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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2513410 times)

E.Signal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7380 on: April 04, 2021, 10:45:16 am »
A hack for the original arcade version of Super Street Fighter II Turbo (USA 940223) that tones down the notorious CPU difficulty, makes it so the players and the CPU are able to use the original color palettes while using the "New" characters. The Turbo 0 setting doesn't work like it should, it's supposed to use the normal speed like in Super Street Fighter II: The New Challengers. This problem was fixed in Hyper Street Fighter II, so I know it possible to do the same for Super Turbo.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7381 on: April 04, 2021, 12:28:47 pm »
There is a Wily Wars 2 fan game being worked on currently for the Genesis: https://youtu.be/SRM9FXayp7Y

That's awesome to hear. That'd be neat to see. It's stuff like this that makes me want to see a Rom hack of the Magic Knights Rayearth Game that does Arc 2's story as well (and a Sailor Moon Beat Em Up Rom Hack that does S, SuperS, and Stars), let alone a Genesis style Roll-chan version of the Genesis games (and 7-10 Genesis rom hacks).

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7382 on: April 05, 2021, 10:42:31 am »


Lost Vikings 2 (SNES) Improvement Hack:
-Can look up/down or move the camera freely with a button combo while the game pauses - this is to compensate for being able to see a bit further horizontally and vertically in the other versions and to avoid leaps of faith which are present in some levels
-Enemies and turrets can't shoot from slightly off screen
-Added mid level checkpoints or one resurrection item per level to make the game a bit more forgiving about losing characters. Alternatively you can still finish a level if you just get all items to the goal NPC
-Upgradeable lifebar opportunities based on collecting hidden items could be an alternate fix to the above, along with water and spike pits doing 2 HP damage while bouncing you upwards like one of those craters instead of killing instantly
-Unused healing and smart bomb items also carry over to the next level
-A bit more forgiving hit detection near platform edges - this would allow falling onto a lower platform and not falling off again like you do now
-Don't have to select keys in the item inventory to use them, just press the button with the character holding one when at a keyhole
-Faster camera when switching chars
-Can move Olaf while someone is standing on his shield without that char falling off
-Baleog's sword can be used in mid-air (optimally he would be able to attack downwards with it to make it have some use compared to the bionic arm but this would require more work). Alternatively the sword could block projectiles but have a slower rate of fire
-Running into a wall doesn't knock Erik out, it just knocks him back
-Lower default jump height with Erik for better air control
-Somewhat longer invincibility time after taking a hit
-Scorch can shoot while climbing a ladder
-Can use the fart as an attack since it can take out breakable walls - have to be coming at an enemy from above though
-Some puzzles that feel like busy work to make the player use each char rather than being challenging are removed or replaced
-Erik and Olaf can press the target-style switches if they can reach them - this is to speed up the pace a bit
-Added 3-player mode
-More forgiving fart jumps so that if you fall a bit further before farting as Olaf then he still gains as much of a height boost
-Some of the cheat moves mentioned below can be found as hidden upgrades at certain points instead
https://gamefaqs.gamespot.com/snes/562633-lost-vikings-2/cheats

Idea to improve single player:
-An item that slows down time for a bit so that certain parts that expect two player maneuvers are easier
« Last Edit: April 08, 2021, 04:50:33 pm by PresidentLeever »
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E.Signal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7383 on: April 05, 2021, 12:30:12 pm »
A better version of the original 1987 Street Fighter that fixes the laggy and unresponsive controls, and makes the other characters playable somehow.

Gimbly

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7384 on: April 07, 2021, 10:07:11 pm »
Hello everyone. This is my first post on the forum. Last year, during the pandemic lockdown, I was playing the amazing Final Fight CD color hack by Pyron, and started imagining playing the game with the original arcade soundtrack. Since I had some time off, I searched for some high quality versions of the arcade tracks. Then, I started remixing them to make them the exact same length as the CD tracks. Using the CD tracks as templates, I remade the arcade songs to fit perfectly on the CD. Since I was missing the Time Attack track, I created a new remix of Industrial Area 1 (that sounds quite different from the regular version) to use on that mode.
Also, since I could not isolate the voices on the CD opening track, my opening includes all of the sound effects (taken from in-game SFX) but not dialog at all. The same happens with the ending track. But, even with those flaws, the experience of playing the game with Pyron's hack and the arcade soundtrack is really, really great. And almost arcade perfect playthrough. I would love for someone to help me pack the soundtrack in a hack so everyone can play the game this new (old) way.

gukid

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7385 on: April 08, 2021, 12:36:23 pm »
A hack for Suikoden Tierkreis that rewrites the script where the main hero is a silent protagonist, like the other Suikoden games.

