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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2598017 times)

yolomate

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6880 on: August 30, 2020, 05:59:58 pm »
a idea Batman fight game  used sprites and hacked  a bottleg of Street Fighter II NES or Supernes :thumbsup:


diegoarmando547

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6881 on: September 01, 2020, 04:03:57 pm »
Hello everyone,

In Xenoblade Chronicles, there is a hidden MMO style system where the difference between your level and your enemies level ends up in penalties or advantages.

This wiki page explains the mechanics behind it
https://xenoblade.fandom.com/wiki/Level_(XC1)

I heavily dislike this, and i would like to change it on the Wii version to have

±0% hit rate, ±0% evade rate, ±0% ether hit rate, ±0% block rate applied to all levels.

also, if possible too , to remove XP and AP modifiers and to set SP recieved to 10.

How can i remove them ?

I tried to open an hex editor and tried some research but i haven't found the relevant data that i would change to "0" or "64" depending on how it is displayed.

Thank you in advance for your help.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6882 on: September 03, 2020, 03:38:50 am »
I just checked out GBC Crystalis and had immediate regret... Reason? Music. So, if someone knows how to modify that game's music, it would be grand to port the NES's music to the GBC. Just that.

While on the subject of GBC Crystalis, it would be nice to have a hack that changes the art seen during the opening, title screen and game over, as well as shorten the game over screen uptime
« Last Edit: September 03, 2020, 03:12:20 pm by Tsukiyomaru0 »

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6883 on: September 03, 2020, 05:59:27 pm »
One of the biggest flaws for Ghost Lion (NES) is the battle music. It's the music that we hear the most in the game and it plays in a short loop. Either mute the music or have it continue to play the field music.

Wootex

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6884 on: September 04, 2020, 12:06:54 am »
I would love to see a 3-Player Hack for Lost Vikings 2 on SNES or Saturn where everyone controls a character. The first lost vikings has a 3-player mode on the Sega Genesis. but lost Vikings 2 is only a 2 player game

CrispX

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6885 on: September 05, 2020, 10:22:29 am »
When you guys decided to hack Sensible Soccer International for Sega Genesis and make it to add more teams? That gameplay is the best, the PC Amiga version is not that good and easy to win and play.  :( The Sega Genesis version is a big challenge, and we have hours and hours of fun. If was possible to hack Mortal Kombat to add 130 charathers, it is possible to add more teams in this game.  :thumbsup:

September 05, 2020, 10:24:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
a idea Batman fight game  used sprites and hacked  a bottleg of Street Fighter II NES or Supernes :thumbsup:



Wow, looks like a neogeo videogame.  ;)

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6886 on: September 07, 2020, 09:35:24 pm »
It just came to me that there's something peculiar (well, many things really) about the Famicom game Downtown Special Jidaigeki that I wonder if it could be inserted into the NES port of River City Ransom. One of which I'm pretty sure can, but the others... Well, I'll list:
  • First and foremost, the "Willpower" bar. In Jidaigeki, Willpower is another stat starting at 15, and instead "Willpower" becomes "Vitality". But yes, RCR wouldn't see that until GBA, while Jidaigeki saw it ahead of time.
  • Next up... I doubt this is in RCR, but it's the ability to change how the game flows on the fly, setting a modifier for enemy numbers (All or Some), text speed, (enemy?) stats, etc.
  • Interestingly, Jideigeki has way more moves than RCR
    Spoiler:
    (including Yamada Says (Slick Trick), used by Jukichi)
    , so that could maybe be added into RCR
  • A Map System. Sure, Jidaigeki's isn't the most helpful one, but is better than none. (And River City does have a map in its remake (Rival Showdown) for the 3DS, which can be used as reference)
  • A Save System. Perhaps with both layers, allowing the player to simply save & load, or to use password. If more slots are possible, 2 or 3 slots should do.
that covers it, I think

Masked Dedede

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6887 on: September 08, 2020, 08:42:21 pm »
The Legend of Zelda: Oracle of Seasons, just a VWF hack, like the one made for OoA.
Bottom Text

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6888 on: September 08, 2020, 09:19:48 pm »
Small idea for Steel Empire on GBA and Genesis: a hack to remove the flicker in certain scenes (mission briefing, returning to mothership, etc.)

CyberFox

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6889 on: September 09, 2020, 05:19:07 am »
Here's a fun idea

Streets of Rage 2 with Mae Borowski, Gregg, Bea and Angus [from Night in the Woods]
Grant it the game needs to have a new storyline and people to fight aside from the SOR2 thugs and a new name to boot

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6890 on: September 09, 2020, 09:13:09 am »
Don't know about the megadrive graphics hardware but for the GBA if I was doing it then it would almost certainly be an overlay or additional effect on top of an image rather than radical redraw (not that it matters much there).

Watched a longplay of it
https://www.youtube.com/watch?v=7cz-ZKWqmIk
Seems like they are going for a "like it is being played on an old school war room film projector" effect (others playing along thing world war 1 or maybe 2 but with airships for the aesthetic) and yeah it is not the best take on such things I have ever seen (touch detective being my pick for nice effect on that front), at least on a nice 27 inch screen in front of my face.

