News: 11 March 2016 - Forum Rules

Author Topic: Korean Digimon RPG Online  (Read 2339 times)

krassh

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Korean Digimon RPG Online
« on: August 03, 2021, 09:21:27 am »
I am trying to help translate the game but the problem is that we cannot find a way to extract the information it is about table.HF and table.PF files

i have not been able to find anything except for a program that is from digimon master online but it only seems to work with the DMO files

I hope someone can help me ty

ashtonxd

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Re: Korean Digimon RPG Online
« Reply #1 on: August 11, 2021, 06:29:55 am »
I am trying to help translate the game but the problem is that we cannot Mcdvoice find a way to extract the information it is about table.HF and table.PF files

i have not been able to find anything except for a program that is from digimon master online but it only seems to work with the DMO files

I hope someone can help me ty

Hey Mate, I am also looking for the same game. have you got any infos yet?

Rhys

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Re: Korean Digimon RPG Online
« Reply #2 on: August 15, 2021, 02:50:43 am »
Hey krassh, I've only just seen your PMs, sorry for the delay in getting back to you, but I'll reply here since it may be more helpful to others.

I did a translation patch for this game back in the early 00's. All of the text is baked into the executable, and I believe this is still the case today. The revamp wasn't a fundamental rewrite of the game, they just updated the assets to not look as dated.

The problem however is back in... 2011-ish they started encrypting the executable when they added GameGuard. I don't believe they use GameGuard anymore, but they still do some form of encryption so it's not possible to translate the strings anymore.

The other issue, is they've since released new versions of the file formats, and these file formats have some form of encryption / obfuscation applied (potentially just a XOR from looking at them), so whilst my SPR conversion code does still work for a few of the files, a lot of them are unreadable now, meaning even a graphics-only translation patch is no longer possible.

Up until recently I was working on an engine remake for the classic KDRO, but I've had a change of heart since I'd likely encounter massive legal issues if I released it. You can see some of that work here:

https://youtu.be/IQH_LQ3vmFI?list=PLIyWrWGvJtrrt30zjTmYwMQzHGSViukDJ
https://youtu.be/7c6mpx60etk?list=PLIyWrWGvJtrrt30zjTmYwMQzHGSViukDJ

I may release the code on GitHub at some point, and I have also documented all of the classic KDRO file formats which I'll probably release soon too. Glad to know people are still interested in this game!

[edit]

The file format documentation for KDRO is now published here: https://gist.github.com/lyptt/7c54d2b992f247e147da67f8d740ff11
« Last Edit: August 15, 2021, 03:13:38 am by Rhys »

krassh

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Re: Korean Digimon RPG Online
« Reply #3 on: August 17, 2021, 08:40:32 pm »
Up until recently I was working on an engine remake for the classic KDRO, but I've had a change of heart since I'd likely encounter massive legal issues if I released it. You can see some of that work here:

https://youtu.be/IQH_LQ3vmFI?list=PLIyWrWGvJtrrt30zjTmYwMQzHGSViukDJ
https://youtu.be/7c6mpx60etk?list=PLIyWrWGvJtrrt30zjTmYwMQzHGSViukDJ
[edit]

The file format documentation for KDRO is now published here: https://gist.github.com/lyptt/7c54d2b992f247e147da67f8d740ff11

hi Rhys

With the private servers that there are / have been of the game i doubt that you would have had any problem XD

anyway, thank you very much for answering, how classic the videos look haha, how was the english version

as for github, when I have a while I will look at it but I doubt that something can be done with the current files, we have been looking at it among several and we have not found a solution since it seems that these kinds of files are quite exclusive to digimon and they have not worked much

Rhys

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Re: Korean Digimon RPG Online
« Reply #4 on: August 18, 2021, 03:09:26 pm »
Yeah the file formats will all be the same between the Korean and Chinese versions, but I haven't been able to figure out the new versions of the sprite, map and tile formats. Most of the UI sprites can be read still but that'll only get you so far with translating the game.