Might as well make it official.
Yes, I'm reviving my ancient "Ushio & Tora: Shinen no Daiyou" NES project. As of now, I'm going over whatever info I can glean over the game. When I started this 20 years ago, I didn't have any thoughts of stuff like control codes and dictionary terms, so that old patch was just... well... I don't think there's a work in the English language I can think of to describe it.
Anyway, I already typed up table files (one in English and one in Japanese) for the game as well as figured out this game's pointer system (This one is really odd. In one aread, it's just standard pointers, another area had Setoff 4000, and another had Setoff 8000. Also, I think there might be a pointer or two INSIDE the script itself! Holy *CENSORED!!*
As of now, I came up with some images of some very rudimentary hacking work I've done so far. (When it comes to the character names, those squished-looking character names are a temporary fix. In the fighting menus, there's only room for 4-char names up there at most so Ushio in the menus will have to be displayed as "Ushi".
Small spoiler alert: This will affect four of the six playable characters in the game. (Two of the six's playable characters names are four chars max.)
Anyway, now for the images...
I also designed a possible new logo for the title screen... only I haven't figured out how to insert it into the game at the moment. Here's a preliminary design...
It may go in the game in the future. It might not. It might need some work. And if someone wants to help out, any help would be greatly appreciated.
A translator may have been procured as well. (crosses fingers)
I just gotta see what he/she does with the script dumps made by filler. (Big thanks to him for dumping the game's text, BTW!)