I've made a substantial amount of work on my Bloody Warriors addendum patch, but I've reached the point where I have hit a roadblock. After finding the location where the monsters' names appear on the battle menu and making the names reappear again, I am at the point where I have to modify the area so that I can get names (up to 6 character as the battle menu permits) to appear on screen.
For example: The monster name "Guard" as it currently stands only has five characters, but according the ROM, it takes up to six. I want to use that extra space next door to be moved to the next monster's name, General (Gene) to that spot. However, if I replace the empty space with an FF and change the next spot to a "G" and type in the next four characters "ener", the name "ener" will be displayed in the battle menu when that monster is encountered. (Shown in the image below)
I currently need help to figure how the heck can I made those names fit and be displayed in the battle menu (again, up to six characters). Finding the pointer tables is a bit of a pain for me as read the current documentation on it, and I cannot figure out what pointer system this part of the game uses (let alone what system the game uses at this point.)https://www.sendspace.com/file/6zk1mc
Here's a link that contains an IPS patch and my table file which I use to edit Bloody Warriors: Shango no Gyakushuu (a.k.a.: Bloody Warriors: Shan-Go Strikes Back). The ROM, of course, is not included, but this patch uses the same ROM that the ded302/snark patch uses. You'll have to find that yourself.Edit: After posting this ad, I'm playing through Bloody Warriors AGAIN and finding more untranslated text. My addendum patch will be updated to reflect the changes in the future. I still need help with the pointers, though.