Also as a necessity, would remove all the voiced dialogue (the voices are pretty annoying anyway, so I wouldn't miss them.)

Noside

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7386 on: April 08, 2021, 03:48:14 pm »
A 2 player co-op hack for Teenage Mutant Ninja Turtles 1 for the NES.

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7387 on: April 08, 2021, 04:49:29 pm »
Generations Lost (MD) Improvement:
Nevermind, this game is mediocre even if fixed.
« Last Edit: April 09, 2021, 04:38:35 pm by PresidentLeever »
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FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7388 on: April 08, 2021, 11:31:19 pm »
A hack for Suikoden Tierkreis that rewrites the script where the main hero is a silent protagonist, like the other Suikoden games.

Also as a necessity, would remove all the voiced dialogue (the voices are pretty annoying anyway, so I wouldn't miss them.)

The script thing I will leave for another day, especially if it is going to involve more than find and replace with the ... of the silent hard case.

Audio though. DS games tended to use the SDAT sound format and I don't recall this game deviating from that. To that end you can probably have a little poke around with something like vgmtrans https://github.com/vgmtrans/vgmtrans and see where the voices are held (chances are they will be the SWAV or SWAR files, though longer sections might be something else). Fairly easy from there to overwrite with silence, set volume to 0, set an infinite loop before the audio starts, truncate the audio, repoint to a silent file or something similar that will see nothing come out of the speakers when it would normally. Not as elegant as removing the calls to the audio but very effective.

Retrolife

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7389 on: April 09, 2021, 05:37:26 am »
To Celebrate Harvest Moon 25 years we need a newer rom hack for this great game that started it all
Making the game alot easier for newcomers mostly


gukid

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7390 on: April 12, 2021, 06:08:34 pm »
The script thing I will leave for another day, especially if it is going to involve more than find and replace with the ... of the silent hard case.

Audio though. DS games tended to use the SDAT sound format and I don't recall this game deviating from that. To that end you can probably have a little poke around with something like vgmtrans https://github.com/vgmtrans/vgmtrans and see where the voices are held (chances are they will be the SWAV or SWAR files, though longer sections might be something else). Fairly easy from there to overwrite with silence, set volume to 0, set an infinite loop before the audio starts, truncate the audio, repoint to a silent file or something similar that will see nothing come out of the speakers when it would normally. Not as elegant as removing the calls to the audio but very effective.

I actually spent a bit of time poking around the rom already trying to figure out a way to do this.  I had the same thought though, to find the voiced tracks and point them all to just an empty track, but I didn't have much luck figuring out the file formats (though I believe I at one point changed every sound effect in the game to a bird sound effect.)  It seems sfx and voice are kind of mixed together, so I needed some way to playback file and figure out specifically which ones were voice.

I hadn't heard of vgmtrans, I'll grab it and take another look.

As for the silent protagonist changes, would probably require rewriting the entire script, so not at all a simple task and probably not worth all the effort!

bukopandan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7391 on: April 12, 2021, 10:46:27 pm »
Restore/add the english audio songs on the DS port of Rhapsody, just like it's Playstation port if possible.
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maldoror68

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7392 on: April 13, 2021, 12:12:04 pm »
a hack (2 options, choose the easiest) for Gauntlet 4 (Megadrive) (the Japanese version is the best one with English texts too and a clean and neat title screen) who'll remove the 30 characters painfull password system (even more painfull with these uppercase and lowercase )  :banghead:

- option 1 => a simpler and shorter password system
- option 2 => a save in battery menu / SRAM option

thanks for reading  :thumbsup:

see the differences between Japanese and International version here:
https://tcrf.net/Gauntlet_IV
« Last Edit: April 13, 2021, 12:22:38 pm by maldoror68 »

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7393 on: April 14, 2021, 06:10:48 am »
Another thing I would like to see for Gauntlet 4 is a color hack that will make the game look more like its arcade counterpart.

