News:

11 March 2016 - Forum Rules

Main Menu

The Minucce Yard

Started by minucce, September 29, 2021, 10:55:18 PM

Previous topic - Next topic

minucce

An open place to discuss whatever random thing I've released earlier or working on lately; usually "Service Repair" or "fix-it" sub-category. Or previews of upcoming things.


https://github.com/orgs/minucce-yard/repositories


---------------------------------------------------------

You can try requesting something (small) but that will greatly depend on my mood and scheduling. Or if you want to (re-)grab my attention about something in another thread / PM that I just plain forgot about. Or want me to publicly state how much I'm not caring about working on patch xya.
(technical stuff isn't glorious and funny to poke around with)



Not everything here will be posted on-site but most likely could wind up there someday.

---------------------------------------------------

Haven't decided how much I want to work further on Kirby's Adventure (meaning I haven't played the game much like mostly everything else I've touched). But the (flashing) hud line bothered me enough to give it a peek.



https://github.com/minucce/workbox/raw/random/box4/---%20%20Kirby's%20Adventure%20%20---.7z
(Kirby's Adventure (USA) (Rev 1) + Japan)


src:
https://github.com/minucce/workbox/raw/60f50155f597b3982537dfbb852f16b2693022b9/box1/main.txt
(do the chr switching during blanking)

-- Not perfect! Can be better (double irq for timing glitches, faster h-blank writes)

------------------------------------------

Source code to the Konami GB Collection (GBC) SGB borders available
https://github.com/minucce-yard/Konami_GB_Collection/tree/autoboot_hacks


Template code is newer version than KDL:DX SGB border.

Fray

#1
Hello minucce,
if you insist I have a small request for you, if you want to take a look, there is the same problem in the HUD of the game Y's for famicom ...;)


minucce

Tricky because I have to insert more code (rewrite parts) but I think it's positively responding to basic tests so far. Will require some time but I'll try to patch it up. ;)

SomeOldGuy

Hey minucce,

Since you seem to be working on HUDs at the moment, I could use some help implementing the split HUD in RoboCop.  ;D



Good times create weak men, weak men create hard times.  Hard times create strong men, strong men create good times...

Fray

Quote from: minucce on September 30, 2021, 01:48:46 PM
Tricky because I have to insert more code (rewrite parts) but I think it's positively responding to basic tests so far. Will require some time but I'll try to patch it up. ;)

Thanks minucce, no need to hurry ::) :thumbsup:! I asked because when I saw the master system version of this game, I was a "little bit jealous" because everything is fluid and clean, when the nes version is good but not so clean.

minucce

Made progress
https://github.com/minucce/workbox/raw/49799779d897e5588d59815a38b475bb25b87f9f/box2/ys_alpha1.ips


-- -- --


There's a few more bugs I'm thinking of putting out but the heavy stuff is past.


Ys 2 I'm not sure because Falcom upgraded to MMC3, but I'm surely curious why those same dumb glitches are present. RoboCop is also MMC3 so llmmm.. undecided where to go on that.

Fray

#6
Wow :o, I didn't think the HUD was corrupt (I mean the image isn't complete) or the title screen, but apparently it is. Thanks minucce for the wonderful job you are doing :thumbsup:. Mine was just a request made because I thought it was enough just to use the same code used for Kirby to fix the problem, so a short job. Now I feel a little guilty about this request  :-\, but thank you again ;D.

sebastianangel

Oh hi Minucce it would be great if you could give an improvement to this Toki hub as I find it really bland .. I tried to improve things but my knowledge is little.try to learn a paddle swap for when our protagonist takes the helmet to make it change color! but I did not know how to do it Thank you in advance for these improvements made in other games as well! :thumbsup:

Cheers!!! :woot!:

minucce

Not a waterfall of tears but fixing Ys was a pain!
(meaning first town and 1 world screen) :laugh:
https://github.com/minucce-yard/Ys_NES/tree/Service_Repair

--

More corruption stuff. And game no longer randomly crashes on Mesen (2002 VBlank death loops :().
(if there was an emulator hack to disable NMI race condition and other bothersome accuracy hardware flaws, that would be terrific)

With that, I put my signature and move onward (submitted to site; I'm satisfied with the repair work).  :happy:

-------------------------------------------------

Toki = I wouldn't know yet how to improve that hud. Unless you mean some random mild coloring??

