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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2343332 times)

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7140 on: November 30, 2020, 12:50:46 am »
Not exactly, but the idea for a hack works regardless.

HARVEST

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7141 on: November 30, 2020, 03:32:01 am »
Is there a way to play the FDS sound channel on regular NES cartridge ROMs?
I really wish there would be ROM hacks for the Zelda games, Metroid, Kid Icarus, the Castlevania games and many more that restores FDS music and sound effects to the NES versions.
Hell, it would probably be even more fun if the FDS BIOS screen could also show up in these hacks.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7142 on: November 30, 2020, 12:45:39 pm »
Okay, I know I'm gonna get a lot of hate for this, but I need to ask something: Would it be wrong to have a fan translated game that has voices have a fandub in a specific translated language made? I mean yes, I know some people want to keep the authentics of Japanese voices because it's their "preference", but 1. I'm sick and tired of purists jamming "Japan voices only and/or raws, deal with it" attitudes. And 2. because if there were some people who wanted to experience the game in complete English on their own choices, the Japanese to some people just doesn't quite fit. That's kind of how I feel with the Utena Saturn game when I played it. I mean I like that it's got the text translated, but when I tried to listen to the voices...well...none of them clicked very well. I wouldn't mind that some of the Saturn and PS games that had translations with no voice alterations have the fandubs, but I know nobody will ever want that because like I said, purists hate ANYTHING dubbed.

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7143 on: November 30, 2020, 04:05:37 pm »
Okay, I know I'm gonna get a lot of hate for this, but I need to ask something: Would it be wrong to have a fan translated game that has voices have a fandub in a specific translated language made? I mean yes, I know some people want to keep the authentics of Japanese voices because it's their "preference", but 1. I'm sick and tired of purists jamming "Japan voices only and/or raws, deal with it" attitudes. And 2. because if there were some people who wanted to experience the game in complete English on their own choices, the Japanese to some people just doesn't quite fit. That's kind of how I feel with the Utena Saturn game when I played it. I mean I like that it's got the text translated, but when I tried to listen to the voices...well...none of them clicked very well. I wouldn't mind that some of the Saturn and PS games that had translations with no voice alterations have the fandubs, but I know nobody will ever want that because like I said, purists hate ANYTHING dubbed.

I'm not a fan of the purist treatment either. Although I'm more of the "fix all bad acting": like Final Fight CD, Countdown Vampires, Megaman 8, and the list goes on.

But, I also see that games like "GunGrave: Overdose" don't have an undub patch, which is inconsistent with the first game.

Anyway, here's today's idea:

Fate/Unlimited Codes [PS2]:

Transcript the official localization from PSP to PS2. Also make possible Start single player from P2 side.
(Optional: Simplified Moves from the PSP)

PS: It would be fun some groups like Team Four Star or Project Mouthwash do fandubs for the games of the series they've been parodying. Not as a spoof, just doing a similar or superior dub.

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7144 on: November 30, 2020, 05:01:53 pm »
Okay, I know I'm gonna get a lot of hate for this, but I need to ask something: Would it be wrong to have a fan translated game that has voices have a fandub in a specific translated language made? I mean yes, I know some people want to keep the authentics of Japanese voices because it's their "preference", but 1. I'm sick and tired of purists jamming "Japan voices only and/or raws, deal with it" attitudes. And 2. because if there were some people who wanted to experience the game in complete English on their own choices, the Japanese to some people just doesn't quite fit. That's kind of how I feel with the Utena Saturn game when I played it. I mean I like that it's got the text translated, but when I tried to listen to the voices...well...none of them clicked very well. I wouldn't mind that some of the Saturn and PS games that had translations with no voice alterations have the fandubs, but I know nobody will ever want that because like I said, purists hate ANYTHING dubbed.

Short answer: No. It wouldn't be wrong.