MontyMole

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7394 on: April 14, 2021, 10:18:09 am »
Quote
Restore/add the english audio songs on the DS port of Rhapsody, just like it's Playstation port if possible.

If they could fix up the glitches in this as well, had this one where it crashed you out as you went into this one fight as part of a quest.

As a side note, I'm surprised none of the bad hack guys has made a dogeball hack for the many Nekketsu downtown dodgeball games for NES.
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PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7395 on: April 14, 2021, 01:20:29 pm »
Incredible Hulk: Ultimate Destruction (GC) Improvement:


Bug fixes:
-Sometimes can't grab a tank during the general ross boss fight where you're supposed to toss them at him
-The hit detection can get a bit glitchy around some rooftops and mountain parts when running up walls
-No music while in a shop menu - starts if you go to the main menu and then back to it. The music also sometimes stops during certain missions (convoy)
-If standing near a car while locking onto a rocket soldier (to deflect the rocket), Hulk aims at the car instead when attacking with Y (overhead smash/special attack)
-The hit detection glitched out once while fighting robots making Hulk act like he's constantly in the air and being knocked back for about 30 secs
-Cyclone skyjack (grab an aircraft and make it crash while spinning) tends to get glitchy making it take longer to use than it should
-Bug where I did zero damage with a critical move on a giant robot in the defend the church mission - same thing happened a couple of times against Abomination during the finale too (critical pain move)
-Some of the checkpoints in the escort mission seem a bit glitchy - sometimes the car stays in an alley until you destroy all nearby enemies while other times it tries to move through them

Control/interface fixes:
-Invincibility time either after taking a hit from a homing missile or after performing the air recovery move, or it's a bit easier to dodge them
-Fixed lock-on (sometimes prioritizes neutral objects when there are aerial enemies all around you and sometimes only nearby enemies can be switched to when you want to throw a tank into a giant robot further away)
-Can use the camera quick turn in mid-air
-Camera quick turn works while moving towards the camera and it's faster or instant
-Less delay after landing from an air stomp to make it useful as a dive move when jumping onto rooftops after running up a wall, plus you can cancel the air dash and air strike with it
-Faster wall climbing (not running)
-Can transition from climbing to wall running in any direction besides upwards
-Air strike doesn't automatically home in on enemies and breakable objects nearby
-Tutorial messages don't pause the gameplay nor do they cover the whole screen
-No delay before beaten enemies drop health
-Can see how far you were from the next rank on the ranking screens
-Don't get semi-stuck on minor obstacles (happens a lot during the general ross boss fight) - silly when you generally wreck obstacles simply by running into them
-Less twitchy camera when jumping or climbing around between building walls it doesn't go side view during climbing/wall running when it's not optimal
-Can jump to the side while running horizontally on a wall (see Sands of Time)
-Semi-transparenty/less distracting wreckage smoke
-Hulk doesn't automatically break if you let go of the run button - goes into walk mode instead
-An unupgraded backwards air dash doesn't make the camera end up in side view instead of turning the whole way around
-Menus wrap around and you can use L/R to browse the shop menu quickly
-Less picky hit detection for the hitchhiker move (grab onto robots and pummel them)
-Faster movement for shield grinding/using a vehicle as a skateboard
-Dashing straight move doesn't sometimes miss despite locking on and being in range
-Can run up walls during the indoors facility escape mission
-Can cancel the forward dash happening when starting to run
-Slide less far down if you have downward momentum when grabbing onto a wall

Trial & error fixes:
-Homing missile shots from behind - shown on the mini-map
-In chapter 5 you play two missions in a row and then move on to the next one (same thing happens between two missions in chapter 6 as well) - can access the shop in-between these
-The range on the mid-air critical sonic clap is made as long as it looks like

