Another day has gone by, and another FF6 hack has been added to RHDN. Why should Divergent Paths be any different than the others?
At it’s heart, Divergent Paths is a storyline modification, re-arranging, re-purposing, and sometimes adding new content in order to make the game flow more naturally. It starts with a small change: Edgar jumps in the river after Sabin. The changes cascade from there, peaking with a very different set of events in Thamasa. Leo survives the attack, and is given a chance at redemption. He's not just playable; he is a main character with a full character arc, sidequests, and his own musical theme, composed by William Kage. In fact, every named character receives an end to their story arc, both main characters and side characters. There is even an additional 16th character added in the World of Ruin.
Divergent Paths has been in development for 4 years, and sparked the completion of the Full Roster patch, allowing FF6 to have 2 additional fully-playable characters for a total of 16. It includes almost every bugfix for FF6 that has been released, and incorporates dozens of gameplay enhancements to make each character play smoother than ever before. An earlier proof-of-concept patch covering just the 3 Scenarios was released in 2017, and was so well-accepted that it became the basis for several other hacks, including being an option for the Beyond Chaos Randomizer.
Even with all of those changes listed, Divergent Paths has become somewhat noteworthy during its open beta not for its changes, but for its restraint. There is no difficulty rebalancing, no retranslation, no graphical changes, and only a handful of spells and items renamed. Every change is made in service to its characters, and the core of the game remains the same. It never stops feeling like the Final Fantasy 6 you know and love.
If you're a fan of Final Fantasy 6(3 North America & Europe), give this one a try!RHDN Project PageRelevant Link