Unless naturally of course you have some (workable) mock-up design in mind??

Sometime down the line I'll take a peek if we're allowed to do something about the helmet color, but NES gives less freedom about enough things sprite related.. but GBC gave me that same treatment also.

--------------------------------------------

RoboCop. If I have something to chime in with, I'll put it in the official thread (have to do some reading up)
https://www.romhacking.net/forum/index.php?topic=29543.0

--------------------------------------------

(...)

Thanks everyone!

FlashPV

This translation needs a fix:
http://www.romhacking.net/translations/3365/
It adds a really annoying bug, your save could lost some items, including the key ones which make the game unbeatable.

goldenband

Quote from: FlashPV on October 06, 2021, 10:54:57 AM
This translation needs a fix:
http://www.romhacking.net/translations/3365/
It adds a really annoying bug, your save could lost some items, including the key ones which make the game unbeatable.
That's exactly the kind of thing that should be in a review, if you have the time to write one. I'd hate to invest hours into a game only to run into a game-breaking glitch that makes it unwinnable. :(

SomeOldGuy

Hey minucce,
I appreciate you taking the time to look into RoboCop.   :beer:  Not sure if it will be of use to you, but I posted a patch with the simplified HUD in my thread.
Good times create weak men, weak men create hard times.  Hard times create strong men, strong men create good times...

Fray

Quote from: minucce on October 05, 2021, 07:43:06 PM
Not a waterfall of tears but fixing Ys was a pain!
(meaning first town and 1 world screen) :laugh:
https://github.com/minucce-yard/Ys_NES/tree/Service_Repair

--

More corruption stuff. And game no longer randomly crashes on Mesen (2002 VBlank death loops :().
(if there was an emulator hack to disable NMI race condition and other bothersome accuracy hardware flaws, that would be terrific)

With that, I put my signature and move onward (submitted to site; I'm satisfied with the repair work).  :happy:

-------------------------------------------------

Toki = I wouldn't know yet how to improve that hud. Unless you mean some random mild coloring??

Unless naturally of course you have some (workable) mock-up design in mind??

Sometime down the line I'll take a peek if we're allowed to do something about the helmet color, but NES gives less freedom about enough things sprite related.. but GBC gave me that same treatment also.

--------------------------------------------

RoboCop. If I have something to chime in with, I'll put it in the official thread (have to do some reading up)
https://www.romhacking.net/forum/index.php?topic=29543.0

--------------------------------------------

(...)

Thanks everyone!

Thank you minucce for the precious time you dedicated to this project. Now Y's for nes is really a better port! :thumbsup: :woot!:

minucce

Received a request to shrink Y's deadzone scrolling but just plenty busy with repairing RoboCop Texas Edition. :lol:


Also received a notice about someone using English title screen hacks for Ys 1-2 NES? (haven't seen any publicly) Not sure about compatibility. And a private Ys 3 NES hack which I haven't had time to check either.


I do want to fix Heracles GB but scheduling. If there's a bgb savestate of the issue, that would get it some higher priority. ;)


And had no time to check Toki yet. I'll keep reminding myself; eventually something has to make do.


Thanks again everyone!

SomeOldGuy

 :o WOW :o  Just tried the Wip 1 patch and it's amazing!  Thank you!!!
Good times create weak men, weak men create hard times.  Hard times create strong men, strong men create good times...

minucce

#15
Subject: RoboCop Texas Edition thread
http://www.romhacking.net/forum/index.php?topic=29543.msg420061#msg420061

Original bugs fixed
1) Wall breaking flicker 2) Cutscene mouth closed 3) Room loading
4) Elevator door opening 5) Palette loading error 6) Warehouse lift
7) Walking pose reset  (no picture yet)


Texas edition
1) Split hud ==>
(notice how we gain 8 game screen pixels on top)


Released wip2. Mostly fixes everything I want; source code will be later as it still fluctuates a whole bunchload!
https://github.com/minucce/workbox/commit/c923b7d4b2ea51ded17b8bde9ed2e81b76e147d7


Taking a break to clean up the yard queue. :police:

October 09, 2021, 08:02:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Toki is next. Important for others to know that the shading and detail was added
USA NES ==> by sebastianangel +


The hud I still have no idea how to freshen it up. Looks like there are free tiles though ..



