[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

Previous topic - Next topic

xstuff

Quote from: Tsukiyomaru0 on July 23, 2021, 09:27:15 AM
Some improvement ideas for Mega Man X1, 2 and 3:
- In Mega Man X, have it so Ride Armor Vile uses the stun shot earlier if you cause it enough damage (On intro stage it should require less to trigger it)
- In Mega Man X2, make it possible to encounter all X Hunters even in stages you have beaten, as long as the final stage is not unlocked.
- Still about X2, make it so the Shotokan capsule is hidden in a Maverick stage, like X1 did.
- In Mega Man X3, restore the August Prototype Palette Changes for Enhancement Chips.
- Still about X3, make it so the Hyper Chip can be obtained in a stage (maybe where Vile's area entrance would be after you cleared it).
- And still about X3, allow Zero to be revived as soon as you get back to Stage Select and be usable as long as he has not been defeated.

Speaking of those, I would like to see a Mega Man 7 hack that lets you use Megaman's special moves during gameplay from
the "hidden" one on one versus mode. Megaman's moves are: the slide attack, the slash attack, and the fake teleport warp(an evasion based move).

FAST6191

Quote from: cooper774 on July 23, 2021, 05:55:05 AM
I love to see an English translation of Legend Of Dragoon(Japan) for the PlayStation 1.

It is some of a WIP but you/others reading might wish to note
http://www.romhacking.net/forum/index.php?topic=25929.msg353278#msg353278

Something of a script cleanup project, disc 1 is already done and patch available, however the person doing it has not been here since last year so who knows.

Personally I never liked the game, and yes I did see that hours long defence of it video a while back, but various friends did.

cooper774

Quote from: FAST6191 on July 23, 2021, 07:54:16 PM
It is some of a WIP but you/others reading might wish to note
http://www.romhacking.net/forum/index.php?topic=25929.msg353278#msg353278

Something of a script cleanup project, disc 1 is already done and patch available, however the person doing it has not been here since last year so who knows.

Personally I never liked the game, and yes I did see that hours long defence of it video a while back, but various friends did.

Thank you!

Tsukiyomaru0

Ideas for a NES Double Dragon hack:

  • Make tech inputs as reliable as in Rive City Ransom
  • Change Bimmy and Jimmy for Kunio and Riki (maybe their Nekketsu Renegade Kunio-Kun design? Or combine that with RCR?)
  • Change the game plot to a hybrid of Nekketsu Renegade Kunio-Kun and River City Ransom, with Sabu sending his henchmen to kidnap Hiroshi or Hasebe
  • Name it "Nekketsu Renegades: Sabu's Revenge"

MathUser2929

Any one think of trying to make a bestiary for Castlevania COTM on GBA?

IAmCaptPlanet

Quote from: MathUser2929 on July 25, 2021, 04:14:45 PM
Any one think of trying to make a bestiary for Castlevania COTM on GBA?

wow, i woulda figured that was already in the game. lol

i got a super easy one.  i wish someone would hack the B button run into Doki Doki Panic, i want to experience that game without the SMB2 reskin, but i cant deal with not having my run button

Tsukiyomaru0

Idea for F-Zero games:
Modify a few pilots and their vehicle into:

  • Samus Aran in a vehicle shaped like one of her Gunships (maybe the Fusion one?)
  • Mario in a vehicle with a structure similar to his kart
  • Link in a vehicle that carries the aesthetic of ancient technology from Breath of the wild

julayla

Considering there have been games that have been remade as Undubs, I was wondering...has anyone done an undub version of the two Mega Man PSP games: Mega Man Powered Up and Mega Man Maverick Hunter X? If not, I wouldn't mind seeing the projects go through.

FAST6191

Undubs happen in three main ways for games on systems using filesystems (the PSP very much being this, umdgen probably being the main tool people use for it). On systems with filesystems then the main audio formats are typically known, not to mention it is usually fairly obvious if you have a big folder saying music/audio/bgm/... or known extensions.

1) It is some hidden option in the game, make a cheat or something that enables it.
1a) If it is not a cheat then might be the sounds were left in and thus can be repointed.

2) Someone does a copy-paste, maybe copy-paste-rename from usually the Japanese game to the European or North American release. It really is that easy, and why when the audio is very much copyrighted content that you tend not to see any patches made/distributed.

