11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: 4lorn on January 31, 2020, 05:05:44 PM@WeebeeGeebeeSo, I stumbled upon a post you made last year about Dracula X for the SNES.I actually reinstated the cross and Richter's original death palette around the time I was working on my Megaman VII translation. It's been sitting on an USB device since then. I didn't think much about it because I also wanted to restore the Warlock's tombstones and Death's blood and, uh, death from the japanese version, but could never do it. The tombstones I can somewhat find with the Konami decompressor but the compressor never seems to work with the game; and Death would require programming knowledge.If you were serious, I can upload it as is to RHDN.
Quote from: SCD on January 31, 2020, 10:58:59 PM@4lornWhat's funny is I was working on a restoration hack for both international versions of Dracula X as well, the only things I was able to restore is the red blood for both Richter & Death and the original sprite for the cross weapon.Just like you, I'm having problems restoring the tombstones, Death's original defeated animation and the cross weapon sprite icon that appears in Richter's life bar, I have no idea where they are in all three ROMs.@Nightshift NurseI did some improvements to the Japanese version of Final Fight 2, I changed the numbers of lives you start with up to 8, changed Rolent's name to Rolento, changed the colors of his uniform to his FF1 colors, fixed up the text for some of the items and the format of the time shown on the names of the stages.The only things I can't do is change the cut-scene text to English and change "YOU ARE SUPER PLAYER!" to "YOU ARE A SUPER PLAYER!".
Quote from: SCD on January 24, 2020, 01:03:24 AMI want to see a small hack for the Japanese version of Final Fight CD that adds the animated backgrounds for stage 3 & 4 from the American version to this version.But I have a feeling that they are in this version, the coding for them may have got messed up during the development.If they are in there, is there a way to fix the coding and get them to work?
Quote from: Psyklax on January 31, 2020, 02:40:56 PMYour wish has been granted. Check the Personal Projects section.
Quote from: SCD on January 31, 2020, 10:58:59 PM@4lornWhat's funny is I was working on a restoration hack for both international versions of Dracula X as well, the only things I was able to restore is the red blood for both Richter & Death and the original sprite for the cross weapon.Just like you, I'm having problems restoring the tombstones, Death's original defeated animation and the cross weapon sprite icon that appears in Richter's life bar, I have no idea where they are in all three ROMs.
Quote from: BlazeHeatnix on February 01, 2020, 05:38:09 PMRemoving the annoying "twang" effect from Zelda 2's music. The FDS version didn't have the twang (or at least, it wasn't as harsh) and is much easier on the ears. Porting over FDS's battle theme wouldn't be bad either.
Quote from: Pezito on February 04, 2020, 10:48:21 AMHow about hacking The Misadventures of Flink (Sega Megadrive/Genesis) so that the main character's walk isn't sluggish anymore? (Hi by the way. ^^/ )I've always liked this game, one of the most beautifully done on that console (I mean look at those graphics, for once they weren't put to shame by the SNES larger color palette)... Problem is, the hero walks very slowly for a few steps when he starts walking, then after a distance he jogs to a more enjoyable speed. I've been wanting to "fix" that by making him jog all the time, bypassing the first two seconds of sluggish walk... But so far my attempts at generating a cheat code for this have failed. I would love to succeed and, why not, directly hack the rom for his walking speed to be permanently faster.Any idea?
Quote from: SCD on February 05, 2020, 09:59:09 AMSame here, that was the thing I did not like about HSF2, the AI is way too cheap.I wish there's a way to give the AI the same behavior the other console ports of SSF2T have, where you can actually beat the game without any problems.Because I remember in the Saturn & GBA ports, the AI was a lot easier than its arcade counterpart.
Quote from: Foffy on February 05, 2020, 07:23:51 AMConsider this a very stupid idea... 30th Anniversary Collection fixes this.
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