It's not, because it breaks the text windows in battles.
So my humble patch, believe it or not, is a front runner (with splash screen included). It also changes "Ball of Light" to "Light Orb" since the last 1.031a update.
And if you didn't like the crediting screen you should have just only asked me for changing it to something milder, I'm constantly updating the patch as new people reports me about pre-existing bugs and I wouldn't have had any problem on considering that. RPGOne's row patch also included one and I have not ever seen anybody complains.
Translators and ROMhackers have a certain right to a little of crediting for his work. There is also a second person involved in this project, and my responsibility was to mention it.
I think the big issue is just the way the screen looks itself, with the spinning and bright colors and everything. I think if it was just a static screen that just said like "Made by so and such and this guy, fixes old patch, credit to rpgone for og patch, so on, etc" people probably wouldn't have been as turned off by it. I was personally indifferent/amused, but otherwise didn't really care as much as people are making it out to be in this thread.
IMO, in terms of functionality, I actually like your screen more than the original RPGOne version since I can actually skip yours faster with the B-Button (good for when I'm restarting 2 for better stats from seeds on real hardware), so even if you did mildify your screen, I'd still appreciate that functionality built in (I couldn't see a way to skip the RPGOne screen faster in my testing unless I just missed a button).
Otherwise, I just like the patch in general and agree it's probably the front-runner for the most bug-free experience. I'm not all that big on the newer, more punny official localization of the games, so I'm fine with the names either way.
The alternative patch is good for people who want more of an "official" localized terminology if they're willing to put up with some bugs, so we have options either way.
Do you have any plans of potentially bug-fixing any of the other DQ SNES patches (ala DQ3, DQ6)?