As for a helmet palette swap, *bites lip*
+

Sadly Sprite Palette 0 is widely shared so those colors can't be touched. Why is Sprite Palette 3 Greyscale? I would have to do a quick playthrough of some type and monitor how / if game uses those colors. Hopefully we'll have a silver lining beauty to pull off.

October 09, 2021, 08:14:26 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Toki helmet palette swap looks bad.  :-


No open palettes. You'd have to recolor with 1, 2 or 3 which might look awful.

October 09, 2021, 11:23:11 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Ys 7.1 released
https://github.com/minucce-yard/Ys_NES/raw/29eaf378c373c877706f93694e78ecfda163d2c5/patch.zip


Adds optional deadzone scrolling and fixes critical crash (thanks lastduel!)
==>


Learned that pacnsacdave made title screen hacks for Ys 1-3. Which I won't link to. It's good but I notice a number of changed details.

(mouth, ball, side pattern, belly)

I'm doubting there's an original clean artwork??



October 10, 2021, 12:14:21 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Glory of Heracles GB (Stardust). After I copy save 1->2 and load game, using item menu opens up glitched hell or crashes and wiped all my saves!

But this sounds separate from FlashPV's problem. :|


I have mapped out some of the ram though, using cheats
- c331-c33c = tools  (both)
- c36d-c378 = items  (japan)(not Stardust)

So that might be a problem ... items array got moved.

October 10, 2021, 12:33:08 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

I seem to be a busy beaver today. :-[ Anyway.


Heracles GB does save routine at 1:766d
- Copies c323 ($80 bytes) to ca00 or ca80
- Then copies ca00 ($100 bytes) to $a000


For mystery unknown reason, Stardust put tools c36d --> caf0 (save #2). So instant death when copy save 1->2. Lots of crusty garbage data.

October 10, 2021, 08:51:26 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Notified Pennywise of Stardust about the Heracles findings.

October 10, 2021, 02:12:58 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Pennywise has informed me that the issue will be properly debugged when someone produces a save state / file with a key item that triggers the glitch.


Meaning I posted the sticky notes on Heracles GB problem, so I'll leave it at that then. Not my responsibility. :)

Sorry folks!

______________________________________________________


RoboCop hud src
https://github.com/minucce/workbox/raw/cbf6f3833ef87f4b245fcff023b73124dfc6f24f/box3/hud_src.zip


Messy but I don't want to forget about this.

______________________________________________________


(..hmm..)

haruhi

Ys 1 issue: Adol can walk on top of right-side bar (no clipping)


Thanks for cleaning up all these old games!

minucce

Thanks for pointing that out! Fixed. :thumbsup:


Ys Release 7.3
https://github.com/minucce-yard/Ys_NES/raw/324e0802365b9ec72bdf3a0a198bd1b3cc5ba1c5/readme.txt
https://github.com/minucce-yard/Ys_NES/raw/324e0802365b9ec72bdf3a0a198bd1b3cc5ba1c5/patch.zip


English title cleanup

(now artwork closely resembles original Japan)



pacnsacdave's title screen hack can be gotten here (includes English translation)
http://pacnsacdave.weebly.com/ys.html


Or just title screen add-on alone
http://www.bwass.org/bucket/pacnsacdave_ys1_title.ips


I have thought about adding a black outline to the Ys logo, but that'll take a crummy amount of time. So maybe later. :)

Someone also noticed an 8-pixel high column that appears 1/8 frames on lower-right above hud -- nes hardware limitation. Unless I switch to MMC3 to beat up that bug. Again, a swamp of clock management. Maybe, maybe .... just maybe later later (I can live with it).


On to Ys II!
(.. after I submit update to site ..)

SomeOldGuy


Hey minucce's

Hope you don't mind me posting this in your thread.   ;D

Redrew the Ys and added a black border.  Still not 100% happy with it, will probably tweak it more later.  This uses the version 7.3 "plus.ips" patch.

https://www.mediafire.com/file/5uw3xxrai3lm03t/Y's+-+Title+Screen.ips/file





Good times create weak men, weak men create hard times.  Hard times create strong men, strong men create good times...

minucce

That looks great! Keep posting freely.

----

Ys2
https://github.com/minucce/workbox/raw/random/box6/ys2_wip3.ips




Short story:
Lot of work. Taking break from Ys 2. Back to RoboCop.

Not uploading Ys2 to site until I've fully played it through; Ys1 is buggy and shameful that I released it early.