11 March 2016 - Forum Rules
Started by Special, June 14, 2021, 02:43:48 AM
Quote from: Chicken Knife on June 14, 2021, 10:54:43 AM...And then he went on to criticize my desire to continue work on new English translations, how it divides the fan base, etc. I was thoroughly disappointed with that whole exchange.
Quote from: Masaru on June 14, 2021, 01:56:45 PMI have a patch that desactivates the splash screen, but i don't know if post it here
Quote from: Chicken Knife on June 14, 2021, 02:00:20 PMI did think long and hard about which direction we wanted to go with this. I get the different points of view out there, and I definitely get not pleasing everyone. If it was like Final Fantasy where the English versions (Fira/Firaga/etc) are pretty close to the Japanese versions, we probably would have just left the existing system in place regardless of where it diverges. But in DQ's case, neither English system works or feels anything like the Japanese system. And a translation is a translation. Our approach was not one of fan service, but of faithfulness to Horii, however that gets received by English speakers. Spells, like equipment, like character names, were all treated as part of the translation in the end. There are definitely people who appreciate this approach, as many have expressed.
Quote from: svenge on June 14, 2021, 05:49:46 PMWhile I'm not disputing that you didn't think this through, my belief is that ideals sometimes have to make way for usability and practicality. Items and equipment don't have nearly as many "touch points" as spells in that the "fight" command is universal for all weapons, and items are used relatively infrequently. As such, having non-standard names (i.e. ones not conforming to modern convention) for them isn't nearly as problematic as compared to spells, which are much more frequently used.My opinion is that at the very least it would be nice if there were an intermediate option with more conventional names offered as well, much like how the original RPGONE patch for DQ 1+2 (SFC) was made available with separate "Dragon Warrior" and "Dragon Quest" variants.
Quote from: TRIFORCE89 on June 14, 2021, 07:48:00 PMI don't know if this helps anyone or anything at all, but a while back I found this bugfixed and text revised version a while back. I recently played through it (both titles), enjoyed it, and didn't encounter any game-breaking glitches. Archive has a readme list of changes.
Quote from: TRIFORCE89 on June 14, 2021, 07:48:00 PMI don't know if this helps anyone or anything at all, but I found this bugfixed and text revised version a while back. I recently played through it (both titles), enjoyed it, and didn't encounter any game-breaking glitches. Archive has a readme list of changes.
Quote from: Special on June 15, 2021, 02:12:12 AMSo how do I patch it, it lacks any instructions about so... Do I patch it to a clean JAP ROM? Does the ROM need a header or be headerless? Or do I use an already pre-patched RPGONE ROM as base?
Quote from: Masaru on June 16, 2021, 02:16:28 PMHere's how do you desactivate the splash screen in the RodMerida patch1.Open HxD2.Open your pre-patched rom on HxD3.At the first offset replace 5C 00 84 26 5C 04 80 00 with D8 78 18 FB C2 10 E2 20This happens because Rod almost didn't changed the values where the RPGONE splash screen were
Quote from: lilpuddy31 on June 16, 2021, 04:50:47 PMDoes it remove the RPGone splash screen also?
Page created in 0.080 seconds with 20 queries.