11 March 2016 - Forum Rules
Started by Spindaboy, June 20, 2021, 03:06:00 AM
QuoteDuties will include building the game's engine from the ground up, presenting the audiovisual elements in such that they will be indistinguishable from the original works (perfectly emulated battle HUD, correct animation timing, etc.), and the creation of a comprehensive editor akin to pinkpuff's Final Fantasy IV editor FF4kster, allowing abstract editing of virtually all aspects of the game, such as map layouts, weapon/armor data, and story events.
Quote from: Chaos Rush on June 28, 2021, 11:46:26 PMAnd you expect someone to do all of this for free?
Quote from: MysticLord on June 30, 2021, 01:08:08 AMAre you planning to open source it?
Quote from: Rabite890 on June 30, 2021, 11:30:02 PMReleasing an editor too? Neat. Wonder if it'd be possible to finally have FF3 on GBA this way without having to use an emulator.
Quote from: Spindaboy on June 30, 2021, 12:24:18 AM(...) Against all odds though someone interested in the programming position reached out to me via PM not too long after I initially posted which I have to admit was way sooner than I had anticipated!
Quote from: Rabite890 on June 30, 2021, 11:30:02 PMReleasing an editor too? Neat. (...)
Quote from: MysticLord on July 01, 2021, 06:44:38 AM1. Do you intend to implement the engine entirely in C and ASM, and use a custom scripting language for field and battle events? Or will you implement the things that are universal to all S/NES Final Fantasies in C/ASM, and use an embedded scripting language (albeit one optimized for the GBA) to implement more arbitrary mechanics like Espers, Classes, and so on?The former will be smaller and I'm guessing faster or less resource intensive, but the latter is much easier to mod if you include a scripting language de/compiler.
Quote from: MysticLord on July 01, 2021, 06:44:38 AM2. Do you intend to have all of your field data, scripting, and images centralized in one location? Or will each field map have all of it's data/scripting/images contained therein?The former saves a lot of space but is very hard to expand (or shrink to make more room to suit the modder's needs), while the latter allows for greater customization and works very well with GUI field map editors since such an editor only needs to emulate/interpret-on-screen one field map at a time and all it's resources are right there.
Quote from: MysticLord on July 01, 2021, 06:44:38 AM3. Do you intend to do grid 1 character per tile movement, or I guess more complex sprite movement/collision akin to the later Romancing Saga games and Secret of Evermore?4. If you do the latter in question number 3, will sprites have all 8 facings (4 if you mirror them)?
Quote from: MysticLord on July 01, 2021, 06:44:38 AM5. What sprite sizes do you want to use?
Quote from: Bregalad on July 01, 2021, 07:46:33 AMYou know that Final Fantasy is a registered trademark and that you cannot just take the franchise (and logo) without Square Enix' approval, right ? The only exception is if this is clearly a parody of their games.
Quote from: Bregalad on July 01, 2021, 07:46:33 AMI'd be interested in the sound/music part
Quote from: YourNerdyJoe on July 01, 2021, 09:09:00 PMSo the plan is to make a general 2d rpg engine that's going to be used to make this game. The reason I decided to do this (for free lol) is that we are keeping the engine and fan game as separate projects: one that I have control of and can do whatever I want with in the future (maybe make my own games or release for others to use), and one that Spindaboy has creative control of.
Quote from: YourNerdyJoe on July 01, 2021, 09:09:00 PMSo the engine will be mostly C++ and implement everything universal to 2d rpgs. So, for example, you won't need to create the battle system in the scripting language, but you can script all of the specifics of the battle system. I'll be weighing the pros/cons of being implemented in C++ or needing to be scripted on feature by feature basis, so things are subject to change. Only just started so it's in like pre-pre-pre-pre-pre-alpha or something.
Quote from: YourNerdyJoe on July 01, 2021, 09:09:00 PMEverything will be centralized. It doesn't actually make anything more difficult for the editor since everything will be in the same project directory tree. Each area will just reference the resources it needs, so each area can still have customs scripts to e.g. spawn a boss if certain conditions are met, etc.
Quote from: YourNerdyJoe on July 01, 2021, 09:09:00 PMGoing to do grid-based movement for the actual game (same as the 2d ff games). Though I'm sure I'll get around to supporting 8-direction, free movement in the engine at some point.
Quote from: YourNerdyJoe on July 01, 2021, 09:09:00 PMOfc these are just my week 1 thoughts on things, so things are subject to change and don't want to promise anything. But it should give an idea of what's being planned.
Quote from: Spindaboy on July 02, 2021, 02:44:58 AMRight, I am 100% expecting to get hit with a C&D shortly after the the game is released which is why I attached virtually no details to this post. I'd like to keep it under wraps until the full-release so I don't catch the attention of Square's lawyers prematurely.
Quote from: Bregalad on July 02, 2021, 05:36:01 AMLiterally, the only thing you have to do to make this game and your work (along with the work of other people helping you) 100% legal is to change the title. It is also a mark of respect for the original autors of retro Final Fantasy games (most of them are not Square Enix employees anymore) to not take over the name of their games. Copying the concept in a new franchise is perfectly fine and has already been done dozens of times.I don't think many people are wishing to contribute if there is a high risk that they'll recieve a C&D and that would make all their work done during free time to trash.
Quote from: MysticLord on July 02, 2021, 11:53:49 PMThere are tons of free art assets with very reasonable licensing. OpenGameArt.org alone has everything you'd need, and there are no shortage of spriters and musicians to modify those assets to suit your needs. Even then there are plenty of assets from games like Wesnoth that are open source.It really seems like you're making this as difficult and risky as possible for yourself, for no discernible benefit.
Quote from: PowerPanda on July 03, 2021, 10:07:20 AMIt sounds like you have a passion for creating a story with a set of characters that you thought up. Why not just go for that? Use RPG Maker to at least put out the first chapter so that people can catch the vision for your project. Don't worry about wasted effort; if you actually create a full game, you'll waste FAR more effort than THAT. Also, don't worry about people stealing your ideas; if they're good enough to steal, then you'll have your crew in no time flat. For inspiration, look into the fan game Final Fantasy: The Blackmoon Prophecy I and II, which have the same premise as your idea.
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