11 March 2016 - Forum Rules
Started by minucce, September 29, 2021, 10:55:18 PM
Quote from: minucce on November 04, 2021, 11:30:15 PMChecked ALttP, Minish Cap, Ages and LA. Still am confused what interface to use. A draft.-- I would like to know what's wrong. Not a Zelda series veteran or expert.-- D-Pad in all menus-- I can slow down gif animation or upload wip1 if requested for testing (copy doesn't work)For copy save, I think of using 2 hearts next to each other. Although now I notice 2 (c) symbols in ppu table, last row. Can 1 be swapped out to make another colored heart tile?
Quote from: gamingcat02261991 on November 06, 2021, 06:50:48 PMHere's my service repair request: Fixing the notorious problems with Focus Energy and Rage in Pokemon Red/Blue/Yellow.
Quote from: minucce on November 07, 2021, 12:13:38 AMI would think the same thing about Pokemon but we should check in case.EDIT:https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Generation_I) EDIT #2:The Poke community would be years ahead of me.Shin Pokemon Red/Blue/Green (Bugfix, AI, and QoL patch) - Version 1.22 updated 11-7-2021https://www.pokecommunity.com/showthread.php?t=427398https://github.com/jojobear13/shinpokeredhttps://github.com/jojobear13/shinpokered/tree/lite
Quote from: minucce on November 07, 2021, 12:13:38 AM- Automap data not copying yet- No D-Pad for in-game save menu (continue, save, retry)- Sprite palette #3 is used for sword so I reworked the heart color idea a bit- Minor menu touch-ups thinking about
Quote from: minucce on November 07, 2021, 09:24:38 PMEnough previews. Get your Zelda Redux ROM dirty!https://github.com/minucce/workbox/raw/random/box13/menu_wip3.ips(latest svn build - mmc1 or mmc5)TODO:- Game Over menu d-pad
Quote from: minucce on November 10, 2021, 12:19:50 AMRelease build for Zelda 1 menu:https://github.com/minucce/workbox/raw/2e4bd2ae87c108e737e3cfb426e12def996dacff/box13/menu_tweaks.txthttps://github.com/minucce/workbox/raw/2e4bd2ae87c108e737e3cfb426e12def996dacff/box13/menu_tweaks.ips(make further tweaks as appropriate!)No pictures because functionally same as previews.Bonus:- D-Pad for game over menu- Another copy menu color effect- Extra menu sound effects based on context
Quote from: minucce on November 10, 2021, 12:19:50 AMFor Goomba Color (emulator) users, check out fork by EvilJagaGeniushttps://github.com/EvilJagaGenius/jagoombacolorExpected to have more bug fixes arriving soon! More game problems? Go write tickets over there.
Quote from: minucce on November 11, 2021, 11:59:30 PMIf it's safe, still requires someone to add new color to each affected portrait. I think everyone uses a unique palette which adds some sanity.(suggestions on recolor? Fray?)You can use this on top of your patched rom to apply Fray's Olman's + (partial) un-black fix.https://github.com/minucce/workbox/raw/4c573e7b9582a1f28e91aa64a0613c0dc53dd29c/box16/hidden.ips
Quote from: minucce on November 11, 2021, 11:59:30 PMZelda 2 I'd have to really study; if possible, I'll try to transfer the mechanics over.
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