11 March 2016 - Forum Rules
Started by ShadowOne333, August 04, 2021, 10:52:40 AM
Quote from: MysticLord on August 05, 2021, 02:58:40 AMRNG and multiplayer gated stuff is very painful for completionists like me; I'd rather not play it than deal with the frustration. Removing the gates and maybe making them tougher to get as a result improves my experience.
Quote from: PowerPanda on August 05, 2021, 03:26:47 PMI mean, aside from the awful ring system, which should just be replaced by static drops, the thing that stands out to me is being able to obtain all 3 flutes for your animal companions, switching between them like you switch between the seed types. I don't know if that's too tall of order.
Quote from: ShadowOne333 on August 05, 2021, 03:32:28 PMI completely forgot about the companions tbh.Some of those are locked to linked games too?
Quote from: ShadowOne333 on August 04, 2021, 10:52:40 AMWhat I remember clearly, is that they were a PAIN to complete 100%, mostly due to the awful Game Link stuff and the Rings being locked behind that (and some to RNG), and a previously finished save from the other paired game to unlock the final rings.
Quote from: Greyfield on August 06, 2021, 12:51:41 PMHi ShadowOne333,Big fan of your many redux patches. Just a note, but Drenn has disassembly of the games out there. See this thread where he helped me edit Oracles/Seasons text for my own personal use:https://www.romhacking.net/forum/index.php?topic=32419He references the existing patches that you mention as well, and how those fit in to the disassembly.
Quote from: MysticLord on August 07, 2021, 05:45:38 AMActually I have a request, can you remove the "press all 4 buttons to soft reset" feature, and maybe make a menu option to soft reset? That's how you save in LA, and I've nuked progress a few times doing so in the Oracle games.To be fair LA also needs an explicit menu option to save too, as well as a IIRC "save and continue" option.
Quote from: niuus on August 07, 2021, 03:37:00 PMVery weird. That's exactly what i like about the Oracle series, the fact that you can continue the games after finishing the other story, a la Resident Evil 2, with unique story elements and items. That's even the whole basis for the Pokémon series, which does in fact mandate cable linking between 2 consoles, where at least here it's completely optional, whether you use the password or the link cable. I own both physical games and still enjoy them to these days. Along with Link's Awakening i play and finish them in succession once a year.Anyway, i will surely use your improvements whenever they are out, as you have done memorable QoL improvements in the past for the Zelda games which i totally enjoy.
Quote from: ShadowOne333 on August 07, 2021, 11:45:53 PMThat's something I've wondered myself too, but I'm unsure what button combo or option could be a good replacement.
Quote from: XModxGodX on August 09, 2021, 06:17:34 PMA while back I got Jangler from the oracle randomizer discord channel to port the ring shop menu anywhere patch to the vanilla games though they don't seem to work with the VWF hack for ages here they are if you're interested.Ages: https://cdn.discordapp.com/attachments/474298258357747723/658195714513305613/ooa_rings.ipsSeasons: https://cdn.discordapp.com/attachments/474298258357747723/658195717436866590/oos_rings.ipsIt's also worth noting they also include the punching rings to work even with one item slot used up.
Quote from: Vanya on August 10, 2021, 05:10:30 AMThe only thing that comes to mind for me is to make the games fully independent of each other.I'd rather play all of each game with all the game link features made into new game + content without having to play the other games.Plus, I think that setting them up so that they are both self contained would be great ground work for making a full blown Oracle of Secrets hack. Hell, I'd probably try to strip the "true final battle" from both games and use them as content for Oracle of Secrets.
Quote from: ShadowOne333 on August 07, 2021, 11:45:53 PMThat will be of invaluable help for this.I'll try setting the disassemblies up later this week, and try to get a working build for them working, hopefully.Then things can start picking up from there.That's something I've wondered myself too, but I'm unsure what button combo or option could be a good replacement.Thank you!I dare say the Oracle games did way more interesting things with the Cable Link than any of the Pokemon games.Pokemon basically just boils down to battling with others and trading to complete the dex, it has never dpne anything worthwhile for the story, even to date.What stuff from the linking did modify the story in the Oracles?
Quote from: CoolCatBomberMan on November 21, 2022, 03:46:45 PMI'm not sure if freely switching between animal buddies is actually that feasible, really. In both Seasons and Ages, there's an area where the terrain is drastically different depending on who your animal buddy is. Said terrain is designed in a way that you absolutely need the animal buddy in order to progress. Here, I'll provide links:Seasons: https://zelda.fandom.com/wiki/NatzuAges: https://zelda.fandom.com/wiki/Nuun_HighlandsWorst case scenario, maybe have the games randomly pick one of the three terrains, forcing the player to stick to one buddy. Best case scenario, maybe create a hybrid terrain that incorporates all three versions, thus requiring the player to use all three buddies to get through. (Hey, you guys wanted all three buddies? Use them, then!)
Quote from: d0k3 on November 23, 2022, 05:43:23 AMNice! I didn't know that. I also like the solution of a redesigned Natzu or Nuun Highlands, but I don't know if that would fit in with the Redux philosophy, which always was to keep original game content, art style, etc... intact. Another possibility would be to base the design on the currently selected animal friend.As for the Redux philosophy, there was one idea to make the Oracle games self-contained, changing them in a way you so you get all content in one run. Imho, that's not a Redux idea, but a good idea for another romhack.One more thing - being currently on a playthrough of Ages, one thing that would improve the experience a lot is reducing backtracking in dungeons. Having to do the same time-consuming riddles over and over, just to reach the boss and fail again is no fun. It's worst in level 6, where you have to switch between two dungeons. Some easy method to get back to the dungeon entrance (storm seeds, maybe?) and maybe some conveniently placed teleporters (right before the boss rooms) would help a lot here.
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