Looks like the full screen darkens a bit (so black overlay but alpha only slightly decreased) and then full black before coming back.
Two approaches for this are either disable the whole effect or tweak the alpha part such that it has no effect (similar to reducing the volume of a music track to 0 but it still playing inside the hardware, just no noticeable effects to the player). I imagine both will be assembly fiddling but as you are either stopping something from happening, changing a timer (if it only does the effect every 1000 seconds or something most briefings should be fine) or changing a parameter within normal ranges of operation then all should be good. I can well imagine this being a wonderful introduction to assembly type hack.
http://www.coranac.com/tonc/text/video.htm
http://problemkaputt.de/gbatek.htm
https://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm#Graphics%20Hardware%20Overview

Noside

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6891 on: September 09, 2020, 11:41:56 am »
I really don't know if this has been done before but, a 2 player simultaneous mode for Super Mario Bros. 1,2 & 3 for the NES.
EDIT: forget about it, it seems like at has been done at least for the first game.
« Last Edit: September 09, 2020, 11:51:33 am by Noside »

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6892 on: September 10, 2020, 10:10:15 am »
Kirby's Dream Land remake using Kirby's Adventure as base.
Some of the music is already there, so only a handful of music ports would be needed.
Also, most of the bosses are already there, but some will need some ASM work.

End product would be a version of Kirby's Dream Land in full color with powers and map areas.

Supergamerguy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6893 on: September 10, 2020, 04:01:32 pm »
Kirby's Dream Land remake using Kirby's Adventure as base.
Some of the music is already there, so only a handful of music ports would be needed.
Also, most of the bosses are already there, but some will need some ASM work.

End product would be a version of Kirby's Dream Land in full color with powers and map areas.

While that is a good idea (I would love to replay Kirbys Adventure like it was Kirbys Dreamland, with copy abilities and NES music), we just got Kirbys Dreamland DX, which does about half that stuff, so sadly I doubt it will come anytime soon. :'(
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Jorpho

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6894 on: September 10, 2020, 05:24:33 pm »
End product would be a version of Kirby's Dream Land in full color with powers and map areas.
Are you aware they already did most of that in Kirby Super Star?
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RetroGameFan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6895 on: September 10, 2020, 05:39:33 pm »
Are you aware they already did most of that in Kirby Super Star?
Perhaps Vanya is aware of that; I think he might be wishing for an NES version instead of an SNES version. Kirby Super Star is an SNES game after all.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6896 on: September 10, 2020, 05:56:11 pm »
Are you aware they already did most of that in Kirby Super Star?
Most, though I recall one level was removed.
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KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6897 on: September 10, 2020, 05:58:47 pm »
I would love to see a 3-Player Hack for Lost Vikings 2 on SNES or Saturn where everyone controls a character. The first lost vikings has a 3-player mode on the Sega Genesis. but lost Vikings 2 is only a 2 player game
Oddly enough the SNES version of Lost Vikings 2 was, according to Nintendo Power, finished about a year and a half before it was released, simply because Interplay wanted to release all the versions at once.
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PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6898 on: September 11, 2020, 02:43:14 am »
Spider-Man 2 (PS2) Improvement
-Adds a dive move (or dive kick move) that lets you quickly go back to the ground from mid-air - alternatively the game could allow stopping forward momentum at wukk after a jump from a wall, as is possible when performing a ground jump
-The camera doesn't go to side view while climbing
-Faster camera pitching to behind the avatar while performing a charged jump up to a roof top
-Larger hint markers so it's possible to swing into them and keep going afterwards instead of landing
-Can map dodge to a shoulder button (L1 or R1 since spider reflexes is also mapped to up on d-pad)
-Better turning controls while sprinting or sprint jumping
-Removed delay after breaking during a sprint to go in the other direction (not the break animation itself, just the delay after it)
-Full button config
-Upgradeable health bar (3 levels, find or buy at store)
-Somewhat more forgiving hit detection when jumping near platform edges so it's not as easy to accidentally waste a charge jump from taking half a step too far
-Can sit on top of spires like in the comics and the PS4 game (the pose exists but is only used on lamp posts and flag poles): https://i.ytimg.com/vi/aYryTSLMi20/maxresdefault.jpg

Bug fixes:
-Sometimes when climbing downwards and jumping off of a wall to the ground, you'll just jump while upside down into the ground
-Sometimes glitchy hit detection around rooftop (or other objects like boats) edges - you'll slide along the edge without grabbing onto it
-Sometimes you'll start climbing instead of wallsprinting when trying to do it (rare)
« Last Edit: September 12, 2020, 05:56:52 am by PresidentLeever »
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littleAl

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6899 on: September 11, 2020, 02:48:48 am »
greetings, I am from the USA. Since c-19 i have not left my home. I bought a leg press and 6 cases of chicken wings.

All I have done is work my legs and get ripped- and play this wonderful ROM hack that has brought me so much joy.

This is the greatest baseball of all time. I had a dream we could select their field position by hitting select: infield in or deep

But as Kayne would say, I had a dream I could buy my heaven when I awoke I spent it on a necklace.

I only wish I could make such a mod for such a wonderful game because the only time I'm beat is on the deep hits at the track I can't get to.

That would be another awesome hack, extend the fences past 315ft  :woot!: :woot!: :woot!: