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Author Topic: Aladdin NES (Hummer Team): The Complete Improvement Project  (Read 1174 times)

theunpredictablecavedweller

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Aladdin NES (Hummer Team): The Complete Improvement Project
« on: August 06, 2021, 12:35:50 am »
Hi guys again! I'm gonna show you guys an improvement on Aladdin (NES, Hummer Team) that I'm working on. This project is based off the hack by The Jabu and Gigasoft back in 2020, this hack should add everything from the original SNES version.

Here is the title screen that it is in work in progress.
https://cdn.discordapp.com/attachments/846784753507106826/873061680920293426/bandicam_2021-08-05_23-35-01-413.jpg
Here is an Discord if you wanna talk about it:
https://discord.gg/Ne58q26Yd3
Hummer Team Central:
https://discord.gg/8RrAJvNwF6
« Last Edit: August 06, 2021, 06:52:20 pm by TheGuyWhoNeverFoundZoeySiewertsHouse »
Something's gonna happen.

Flaviogames

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #1 on: August 06, 2021, 06:19:56 am »
amazing, this is what I always imagined, will it improve the sprites too? ;D

ExL

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #2 on: August 06, 2021, 06:28:56 am »
There was one hack by Mario Bendor combining both Gigasoft's and The Jabu's ones with some graphics changes to be more faithful to SNES version https://www.romhacking.net/hacks/4915/ You plan on going even further?
P.S. to be honest I personally like hack by The Jabu, it makes game more pleasant to play, but I don't like Gigasoft's one. Yeah, it makes it sound like SNES version, but I prefer melody and instruments of "original"(if you may call pirate port original :laugh:).

Lusofonia

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #3 on: August 06, 2021, 08:02:32 am »
This project looks interesting. I hope you finish it, good luck!
I am a pancake, you should be a pancake too

theunpredictablecavedweller

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #4 on: August 06, 2021, 06:51:54 pm »
amazing, this is what I always imagined, will it improve the sprites too? ;D
Yes. That's what I'm saying.
Something's gonna happen.

Flaviogames

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #5 on: August 08, 2021, 08:32:45 am »
TheGuyWhoNeverFoundZoeySiewertsHouse:as I told you I always imagined this but I'm not a programmer, but I know how to draw sprites and I've been drawing aladdin's sprites for Nes, can I post a link here to see if you can use it in the game? one thing I've been thinking about the gameplay, it could have a better configuration in the game ok I'll explain and if you can do it will be very surprising, currently button A jumps, button B throws apple, hold directional button up to glide, gameplay perfect would be A jump, B flat, directional up and close B throws apple, directional down aladdin lowers and presses B to throw apple down, that would be perfect, planar holding B we would have better control of aladdin gliding ;D :thumbsup:

Lusofonia

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #6 on: August 08, 2021, 09:55:35 am »
planar holding B we would have better control of aladdin gliding ;D :thumbsup:

I don't understand what you said here. What is "planar"?
I am a pancake, you should be a pancake too

Flaviogames

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Re: Aladdin NES (Hummer Team): The Complete Improvement Project
« Reply #7 on: August 08, 2021, 03:48:37 pm »
Lusofolia: Planar when the Aladdi uses a towel or carpet I do not know what it is, but it flat using this and it would be much better holding B instead of being in the directional up as it is currently in the NES, Play the ROM for you to understand better configuration I said would be perfect for a good experience of Aladdin 8 bit nes

August 09, 2021, 07:10:13 am - (Auto Merged - Double Posts are not allowed before 7 days.)
it seems that the word planar has no translation, in short, aladdin flies using a mat or towel I'm not sure what it is
« Last Edit: August 09, 2021, 07:10:13 am by Flaviogames »