3) Someone backports the script from something else to the, usually Japanese, release. This is usually more when the Japanese version might be fully voiced but nobody has time/funds to do it for the other regions and the voice commands are then disabled by the coders. Megaman games actually being quite notorious on the DS for this one but no idea what goes for the PSP.

To that end you probably want to at least investigate 2) for yourself and then if that does not work (maybe come with some screenshots of directories so people can say "actually you need that file as well".

There are further things that can be done for some things; the disabled audio calls stuff from 3) can be enabled again but with a lot of effort, and I have done the occasional partial undub as well where maybe vocal effects are left but the speech during cutscenes is changed, or if there is some notable differences between regions then only one song or something is changed. Cross that bridge as and when though.

videoman

The deception series PSX PS2 relocalization and translation.

These games are all translated into English but the localization is questionable at best. I would like a retranslation of these games starting with Deception III: Dark Delusion.

Emsi-D

This idea is obvious and, perhaps, it has already been proposed earlier...
How about adding the slide move and charge shot to Mega Man 1 / Rockman 1?
Spoiler
[close]

Vanya


redmagejoe

There's nothing that tilts me more than people who make multi-feature hacks (wait, don't kill me yet), but bundle them all in a single IPS when the features DO NOT depend upon one another. Often it's because their patch is NOT an exhaustive list of features, and sometimes one just wants to pick and choose patches. Case in point, my question/request:

Has anyone considered extracting the Japanese Title Screen Patch from the "Japanese Title Screen Patch" for Mega Man 3? It comes pre-bundled with "Mega Man 3 Improvement" for reasons that TOTALLY escape me, being outside the scope of what the patch is titled, and thus is incompatible with other patches or even the newest version of "Mega Man 3 Improvement". Considering reading on the hack pages suggests that the first patch by FlashPV comes with all the old bugs/softlocks of the old version of MM3 Improvement, and the addendum is even further broken, and I've put JP style titles on all 5 other Mega Man games, it really is tilting me.

The patch referenced: https://www.romhacking.net/hacks/3789/ - "Japanese Title Screen"

FAST6191

This might well be something you can sort yourself
https://datacrystal.romhacking.net/wiki/Mega_Man_3:ROM_map#Layers
Appears to detail the location of the title screen.

Even if it had not though then you would compare the original ROM to the patched ROM and note the changes done. Look at what is at each of those sections, maybe even doodle a bit to corrupt it and truly see if you want. You need not know any great amount of ROM hacking for this one; merely how to operate a hex editor will enough to do a comparison* (hex workshop http://www.hexworkshop.com/ and 010 editor https://www.sweetscape.com/010editor/ being my two preferred commercial ones, HXD https://mh-nexus.de/en/hxd/ , XVI32 http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm, mirkes.de tiny hexer https://www.softpedia.com/get/Others/Miscellaneous/tiny-hexer.shtml and hexplorer https://sourceforge.net/projects/hexplorer/ being the combo I usually suggest of free editors that in combination can match the abilities of the commercial efforts), or indeed there are a few tools that explore IPS patches to note what is changed.

*not even the fancy resyncing options stuff like hex workshop have that offer to try to find where data might be located if a bunch more was inserted later as this is a NES game and not a filesystem based game where files can end up wherever quite happily.

Should then be easy enough to isolate the changes to the title screen and make a standalone patch as you wish for.

There could be things that get in the way; repointing that does all fun things away from the original, animation changes buried in the binary and whatever else, serious tile map changes similarly intertwined in other parts but the basic approach above. If it is the case though then being able to say you tried and this is what I found to the ROM hacker that might be helping you would at least show some effort on your part as well.

redmagejoe

I had tried this, but all I ended up doing was corrupting the title screen. Part of the issue lies in the fact that the MM3 Improvement patch, and thus this "title screen patch", expands the ROM, and that complicates matters. I'm assuming a good portion of that additional data is for the intro sequence, but it definitely results in enough of a change to CHR to make it more of a headache than a quick and dirty patch in hex editor like I had hoped when I set out to do this before posting here.

I even cracked it open in YY-CHR to find the changed title screen graphics and change those values for a patch, but alas, something else must have been moved because it wasn't as simple as changing the pointers for arranging tiles on the title screen and changing the actual title screen graphics. That or I'm completely inept. I'm not even sure I can track down the pointers in the expanded ROM. What I did manage to do was change the palette to the correct one based on data crystal's title screen palette, change the MEGA MAN tiles to their proper Japanese style ones, but apparently the roman numeral III is somewhere else in the improvement patch as it still shows up, and of course the tiles for the changed screen are still in the old order because I can't find the pointers.

