Thanks for the information. Here's what I can glean from the tools I've used... there are 64 total colors in the palette, minus the three transparencies. The last row of colors in the list are for sprites, and sprites cannot take colors from the first three rows, which are reserved for backgrounds and foregrounds. Do I have that right?
I wouldn't mind changing the tile data for the sprites. Believe me, I have the time for it. I just don't think I have the necessary tools. I have graphics editors, but they're confusing, with an odd default palette that makes all the tiles look like random jumbles of off-colored pixels. Is there a tile editor better suited to the task, or at least a way to import color palettes from other programs so the tiles I'm viewing don't look like indecipherable digital barf?
I remember waaay back in the 1990s, NESticle had a way to alter video game graphics on the fly, while you were playing them. It was hugely flexible and borderline foolproof, and I regret that there aren't any emulators that let you screw with Genesis games in a similar way. (Was this a possibility with GeneCYST, the 16-bit sequel to NESticle? I should check and make sure.)
July 22, 2021, 12:25:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, I'm seeing a pattern here. This is how the palette looks now that I've changed it...
Notice how the third and fourth rows share colors, from columns 2 to 6. These are supposed to be skin tones, but they're also used in a pinch for objects like the treasures. Some characters (especially ones wearing blue clothes) use that third row palette and look fine; fairly similar to their Super NES counterparts. The fourth row palette belongs to Pan, but it also belongs to a lot of sprites (fruits, treasure, spiders, bats, some enemies and Lost Boys) which would be better suited to the more versatile third palette. Fruits could be red as you would expect, treasures could have inset rubies and sapphires, the Lost Boys wouldn't have eye-searingly green clothes and hair, etc.
I think Fast's third suggestion, changing the palette in RAM, would be my best bet. Heaven only knows how I'd do that, though. I'm also mystified by why Core did what they did; there must have been a method to their madness in making Pan yellow, but it seems like they could have come up with better options and made smarter sacrifices. The Sega CD version of Hook, as I recall, has similar issues, but also has an arranged soundtrack that blows away the Genesis version and even edges out its Super NES counterpart.