What does it matter what the purists think in this case anyway?
It wouldn't be for them. And no one would be forcing them to use it.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7145 on: November 30, 2020, 05:14:14 pm »
Okay, I know I'm gonna get a lot of hate for this, but I need to ask something: Would it be wrong to have a fan translated game that has voices have a fandub in a specific translated language made? I mean yes, I know some people want to keep the authentics of Japanese voices because it's their "preference", but 1. I'm sick and tired of purists jamming "Japan voices only and/or raws, deal with it" attitudes. And 2. because if there were some people who wanted to experience the game in complete English on their own choices, the Japanese to some people just doesn't quite fit. That's kind of how I feel with the Utena Saturn game when I played it. I mean I like that it's got the text translated, but when I tried to listen to the voices...well...none of them clicked very well. I wouldn't mind that some of the Saturn and PS games that had translations with no voice alterations have the fandubs, but I know nobody will ever want that because like I said, purists hate ANYTHING dubbed.

For the most part just ignore the purists. There are some merits in some cases, in other cases much ado about nothing, in other cases I would say purist notions actively ruin things (usually when "nothing must be touched" means you effectively end up with 60%+ of the text effectively being proper nouns), and any amount of subjectivity, to say nothing of the general three way tug of war between the liberal, literal and pizza cats approaches to the world.

Anyway there have been a few fan dubs of things. Golden Sun voice acting experiment being among the more notable of these.

The trouble tends to come in getting people with decent audio setups, decent voices and the like to come together to do things.
On the flip side voice synthesis and replication is getting amazingly good -- I have long toyed with getting one of those neural net voice faking (deepfakes if we are using the parlance of the kids) things trained on say the top 500 actors (training data for something actually quite good is really not a lot of talking at all, easily something you could get from the average film, something bad but still enough scam people that know you out of keys to bank accounts over a phone an awful lot less) on your chosen database and seeing what could be done for fan edits of films. Would be nothing (beyond issues of playback and storage space*) to in turn apply that to games.

*could go the utter heretic path of have an emulator featuring lua scripting call the relevant voice clips, or maybe even text to speech on the fly, or possibly have things dynamically narrated like Bastion.

tc

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7146 on: November 30, 2020, 10:02:11 pm »
What's left for large or popular games without an undub? AFAIK Tales of Symphonia is stubborn, and efforts aren't entirely complete yet.

Supergamerguy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7147 on: November 30, 2020, 10:42:31 pm »
Somebody hack Ducktales NES 1 & 2  and make them Shovel Knight Nes Fan games.

(Replace Scrooge and Nephews and characters with Shovel Knight characters.)

Replace Bosses with some Shovel Knight Bosses.

 ;)

I've been thinking about doing this for a while now, maybe even using the small sprites from Fairy Shovel Knight in the Switch release to fit Scrooge's size better. Would anybody be willing to help me (not anytime soon ofc, as I have other projects I'd like to complete first)? If anybody wanted to go ahead and do this soon, I'd love to contribute as many ideas as possible. :thumbsup:
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

inashed

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7148 on: December 01, 2020, 06:49:30 am »
A nes tetris hack that is a 15x30 board hexis game.

A hexis will have the 2d pieces that are made of 6 squares, unlike tetris where they are made of 4.

With 6 pieces all pieces when rotated will be changed (with 7 of more pieces start to have holes, and 3 pieces tetris or less are too easy, so 6 is the perfect number for tetris like game), the board is 15x30, because the board must be based at piece size., Thats tetris size divided by 4 and then multiplied by 6.