Uneven difficulty and balance tweaks:
-Shorter charge up time on critical mass moves to encourage more aggressive melee play and allowing using them like breakout moves in classic beat 'em ups (perhaps they need to do slightly less damage for this to be balanced). Their cutscenes are also made a bit faster to avoid tedium
-Longer melee combos are made stronger to encourage using them since you also become vulnerable to various attacks during them. Currently repeating 1-2 moves like elbow drop and dashing uppercut is encouraged
-Somewhat less frequently respawning enemies during story missions that have them besides the general ross fight
-Punchback works better against a volley of missiles by giving a little bit of invincibility time after using it
-Spike at the "defend the church" mission and the one two missions before it (retrieve three items)
-Spike at the first defend mission - can get insta-killed by tanks crushing you in-between them and if you go meet the closest group of tanks you auto-fail the mission (need to stay near the building and keep the tanks busy fighting Hulk)
-Easy second retrieval mission - a bit ludicrous how easily you can shake the enemy troops as Hulk
-Not enough health items during the general ross fight
-Somewhat weaker elbow drop and homing missiles weapon since these undermine the combo system in the game. Perhaps they can stun a large enemy slightly instead so that you can follow them up with a combo

Tedious aspects fixes:
-Air dash is available for purchase from chapter 1 onwards and the upgrades are available one chapter sooner each
-Health resets to 100% if above it in-between missions, instead of the current reset to about 80%
-The airplanes in the defend the church mission and during the final missions (they tend to go way too high to hit and will often just dodge your fastest air dash move (air cannonball) - when they're up high it's also tricky to even aim at them+if using a homing launcher weapon you'll drop it if you get hit by a knockback attack)
-Cheaper air versions of moves you already bought and cheaper air dash moves. Other late game moves are about 10% cheaper
-Less dead space in the badlands
-Remove repeated tutorial messages of obvious things
-The finisher moves on bosses during cutscenes are turned into easy QTEs

Other:
​-Some non-linearity in the story missions within a chapter
-Placed health items respawn when retrying a failed mission
-Somewhat longer range on the item drop magnet for better flow
-Can break free from any larger enemy's grapple attack with button A mashing and it's made somewhat easier to do (the timing on the ones that do allow it currently is way too strict, I wasn't able to do it once vs devil hulk or the final boss)
-Take less damage while readying a spinning tank throw (currently you take none against general ross's laser attack but full damage from other large projectiles by tanks and planes) and the actual spin also damages anything hit by it

-Side mission locations in an area aren't shown right away to help the exploration aspect (teleporter shortcuts/jump markers are not shown and also reward you with money for being found which works better) - they can show up as you move within sight or mini-map range of them instead
-Might be cool if some of the mini-game elements such as rooftop jumping were incorporated into some of the story missions that repeat a previous gimmick
-Adrenaline Surge mode can also be triggered by chaining 20-25+ hits together to encourage aggressive and combo-heavy melee play
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WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7396 on: April 16, 2021, 03:38:07 am »
could be simple, but would pressing UP activate the special? (I have no experience with this game)

[Superman NES easier controls hack]

I don't see why not.

Or sou could make it work Castlevania style (where you need to press both UP and the attack to activate the special)

gandra

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7397 on: April 16, 2021, 10:36:19 am »
BASE: Pokemon Emerald Version

This is the most unusual hack idea but please, bear with me. It essentially is inspired by the following hack: https://www.romhacking.net/hacks/1966/

============================================================================================================================================

BASIC version:

Basically, you are stuck in battle factory from battle frontier section of the game and there is nothing else, you just battle with rented pokemon. But that is not it, I just laid down a basic concept and I'll follow now with basic features this hack should have and then I'll lay down how a full hack should look like and how it should all work.


Features:

- Fairy type;
- Pokemon, moves, abilities up to GEN 6 at least;
- Physical/special/status split of course;
- Mega evolution but it is not necessary;
- Smarter AI.

============================================================================================================================================

COMPLETE version:

Basic version of this hack should have these features I listed too, now onto the real deal:

1. You arrive at the Battle Frontier island with no pokemon.

2. By battling in the Battle Factory you earn Battle points (BP) as usual.

3. The amount of BP you gain per battle is changed to better make use of the features this hack introduces.

4. Trading pokemon between vanilla gen 3 games and this hack is impossible (and incompatible too) since it can be abused to make the game easier, but trades among versions of this hack is allowed and link battles are too.

5. In order to play in any other facility you need pokemon. In this game there are no pokeballs and catching pokemon, here you buy pokemon eggs at the shop somewhere on the island. It is not made clear what pokemon are in them, you find that out when they hatch and the process of hatching pokemon takes less steps.

