If anything, what bothers me more is how bosses will mindlessly loop single attack patterns when you hit them with whatever weapon they're weak against.
I considered doing that. It would definitely make the game more challenging and kind of counter-balance the other "game softening" changes we've made. I'll look into it!
One thing that always bothered me is the way Megamans foot goes through the ground when landing a jump. Small detail, but I just can't unsee it...
Hate to tell ya, but that's a complete normal thing in most games…
… 'cept this one and, I think, Mega Man 8
. The backgrounds are more "3D-ish" on those games.
I get it, though. It's like Mario falling through the level when he dies. Weird.
Edit: I wonder if it would be possible to make this wonderful hack compatible with the patch that makes all the 8 bosses available from the start. If so, it would improve the feeling of continuity with older games that this aims to bring.
Those two patches should be compatible, already. At the very least, you could use the mini-patches over
that one? And failing that, there's always that "special start" password
, I suppose…
Speaking of bothersome little details, I love vanilla MM7 but the way MegaMan aims his Mega Buster when charging it seems very out of place for me, he doesn't do it in any other game...
Huh. You're right. I thought
he did it in Rockman & Forte
– the coding of which was largely based on Mega Man 7
– but nope.
Anyway, I think I'd need to talk with DS933, again, on that front. There's probably a way to get Megaman to use his "Protoshield" charge animation – which doesn't
have him hold the Buster out, even when he's walking. There might potentially be a problem with the ending, though. It uses the same call functions as normal gameplay. That means Megaman just starts glowing without threatening Wily with his Buster.
Edit: The Beat Call description message by Auto seems to be missing a control call and a lot of text appears in at once. It only happened once and I couldn't isolate it yet, but I'll start a new playthrough and see if it happens. It might have to do with the museum boss flag somehow.
Mm… I can't seem to get that to happen in either the "text fixes" patch or the "complete" patch. The only thing I haven't tried is overlaying the "text fixes" patch on top of SCD's "Restoration" patch because Restoration has its own dialogue changes. What patches are you using?