Akazukin Chacha

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7149 on: December 01, 2020, 12:22:54 pm »
Kids Station: Magical Do-Re-Mi Sharp - Mahodou Dance Carnival! is a Miscellaneous game, developed and published by Bandai, which was released in Japan in 2000.
https://www.youtube.com/watch?v=9Wpgpj2Nl_w

Akazukin Chacha

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7150 on: December 01, 2020, 12:27:21 pm »
Kids Station: Motto! Magical Do-Re-Mi: Mahodou Smile Party is an Action game, developed and published by Bandai, which was released in Japan in 2001.
https://www.youtube.com/watch?v=C49_XFNCJ50

Akazukin Chacha

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7151 on: December 01, 2020, 12:44:53 pm »
Magical Doremi Dokkan!: Mahodou Eigo Festival is a Miscellaneous game, developed by Chime and published by Bandai, which was released in Japan in 2002.
https://www.youtube.com/watch?v=VADTIlyFUwE

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7152 on: December 02, 2020, 10:02:53 am »
Yeah, the Doremi series needs more love. I'd love to play those games.

PordenoneDan2018

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7153 on: December 02, 2020, 05:57:00 pm »
I have a Game Genie code that does this but I can't get it to work when I add it to a hack.

ZOIVAL

   When you die on the series of Bosses at the end you are sent back to 6-3, not 6-1

A hack that fixes the frustrating checkpoints for Ninja Gaiden on NES by sending you back to the last checkpoint, notably when dying at bosses and particularly the final boss at 6-4 sending you all the way back to 6-1!

aorin1

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7154 on: December 02, 2020, 07:57:47 pm »
I checked a nice 3 Player hack for the original arcade Final Fight and always wanted something like this in the Streets of Rage series.
Is it possible to do?

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7155 on: December 02, 2020, 11:29:29 pm »
For anything Streets of Rage related that is not fairly basic rework of what is already there then you will tend to be pointed at Beats of Rage (an open source engine originally aimed at being basically open source streets of rage but moved on to some other things) or one of the various homebrew/fan remakes.
3 players on PC with source code is fairly easy as these things go, give or take balance issues, or at least assuming you can code in the relevant languages and relative to what is to come here.

For a megadrive/genesis. You get to figure out how you are doing 4 players in this (some games went for on cart, though here some flavour of multitap will probably be the order of the day), even if you only use three.
That is not a terribly easy thing but now you get to make the game do it.
You might not hit the sprite limit and can probably find some free memory to wedge in health and power move charge. Though you might hit the sprite limit (trying to get all the move sprites in memory when the other two plus all the enemies are already there could be tricky) and that could be fun to work around.
The mechanics are presumably already present within the game so you then get to add a third option to the calculations list. How close any of those games are to the limit as it is (I do get the odd bit of slowdown depending upon the level) and whether adding another character will tip it over is hard to say without looking, never mind the stuff I am about to contemplate.

You would probably want to also add some more enemies, or make them tougher to compensate. Probably also want to add a few more pickups as well.

Or if you prefer there is generally a reason why most add multiplayer hacks are ones wherein there is already a NPC you can subvert and add extras to rather than have AI handle it.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7156 on: December 03, 2020, 10:51:45 am »
I have a Game Genie code that does this but I can't get it to work when I add it to a hack.

ZOIVAL

   When you die on the series of Bosses at the end you are sent back to 6-3, not 6-1

Usually not a good idea to use a 6-character GG code (8-character with Compare value is better at preventing glitches from patching the wrong byte) but I suppose this works since the address decodes to $E3D8 which is usually fixed bank memory space.

As to the code not working, it won't work in a hack if the original code has been moved or changed.
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BlazeHeatnix

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7157 on: December 03, 2020, 04:39:27 pm »
I'm not a fan of the purist treatment either. Although I'm more of the "fix all bad acting": like Final Fight CD, Countdown Vampires, Megaman 8, and the list goes on.

But, I also see that games like "GunGrave: Overdose" don't have an undub patch, which is inconsistent with the first game.

Anyway, here's today's idea:

Fate/Unlimited Codes [PS2]:

Transcript the official localization from PSP to PS2. Also make possible Start single player from P2 side.
(Optional: Simplified Moves from the PSP)

PS: It would be fun some groups like Team Four Star or Project Mouthwash do fandubs for the games of the series they've been parodying. Not as a spoof, just doing a similar or superior dub.

