ROM Hacks: New voice hack Dragon Ball Z: Buyuu Retsuden

Started by RHDNBot, June 03, 2021, 06:00:54 PM

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Update By: Kanon

Dragon Ball Z: Buyuu Retsuden is the first and only (official) game from the Dragon Ball franchise made for the Mega Drive. As such, compared to its SNES cousins, it has a lot of exclusives (Krilin!) but lacked some content as well.

One of the divisive aspects is the character voices. It had less voices than the Super Butoden entries (3 per character), and while some are very exciting choices, at the same time most are not specific to the fighters actions, but`phrases like "Die!", "Take this!", etc.

This new hack for Dragon Ball Z: Buyuu Retsuden by KanonZombie aims to improve some of the choices made for the voices of the special attacks.
  • Gohan now says "Masenkō" when doing his signature move, instead of "Ha", in consequence, now says "Ha" when doing a Kame Hame Ha.
  • Piccolo now says "Makankōsappō" for Makankōsappō, and "Ha" for Gekiretsu Kodan, his other super attack.
  • Vegeta now screams "Final Flash" for Final Flash, and "Ha" for Big Bang Attack.
  • Trunks now says "Finish Buster" for Finish Buster, and "Ha" for Burning Attack.
  • Cell now instead of some weird grunt in the original, now says "Kame Hame Ha", and "Ha" for his  Makankōsappō
Reportedly, limitations in the game engine (not ROM space) only allows for 3 voices per character, hence the need to change some voices to the generic "Ha!" instead of more specific phrases for the other attacks. But the author of the patch is working on that, so stay tuned for more in the future!

Download the patch HERE and check the new voices!

A short video with the changes can be found here:

RHDN Project Page

Relevant Link


Awesome, good work on this! :thumbsup:

The new voice clips for the signature super ki blasts are a welcome addition and fits in nicely with this game. It's too bad that there's a limit of only three such voice clips per character. I hope that the author of this patch is successful in adding more in the future if possible. It would be nice if the characters could recite the names of both of their signature attack names like in Super Butoden 2 and 3.

Speaking of which, does anyone know why the characters in the first Super Butoden game don't use all of the lines available for their other signature moves? You can access them in the sound mode option, but only appear in-game if the player is fighting in a mirror match. For example, Goku only says "Kaio-ken" and "Genki Dama" in a mirror match against himself. In regular battles, he only says the name of his signature attack, "Kame-Hame-Ha". The same thing happens with the other characters as well, Vegeta, Piccolo, etc. Is this also due to some kind of technical limitation?

Regardless, good work on this game once again. I look forward to trying out any future versions of this hack as well. :)
"Truly, if there is evil in this world, it lies within the heart of mankind."
- Edward D. Morrison (Tales of Phantasia)


Quote from: Recca on June 04, 2021, 12:54:54 PM
Is this also due to some kind of technical limitation?

I'm no expert, but it has to be. In mirror matches, they only have to load the graphics of a single character, which probably frees some memory or process time for other things.


Hi everyone. Thanks for all the kind words! A new version of this patch has been submitted, circumventing the sfx/voice limit of the sound driver, and adding a ton of voices :D

Just to clarify, the limit in the original sound driver is not of 3 voices per character as I reported, but in the total number of voices and sfx, and it uses 3 for each character to better distribute them. Sorry about the confusion. It's very clear now that you can have at least 4 different voices ("Ha" used for jumping and some ki blasts, scream when hurt, and one voice for each special) and possibly more (I'm pretty sure the generic ki blasts can have a distinct sfx, since some characters do it, like Freezer "laser beam", but I can't confirm yet if this is the case for everyone). It's just that since the number of total sfx is (was) so limited, that each character got 3 and were reused.