ShadowOne333

Quote from: redmagejoe on July 29, 2021, 05:20:38 PM
There's nothing that tilts me more than people who make multi-feature hacks (wait, don't kill me yet), but bundle them all in a single IPS when the features DO NOT depend upon one another. Often it's because their patch is NOT an exhaustive list of features, and sometimes one just wants to pick and choose patches. Case in point, my question/request:

Has anyone considered extracting the Japanese Title Screen Patch from the "Japanese Title Screen Patch" for Mega Man 3? It comes pre-bundled with "Mega Man 3 Improvement" for reasons that TOTALLY escape me, being outside the scope of what the patch is titled, and thus is incompatible with other patches or even the newest version of "Mega Man 3 Improvement". Considering reading on the hack pages suggests that the first patch by FlashPV comes with all the old bugs/softlocks of the old version of MM3 Improvement, and the addendum is even further broken, and I've put JP style titles on all 5 other Mega Man games, it really is tilting me.

The patch referenced: https://www.romhacking.net/hacks/3789/ - "Japanese Title Screen"

Have you tried doing a reverse patch for it?
It's quite simple.

  • Grab the IPS of the exact version of "MM3 Improvement" that the title screen hack is based on.
  • Make a copy of the base ROM, and use the copy for the Improvement patch.
  • Patch the copy of the Base ROM with the exact Improvement version you're looking for.
  • Now, open Lunar IPS and click on "Create patch". The difference here is that you'll grab the Improvement ROM as the unmodified ROM, and then the Base ROM of vanilla MM3 as the modified ROM.
  • Once the patch is created, you will have an IPS patch that removes all of the "MM3 Improvement" modifications to any MM3 ROM that has them.
Hopefully that helps to cleanse the title screen hack from the whole Improvement stuff, leaving only the title screen changes intact.

redmagejoe

Quote from: ShadowOne333 on July 30, 2021, 02:16:48 PM
Have you tried doing a reverse patch for it?

RHDN doesn't keep old versions of submissions, does it? This would be the easiest method, but I'd need to find version 2.1 of MM3 Improvement (judging by hack history on both, this must be the version being used) in order to do this.

EDIT: I'm still digging through the hex looking for large chunks of differences that might represent the tile data for the title screen.

UPDATE: It turns out that the title screen tile data was NOT moved like I had originally suspected, and is in fact where it's listed on Data Crystal. I may actually have a working patch soon... Stand by for updates.

Sarah Shinespark

IPS Peek lets you see what bytes were changed at each offset.
Patch Checker can tell you where the new improvement patch conflicts; it prints the incompatible bytes and offsets to a file.

redmagejoe

#7578
I've almost got it working. Just missing a tile on the bottom "tail" of the big 3 (which displays as missing on the name table viewer on the "working" patch as well as mine, so I have no idea what sorcery is being done to make that tile display properly), and then it will be a complete standalone "extract" of the title screen patch. Ideally, I'd like to make it NOT overwrite the Mega Man 3 Improvement change of adding the TM next to Mega Man 3 and the (C) CAPCOM 1990, but baby steps. I don't expect this to be a "release" even if I do get it working, because it still depends on the ROM being expanded that Kuja Killer's patch made happen.

If possible, it would be nice if this could be properly converted into a standalone patch that could even be applied on top of Kuja Killer's patch, but somehow I doubt it would be possible to fit into both worlds, so to speak. When I reach my limit I'll put what I've got in IPS form up here.

EDIT: Alright, I've done all I can burn my brain out today to do. Here's an IPS which relies on an expanded ROM (so should probably be applied on the current Kuja Killer MM3 Improvement patch) and almost perfectly recreates the JP title screen from the outdated FlashPV patch. The bottom left tile of the "3" doesn't work, and I can't be assed to figure out how to get the TM and (C) CAPCOM 1990 back that Kuja Killer's patch applies. I'll leave that up to someone more talented than me. Just give me partial credit if you decide to release a hypothetical improved version (and obviously FlashPV for original hacking).

https://drive.google.com/file/d/1R072YMsfuxDNf1OBZDLtgsKcTXmhfjdB/view?usp=sharing

frsankie_santana

Dragon Ball Z ultimate ballte 22
- Improve sprites of attacks
- turbo mode
:)