I would love more romhacks that add custom voice acting. The issue is that finding anyone willing to work on this kind of project is difficult for two reasons:

1) Nobody who's serious about giving a good performance is going to want to work for free in this day and age,
and
2) Nobody who's serious about giving a good performance AND willing to work for free is going to want to star and be credited in a romhack with questionable legal ramifications, particularly if the game HAS been released outside Japan and DOES feature an English dub.

In my experience, there are numerous other problems as well. Hacking in custom sound effects is unbelievably difficult for most games, for example. Sound effects can have the right bitrate, length, filetype, header, and yet STILL not work. There's also the ethical question of whether replacing the voice acting is seen as disrespectful to the original English voice cast, as most redubs that happen in anime is done either for consistency, or they simply can't use the original voice cast anymore, either because they don't have the rights or they want to stick to non-union talent, not because they wanted to make a new one that was "better".

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7158 on: December 03, 2020, 08:47:12 pm »
Yeah, I get what you mean. It's like Viz disrespecting the original DIC/Cloverway cast by shoving them aside (according to what one of the convention videos with one of the original Sailor Moon actors explained) in some way. But even then, I tried to play games that have English texts with Japanese voices only games and well...I like to be honest: they mostly fall flat at times. I mean I tried to like the games that got translated. Especially to the likes of the Sailor Moon PC Engine, Sega Saturn Utena game, and even 3DS' Project X Zone games (without nostalgia to blind me on anything). And I...I just...They make me feel like I never want to complete the games at all. I just don't know...I feel like I'm in one of those situations that nobody can win or something like that.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7159 on: December 04, 2020, 10:13:26 am »
I would love more romhacks that add custom voice acting. The issue is that finding anyone willing to work on this kind of project is difficult for two reasons:

1) Nobody who's serious about giving a good performance is going to want to work for free in this day and age,
and
2) Nobody who's serious about giving a good performance AND willing to work for free is going to want to star and be credited in a romhack with questionable legal ramifications, particularly if the game HAS been released outside Japan and DOES feature an English dub.

In my experience, there are numerous other problems as well. Hacking in custom sound effects is unbelievably difficult for most games, for example. Sound effects can have the right bitrate, length, filetype, header, and yet STILL not work. There's also the ethical question of whether replacing the voice acting is seen as disrespectful to the original English voice cast, as most redubs that happen in anime is done either for consistency, or they simply can't use the original voice cast anymore, either because they don't have the rights or they want to stick to non-union talent, not because they wanted to make a new one that was "better".

Is 2) a voice actor specific affair?
Most hackers and translators seem not to care, and legal cases are few and far between (mostly that PSP game that was the worst patch, as patching program, job ever and for a game set to be released at some point in the not too distant) or even utterly dismissed (Dead or Alive Volleyball way back in the day).


As far as ethical question... that is probably solved by *points at site we are on*. "if it bothers then you lean Japanese" tending to be the snarky expression of that one. We translate games, retranslate games, hack games six ways from Sunday on every front (levels, underlying logic, art...) and have done for years on this site, and going back further still... peek and poke on the commodore arguably counts and things predate that still.
There are no sacred cows (some in ROM hacking even revel in slaying sacred cows of the real world but that is a different discussion) and voice acting does not seem like a candidate for the first, either by logic (what makes a voice over any different to a script, visual art, music, game coding or any of the other) or pragmatism (there are various things we do around here as we kind of all have to get along).

I would also say voice synthesis provides a distinct possibility in working around finding candidates with the time, tools and talent (something that is no mean feat). If technically unsophisticated types can fake out family members and direct employees with minimal training data (to say nothing of millions routinely listening to text to speech channels on video sites that sound all the robot you ever want), adobe had PC grade software for it about 5 years ago, musicians have been brought back from the dead for decades now then I can't see this sort of thing being so very great a hurdle.