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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2463531 times)

pocket

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6800 on: August 08, 2020, 12:01:08 am »
Not so much a specific idea so much as it is a thought I had earlier, N64 modding has been showing promise lately in my opinion anyway. I hope it continues to grow... I was playing Donkey  Kong 64 and couldn't help but think how great a new DK64 based hack would be if some smart level designers made some better decisions with collectible placement, rather than just having a trail of collectibles one character couldn't obtain, only place all the collectibles intended for one character in an area where the other Kongs couldn't reach, like... or at least subtly hint which Kongs are meant to go to which areas.  Like, sure Diddy COULD reach that high up area with his jetpack, but the steep incline leads on to believe the area is more meant for Lanky. 
I tried the "Swap Kongs" mod but it just felt really unnatural to me, but now i'm replaying DK64 and been thinking of other ways the game could have done better in a more natural way.
( Peresonally speaking if we were to do a minimalist tweak to "Fix" DK64, I'd rather just enable any character to grab any minor collectible rather than do the Kong Swapping, seems more natural to me... but I digress since Im more hoping for a total conversion more than an improvement. )

EDIT: Incorporating Krusha into single player somehow would be pretty neat too now that I think about it..
« Last Edit: August 10, 2020, 01:34:49 am by pocket »
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Toku92

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6801 on: August 08, 2020, 05:47:03 am »


Hi, everybody!

I made a new topic in ROM Hacking Discussion but it wasn't permitted, so someone re-linked me here.

Well, I've been searching this for years... I'm talking about Dirge of Cerberus FFVII for PS2 (PAL version).

I'm not programmer or anything but I love videogames, specially Final Fantasy saga and stuff...
I don't like English dub on Japanese games, so I always select Japanese audio. But not all the FF games have this voice option, so that's why I'm here.

I've completed FFVII recently (finally), and I want to continue the story, but there's no UNDUB version of Dirge of Cerberus, and I don't know how to do it... If someone could help me with that, it would be amazing... I used to romhack NDS and PSP games, but PS2 is too hard to me...

I posted it on another forum some years ago, but I only received a reply of SkyBladeCloud (a rom-hacker who translated and undubbed some games). Maybe his little "tutorial" could help (although it's in Spanish, but you can translate it with Google):

Here's the link: http://www.lacapitalolvidada.com/foro/dirge-of-cerberus-undub-t5793.html

If someone knows how to do it or anyone knows somebody who can do it and give me a hand, I'd be so glad.
I don't know about programming but I'm interactive graphic designer, so rely on me with that.

Greetings!

PD: I got PAL version but it's too difficult for me to find JPN version. Can anybody help me? Thank you in advance.

pocket

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6802 on: August 09, 2020, 05:26:16 am »
I'd like the playable characters in chameleon twist 2 to be changed back to their Japanese version. I know they look more like chameleons in the sequel, but I prefer the consistency, and frankly think  they look dumb in chameleon twist 2, besides that I feel like the story is establishing that they used to be chameleons but or changed into something else entirely.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

kingsoldier

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6803 on: August 09, 2020, 07:17:54 am »
This baffles me that it was never done but I would kill to see a translation of the first two one piece games for gameboy color:


I got the same wish. The GBA sequels like dragon dream would also be great but these two are a must!
Weird that there is little enthusiasm about these games while the one piece community is so huge.

CM30

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6804 on: August 09, 2020, 01:58:38 pm »
Probably the most unrealistic idea ever, but I think it'd be interesting to see some of the 'modern' Paper Mario games reimagined as mods of the original or Thousand Year Door, with the settings and story beats of the new games redone with the old style gameplay/battle systems/NPC variety of the earlier ones.

Imagine exploring Prism Island and fighting the Koopalings like in Color Splash, except with proper partners, an RPG style battle system and mechanics more like the Thousand Year Door.

Or going from Origami King in the Thousand Year Door's engine, complete with partners like Professor Toad and Bobby getting full movesets/overworld abilities and the battles against bosses like the Legion of Stationery being traditional RPG style ones.

That would utterly amazing, and it'd be much more like the kind of Paper Mario games fans want overall.
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Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6805 on: August 09, 2020, 06:04:21 pm »
Not the idea for a hack, but for an utility we REALLY need: a proper extractor/rebuilder/patcher for 3DS games. I burned too much time, energy and health trying to get a Pictlogica FF patch to go through because the toolkit for extraction and rebuilding is garbage and the person who made the translation was obviously too lazy to bother making even an Xdelta patch.

EDIT: And I failed to patch it too.

Heuss

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6806 on: August 10, 2020, 05:15:33 pm »



https://thumbs.subefotos.com/579431726ad7802efd2e7a425678d106o.jpg






Mercs Sega Genesis/Megadrive remake.

Pixelart.



« Last Edit: August 10, 2020, 05:21:11 pm by Heuss »

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6807 on: August 10, 2020, 07:54:16 pm »
For any NES game with a timer that kills on 0 and a score system (Super Mario Bros., Ninja Gaiden, etc.), the score should be based on time. Every tick on the timer, and nothing else, increases points. It's better this way because death and extra lives can't be utilized for a better score. Fewer points rank higher on the leaderboard.
« Last Edit: August 10, 2020, 08:07:14 pm by Jeville »

Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6808 on: August 10, 2020, 08:25:13 pm »
Addendum hack for Mega Man 3 Improvement that reverts the changes made to the Boss Energy Gauge and the Energy refill animation.

I'd like to see that done too. It's a change not seen in other NES Mega Man games and would be welcome if reverted.

As for other Mega Man games, I'd love to see all five Game Boy games colorized. Either by color hacks or rebuilt from the NES games themselves.

