Gameboy Color DX Hacks (+GBC to GBA enhancement hacks)

Started by Supergamerguy, July 24, 2021, 06:46:40 PM

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Brutapode89

I tested the first patch of Final Fantasy Adventure. In my opinion, it's not enough colored. Are you using an asm file or Gameboy Colorizer?

erpster2

#121
Quote from: EvilJagaGenius on July 24, 2021, 08:11:48 PM
There's actually a hack that uses the name Pokemon Red DX, it builds off the full-color hacks and adds new features and Pokemon:  https://www.pokecommunity.com/showthread.php?t=360339


a Blue DX edition is available there in that Pokecommunity forum topic as well.

but both Red DX & Blue DX still suffer this game freezing/crashing problem when using the move Sucker Punch

QuoteThe only issue I've run into is sucker punch freezing the game.

although that sucker punch crashing problem was supposedly fixed in a github commit, some people like this guy and this person had a hard time "building" a proper patch or update to it since that specific fix never got publicly released

Brutapode89

Why not do colors like I done with Paint to give an example?

Title screen:


Boy's naming menu:


Girl's naming menu:


Vs. Jackal:

JKPhage

Quote from: Brutapode89 on June 19, 2022, 03:55:11 PM
Why not do colors like I done with Paint to give an example?

Probably because filling things with a paint bucket in an image editor is a completely different thing than working with pre-coded palettes in a gamebody game. There are probably numerous limitations to what can be done based on how the game is coded, like if any two characters share a palette, changing one color might look great on one character and make another look like a garbled mess, or there might only be so many palettes to work with that are shared between certain environmental elements and characters so that changing anything will make the entire world look like garbage. It's not as simple as you make it sound.

Just following along with Toruzz's color hack of For the Frog the Bell Tolls there is documentation of how he was limited to a set number of palettes to work with, meaning certain things were just going to have sharp cutoffs or jagged edges, or perhaps be colored a little strangely, and he had to work a feat of technical wizardry to access additional palettes tied to the game's UI to allow him to expand that number and improve visuals, and even that was limited to however many were tied to the UI. Unless the people working on FFA can somehow work out a way to code in additional palettes or some other magical coding feat, they're likely very limited in what they're able to do in terms of colorization. You're basically asking them "Why don't you just wave your magic wand and do something the game engine isn't capable of?"

Supergamerguy

I appreciate the enthusiasm for the FFA DX project (I'm really excited to see it progress too), but any further, project-specific comments (constructive, critical, or otherwise) need to be addressed in another thread. Feel free, however, to post small updates about its progression from time-to-time. That's part of this thread's purpose, after all. :)
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > 10 > Powered Up > V(GB) > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

Brutapode89

#125
Quote from: JKPhage on June 19, 2022, 06:01:08 PM
Probably because filling things with a paint bucket in an image editor is a completely different thing than working with pre-coded palettes in a gamebody game. There are probably numerous limitations to what can be done based on how the game is coded, like if any two characters share a palette, changing one color might look great on one character and make another look like a garbled mess, or there might only be so many palettes to work with that are shared between certain environmental elements and characters so that changing anything will make the entire world look like garbage. It's not as simple as you make it sound.

Just following along with Toruzz's color hack of For the Frog the Bell Tolls there is documentation of how he was limited to a set number of palettes to work with, meaning certain things were just going to have sharp cutoffs or jagged edges, or perhaps be colored a little strangely, and he had to work a feat of technical wizardry to access additional palettes tied to the game's UI to allow him to expand that number and improve visuals, and even that was limited to however many were tied to the UI. Unless the people working on FFA can somehow work out a way to code in additional palettes or some other magical coding feat, they're likely very limited in what they're able to do in terms of colorization. You're basically asking them "Why don't you just wave your magic wand and do something the game engine isn't capable of?"

I'm sorry but I don't know do anything with ASM file, forgive me. If not, maybe I can make texture packs for Game Boy games with GBE+ :)

Quote from: Supergamerguy on June 19, 2022, 09:14:48 PM
I appreciate the enthusiasm for the FFA DX project (I'm really excited to see it progress too), but any further, project-specific comments (constructive, critical, or otherwise) need to be addressed in another thread. Feel free, however, to post small updates about its progression from time-to-time. That's part of this thread's purpose, after all. :)

No, I've not used an ASM file or Game Boy Colorizer to colorize it, I captured screens (Always in black & white) from the Mystic Quest french version via the VBA emulator after I used Paint to colorize these screeshots allowing me to give examples for RobertCorwen. Because there aren't enough colors in this hack that he's making.

JKPhage

Quote from: Brutapode89 on June 20, 2022, 12:34:34 AM
No, I've not used an ASM file or Game Boy Colorizer to colorize it, I captured screens (Always in black & white) from the Mystic Quest french version via the VBA emulator after I used Paint to colorize these screeshots allowing me to give examples for RobertCorwen. Because there aren't enough colors in this hack that he's making.

Read the room sir. And the post that you responded to. Take this to the discord dedicated to this project, or the Legend of the Mana Sword thread that it's connected to on this forum. Not here. Also, your comments directed toward it are, frankly, extremely rude and demanding for someone who isn't contributing and has admitted that they have zero knowledge of how the process actually works. Quit posting about it in this thread though.

Brutapode89

Quote from: JKPhage on June 22, 2022, 05:44:45 PM
Read the room sir. And the post that you responded to. Take this to the discord dedicated to this project, or the Legend of the Mana Sword thread that it's connected to on this forum. Not here. Also, your comments directed toward it are, frankly, extremely rude and demanding for someone who isn't contributing and has admitted that they have zero knowledge of how the process actually works. Quit posting about it in this thread though.

Oh, sorry. I didn't realize how I say things. I'll go to the thread like you say me. Promised ;)