11 March 2016 - Forum Rules
Started by Supergamerguy, July 24, 2021, 06:46:40 PM
Quote from: tc on February 12, 2023, 01:11:41 PMBut it can be argued if the author disapproves of the new policy, taking the patches down is their recourse.
Quote from: kindlekat on February 11, 2023, 07:59:42 PMWhy hackers seem to stubbornly tilt anti-social without warning is beyond me atm. But peace to them - we'll move forward.
Quote from: Shadowman621 on February 13, 2023, 12:13:31 AMI have a suggestion for this topic. Could you also add a list of GBA hacks that have been recolored? You know the ones that are SNES ports that had their graphics brightened. I feel like they should also fit in here
Quote from: Supergamerguy on February 13, 2023, 07:14:29 AMI'm not interested in those, sorry. I believe that these DX hacks are the definitive versions of their respective Gameboy titles. I cannot say the same of most SNES-to-GBA ports.
Quote from: possom2009 on February 14, 2023, 01:16:49 AMI have all three of the Kirby DX patch archives. That includes the 10.4 plus version. If anyone needs it, let me know.Edit: I also have the Bugs Bunny Crazy Castle 2 DX ips file.
Quote from: Supergamerguy on February 15, 2023, 10:40:07 AMThe first post has now been updated with links to the "Kirby's Dream Land DX - Fluffy Repair Service" and the "Bugs Bunny Crazy Castle 2 DX" hacks. Thank you, possom2009!
Quote from: FlashPV on February 21, 2023, 04:03:40 PMI'll throw a list of some games that deserves a colored version:-Aero Star-Batman-Bionic Commando-Castlevania Legends-Final Fantasy Legend-Gargoyle's Quest-Ninja Gaiden Shadow (WIP?)-Robocop-TMNT-Tiny Toons-Wizard & Warriors X
Quote from: FlashPV on February 21, 2023, 04:03:40 PMBatman
Quote from: wrangler500 on February 25, 2023, 09:27:52 PMA colorization of all gameboy batman,tmnt,final fantasy,robocop, and Tiny Toons games world be great. Does anyone else think it's weird that the gameboy didn't get a port of batman returns? Every other system did including nes and sms. Game boy also never got a port of robocop 3 and the original terminator when every system at the time was getting a port. Why no predator games, when we still got an alien vs predator game? a version of wario's woods never made it to gameboy either.
Quoteif you are planning to "colorize" a previously released monochrome game we require that it include game-play enhancements (beyond simply adding color) to differentiate it from its monochrome counterpart. Such game-play enhancements may include, but are not limited to: additional stages, levels, or areas; new characters; additional items; game-play based on color; and so on. These enhancements must be readily apparent to players familiar with the original monochrome game.
QuoteDifferentiation - If a game is to be considered CGB-compatible, then it must appear significantly more colorful than a monochrome Game Boy game when "colorized" by the CGB hardware. The principal measure of this is the number of colors in the background (BG) and the number of colors in the objects (OBJ).Simultaneous Colors - Because CGB hardware automatically "colorizes" monochrome games with up to four colors in the BG palette and up to six colors for two OBJ palettes (three colors per palette), a game typically must display more colors than this automatic "colorization" to be considered a CGB game.Appropriate use of Color - Objects in the game that are based on reality (trees, rocks, animals, and so on) should be a color that we would normally associate with them. For fictional objects, colors should be chosen to show appropriate detail and, when needed, to differentiate unlike objects.Variety of Colors - The CGB is capable of producing a wide range of colors (32,768 to be exact -- albeit not all at the same time). A CGB game should use this capability of the hardware to yield distinctly different colors for objects, characters, areas, and so on.Contrast & Saturation - Two of the elements that make a game look colorful are high contrast and "saturated" or vibrant colors. Pastel colors on a white background will not seem nearly as colorful as the same colors on a dark background. Not every game can use a dark background, but the intensity of the colors should still be maximized as much as possible
Quote from: tobiasvl on February 27, 2023, 05:44:41 AMSomething else that's probably beyond the scope of this thread, but interesting to know when discussing DX versions (not complete ports of new games), is Nintendo's policy on accepting updated GBC versions of old GB games. DX versions, although colloquially used in this community (and thread) to simply mean "colorizations", were required to contain more than that!And, for good measure, their policy on color usage. We're obviously not bound by this policy (and many hacks on RHDN go beyond this anyway), but it might still be useful to keep this in mind when working on colorizations - or just historically interesting, if nothing else.
Quote from: tobiasvl on February 27, 2023, 05:44:41 AMSomething else that's probably beyond the scope of this thread, but interesting to know when discussing DX versions (not complete ports of new games), is Nintendo's policy on accepting updated GBC versions of old GB games. DX versions, although colloquially used in this community (and thread) to simply mean "colorizations", were required to contain more than that!
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