Supergamerguy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6809 on: August 10, 2020, 09:52:15 pm »
As for other Mega Man games, I'd love to see all five Game Boy games colorized. Either by color hacks or rebuilt from the NES games themselves.

Preach!!! Especially Mega Man V
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6810 on: August 11, 2020, 08:30:19 am »
One-Hit Obliterator for the NES Zelda. It's a weapon that kills everything in one hit, but also renders the user to the same weakness.

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6811 on: August 11, 2020, 08:41:56 am »
Quackshot (MD) improvement
-Donald moves and accelerates a bit faster
-Some shortcuts added when backtracking out of the temple in Mexico
-Added hard mode and somewhat harder bosses on Normal
-New platforming puzzles similar to the indie game Fishbane, which uses the same platform creating mechanic
-Can control a slide's length
by holding the button down
-Can jump out of a minecart after it starts falling off a ledge
-Redone sound engine which is more on par with Master of Monsters, MW4, Alisia Dragoon, SF2 or Surging Aura
-Save/password feature

Monster World IV (MD) improvement
-Momentum based jumps, and running (now mapped to a button instead of double-tap) is no longer canceled when transitioning between screens. Some enemy patterns are tweaked to require running
-Monster World III equipment mechanics
-Most of the bosses are harder
-Returning to beaten areas is possible and you can find some goodies with Pepe's new abilities by doing so
-Pre-dungeon levels are slightly longer and more intricate, while the ice palace has been made less tedious
-Maps for all dungeons
-One or more music tracks are remixed versions of previous classics instead of based on the game's leitmotif (perhaps the volcano area song), or the leitmotif is changed more to make the OST less repetitive. Part of the Finale pt. 1 track could also be repurposed here.
-Shion is an unlockable character
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StarWyvwern

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6812 on: August 11, 2020, 04:38:05 pm »
Quackshot (MD) improvement
-Donald moves and accelerates a bit faster
-Some shortcuts added when backtracking out of the temple in Mexico
-Added hard mode and somewhat harder bosses on Normal
-New platforming puzzles similar to the indie game Fishbane, which uses the same platform creating mechanic
-Can control a slide's length
by holding the button down
-Can jump out of a minecart after it starts falling off a ledge
-Redone sound engine which is more on par with Master of Monsters, MW4, Alisia Dragoon, SF2 or Surging Aura
-Save/password feature

Monster World IV (MD) improvement
-Momentum based jumps, and running (now mapped to a button instead of double-tap) is no longer canceled when transitioning between screens. Some enemy patterns are tweaked to require running
-Monster World III equipment mechanics
-Most of the bosses are harder
-Returning to beaten areas is possible and you can find some goodies with Pepe's new abilities by doing so
-Pre-dungeon levels are slightly longer and more intricate, while the ice palace has been made less tedious
-Maps for all dungeons
-One or more music tracks are remixed versions of previous classics instead of based on the game's leitmotif (perhaps the volcano area song), or the leitmotif is changed more to make the OST less repetitive. Part of the Finale pt. 1 track could also be repurposed here.
-Shion is an unlockable character

 Monster World 4 - Agreed for everything listed, plus add better ultimate equipment.
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nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6813 on: August 11, 2020, 04:40:28 pm »
-One or more music tracks are remixed versions of previous classics instead of based on the game's leitmotif (perhaps the volcano area song), or the leitmotif is changed more to make the OST less repetitive. Part of the Finale pt. 1 track could also be repurposed here.
IMO, this is by far the game's biggest flaw. The music is cool and all, but after a while I was considering not playing the game again so soon just because of that one song being used over and over again everywhere and therefore getting stuck in my head.

Chronosplit

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6814 on: August 11, 2020, 07:28:51 pm »
Taking the SNES Street Fighter 2 Turbo's sound effects and them inserting them into Super Street Fighter 2 would be a huge benefit when combined with the palette fix.  Super tends to get some grief for changed sound effects, though I'm not sure whether or not it was because of space issues.

SumerianLiger

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6815 on: August 12, 2020, 04:54:54 am »
I'm surprised nobody has done a Chakan hack that fixes the mechanics. The look of the game is great, the idea is cool, but everything about mechanics (walking, momentum, jumping, hitting) is what makes it suck. Give Chakan the physics of Sonic or Mario and it's a classic

Greenhead

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6816 on: August 12, 2020, 10:27:25 am »
Hello, ive seen this hack like this http://www.romhacking.net/hacks/4180/
but is there the same thing but with smb2? (not the lost levels). Thanks.

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6817 on: August 13, 2020, 04:48:12 am »
IMO, this is by far the game's biggest flaw. The music is cool and all, but after a while I was considering not playing the game again so soon just because of that one song being used over and over again everywhere and therefore getting stuck in my head.

Yes it does grate at times, and the areas seem to blend together more. One of the best versions appears late in the game outside the ice pyramid though.

Cheers guys.
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Raykusen

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6818 on: August 13, 2020, 01:18:47 pm »
Hi

Can anyone please make a hack for Resident Evil 2, Gamecube, and add the Quick-Turn feature that is in the N64 version (and is in the RE3 Gamecube version too)?

The gamecube version of RE2 is inferior to the N64 for that simple but must have feature.

worldstar88

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6819 on: August 14, 2020, 12:15:36 pm »
This would be a cool hack?? for the Sege Genesis  ;)

August 14, 2020, 12:20:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This hack should also include the boss like shang tsung and Goro along with the move lists from mortal kombat 1 genesis version
« Last Edit: August 14, 2020, 12:20:55 pm by worldstar88 »