6. You pay for those eggs with BP you earned in Battle Factory and in other facilities. Some poke eggs are gifted by people you need to find yourself, they will ask you to raise it for them.

7. Some Pokemon are only acquirable by NPC trade. Some NPC demand requested pokemon to be at certain level or even maxed out for them to trade with you, or not, it just depends what they are trading.

8. Eggs available at the shop are chosen semi-randomly, it all depends on how many symbols you have acquired. At zero symbols obviously there is no chance that that egg available for sale has dragonite in it, maybe dragonite wont even be available for sale, maybe it should only be a trade. So anyway, these egg selling shops will refresh every 6 hours; what was available then, now it may be something else.   

9. Since there are no wild encounters you can't level and EV train pokemon the old way. In this hack you buy Rare Candies and Vitamins using BP. As for rare candies, e.g. to level up your pokemon from lvl 10 to lvl 11 you need 11 candies, or from lvl 99 to 100 you need 100 candies. But this is just a base number, if a pokemon is a slow grower meaning it needs a lot of XP to get to lvl 100 it might even need 150 candies and so on. Or if it is a fast grower, then let's just say 80 to get to lvl100.

10. Vitamins, as I said, are for sale too and they work the same way as in the original game, but you can use them beyond 100 EV points.

11. Berries are scattered all over the island and can be replanted. Some of them are EV lowering berries in case you decide to rework your pokemon's stats.

12. There is an IV checker NPC that can determine exact IV values somewhere on the island, but it will be among the most pricey services in the game.

13. Battle items, move tutors, cost battle points. Among other things there are TM, HM etc. You can get decorations because on the island there will be secret bases for all your secret base needs if you are into that.


============================================================================================================================================


I think this is everything I had in mind for this hack. This is obviously a lot of work and that's why I provided two different version. Even BASIC version would be a hell of a good hack to play. I was thinking, after you get cleared in the battle factory after X number of rounds you get to put your name on a highscore list, I imagined that hack as a jump and play any time of the day and the COMPLETE version as a long term investment.

Thanks for reading all of this bullcrap, hava a nice day.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7398 on: April 16, 2021, 06:19:07 pm »
Some ideas for Shining Soul games:
Shining Soul I:
- Fix the layering issues when assigning skill points (it's more obvious after you spent at least one point in either of the last two skills, the confirmation box's responses are BEHIND the smileys).
- Improve the hit rate of player's non-magical attacks (Dragonute specially suffers to land a single hit).
- Make the game pause while you are in Stats, Inventory or Options. At least for Single Player.
- Make ores a bit more common (just a bit).
- Add the ability to save without quitting the game.

Shining Soul II:
- Make the game pause while you are in Stats, Inventory or Options. At least for Single Player.
- Make ores a bit more common (just a bit).
- Add the ability to save without quitting the game.
- Restore the mage's ability to use uncharged spells as it was in the first game (also apply that to other characters that uses books or scrolls).
- Make Quest Objects (like Goblin Axes, Monster Cards) more common.
- Make a monster's data be registered instantly on the Bestiary as soon as you kill one of those monsters.
- Change Force Ring to have the player stand still but be able to move the glowing orb around
↑ Likewise, lower its cost to 1 SP
↑ Likewise, make puzzles that usually requires Force Ring and Multiplayer to be done on solo regardless.
- There's a secret dungeon that requires a map to be in your inventory to access. Instead, have it so once the map has been acquired, regardless of being in inventory, the secret dungeon stays unlocked.
- Nerf Clione and the Demon Squid. How? Simple: For Clione have the freezing chance be low, and for the Demon Squid have the Blind chance be lowered to near 0.
- Lower the chances of Resist Down when dying to an elemental attack.

singhtruer

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7399 on: April 17, 2021, 08:07:43 am »
An all purpose right analog stick patcher for PS2 games:

One thing about most PS2 games is that the camera control on the right analog stick is almost always inverted with no options to make them normal in most games, especially Japanese games. I'm wondering if it's possible to create a general patcher for all PS2 games which would allow 2 options:

1: Invert only left and right on the right analog stick
2: Invert both left and right and up and down on the right analog stick

I know it's easy to do it using emulators but this would be for playing on actual PS2 hardware.