[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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ShadowOne333

I would love to see hacks of both Oracle of Ages and Oracle of Seasons where you can get all the items of each game without having to rely on the trading "feature" of them.

Something like the endless Pokemon hacks where you can get all Pokemons in one sole game without trading, the same thing for OoA/OoS so you can enjoy each game as a standalone outing without having to deal with the obnoxious thing of the trading.

#

Quote from: Chronosplit on October 11, 2019, 12:44:51 PM
Sorry for taking so long, but the problem is that tiles get all scrambled as you move.  You'll notice immediately at the start.

The unpatched game doesn't have this behavior, and the patched version also doesn't when played on other emulators such as FCEUmm or FCEUX.
It's an emulator issue. Mesen handles the special mapper of the game based on its CRC. Just add the translation CRC to a Mesen build and you can play it without any issues.

Quote from: ShadowOne333 on October 17, 2019, 11:00:57 AM
I would love to see hacks of both Oracle of Ages and Oracle of Seasons where you can get all the items of each game without having to rely on the trading "feature" of them.

Something like the endless Pokemon hacks where you can get all Pokemons in one sole game without trading, the same thing for OoA/OoS so you can enjoy each game as a standalone outing without having to deal with the obnoxious thing of the trading.
Sounds like a good idea for some sort of Redux hack.

John Enigma

A much better save system that doesn't rely on the A+B+Start+Select button combo from The Legend of Zelda: Link's Awakening DX.

It's a fugging pain to do this combo in emulators.

Thirteen 1355

Quote from: ShadowOne333 on October 17, 2019, 11:00:57 AM
I would love to see hacks of both Oracle of Ages and Oracle of Seasons where you can get all the items of each game without having to rely on the trading "feature" of them.

Something like the endless Pokemon hacks where you can get all Pokemons in one sole game without trading, the same thing for OoA/OoS so you can enjoy each game as a standalone outing without having to deal with the obnoxious thing of the trading.

The best part of playing Oracles is playing both, though.
Helicoptering about till I find some ROM hacking treasure.

A.W. Laris Borromeo

#6124
The Immortal (NES/Genesis) hacks:

NES version:
*Lower the difficulty in battle, so overworld enemies damages you one life point.
*Restore the fatalities in the battle screen.
*Remove some of the traps in the whole game.
*Also, because of the game's punishing nature of making the player "Dunric" die a lot, similar to Dark Souls, how about turning it into a Dark Souls prequel game set between DS1 and DS2 but on the 8-bit NES hardware?

Genesis version:
*Add the battle theme from the NES version. The Genesis version (or the MS-DOS version) never had any music in battles.
I believe the morning sun, always gonna shine again.

redmagejoe

https://www.romhacking.net/games/126/

Final Fantasy II seems like it should get a bit more love considering that, while many people tout the Dawn of Souls and Anniversary remakes as being a vast improvement over the original, there's still a great deal of enjoyment and playability in it.

https://guides.gamercorner.net/ffii/systems

There's a list of bugs here that, surprisingly, don't seem to have any RHDN patches save for the target/cancel exploit. A standalone title screen patch would also be nice, similar to what the Neo Demiforce ROM uses, as I'm using the vanilla JP ROM with Chaos Rush's 2016 translation.

SCD

Quote from: technickal on October 13, 2019, 05:40:52 PM
Someone previously suggested this with Superstar Saga, but I'd like to see Super Mario Bros. Deluxe in English with all the QoL improvements from the later-released Japanese version.

That was my post you saw, I suggested a hack for SMB Deluxe that adds all the improvements from the Japanese version and a hack for Superstar Saga that restores the unused Starbeans cameo appearances along with adding all the improvements from the Japanese version.

Ninja Warriors (SNES): A hack for the international versions that will restore the female enemy, her sprites and actor ID are still in those ROMs, including restore the missing blood as well.

Splatterhouse 2 (Genesis): A re-translation hack that will change the plot to be more closer to the one from the Japanese version.

Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis): A hack that will change the actor IDs of the colors that some of the Foot Soldiers are assigned to, so some of them will have their correct color palettes:

Switch the actor IDs of the orange & purple Foot Soldiers around.
Give the Foot Soldier that uses the hand shields the pink palette.
Give the Foot Soldier that shoots fire out of his mouth the unused green palette.

Pro Wrestling (NES): A sprite hack that will change all the wrestlers to their real life counterparts:

Fighter Hayabusa - Antonio Inoki
Star Man - Mil Mascaras
Kin Corn Karn - Killer Khan
Giant Panther - Hulk Hogan
The Amazon - Bruiser Brody
King Slender - Ric Flair
The Great Puma - Tiger Mask

PresidentLeever

#6127
Nevermind
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

icemonk

A online pvp competative  final fantasy game , or final fantasy tactics game , zelda game the 2d versions. no grinding just build your teams meta , have a ladder , and a online lobby similar to d2 , with maybe games you create like d2's bnet.

LOVE THIS COMMUNITY BTW. thanks for all you do  :angel:

ABCXYZ

Hi,

I don't have any skills for hack game. If anyone knows how to do that, it would be cool:
- Play with enemies players
- Add lifebar for enemies
- Add items for regenerate life

who would do that?

Thanks

Jorpho

This game runs on very obscure hardware.  (https://www.games-db.com/Game/200300468/ says it's 68k-based.)  Even if it was a standard console game, those are some pretty major changes.

So, I don't think anyone knows, and trying to work out the details from scratch would be very difficult.  It might even be easier to rip all the sprites and remake the game in OpenBOR.  It might be possible to do some of it using LUA scripting, like in https://combovid.com/?p=956 .
This signature is an illusion and is a trap devisut by Satan. Go ahead dauntlessly! Make rapid progres!


redmagejoe

#6132
Quote from: redmagejoe on October 19, 2019, 12:45:49 PM
https://www.romhacking.net/games/126/

Final Fantasy II seems like it should get a bit more love considering that, while many people tout the Dawn of Souls and Anniversary remakes as being a vast improvement over the original, there's still a great deal of enjoyment and playability in it.

https://guides.gamercorner.net/ffii/systems

There's a list of bugs here that, surprisingly, don't seem to have any RHDN patches save for the target/cancel exploit. A standalone title screen patch would also be nice, similar to what the Neo Demiforce ROM uses, as I'm using the vanilla JP ROM with Chaos Rush's 2016 translation.

On the note of this, I'm curious if anyone knows if the Stat A up, Stat B down effect still occurs even when Stat A is maxed. What I mean is, I maxed out Spirit (which has a chance to reduce Strength when it goes up), and yet I found that I still get the "Spirit up!" message even when it stays at 99. I haven't done more substantial testing, but does this also means it's still possible for Strength to go down? I hope there's a check in place to see if your stat is 99, but I'm assuming not if the code for displaying the message still runs...

Ugh, that's an ugly oversight. Just tested and, sure enough, you can lose correlating stats when a maxed out stat "goes up". Would be wonderful if someone made a hack that slightly tweaks the stat-up algorithms, but I can't find an FF2 disassembly anywhere, though someone must have dug into it reading this: https://gamefaqs.gamespot.com/boards/563414-final-fantasy-ii/50953294#7

While in practice the chance of this being an issue should be low, it still means that at 99 of all stats, in every battle there's an X/46 chance of gaining Strength (where X is the number of times the character issued an Attack command), with a 1/6 chance of losing Int, an X/26 chance of gaining Int (X is # of Black spells cast) and then a 1/6 chance of losing Stamina, and an X/16 chance of gaining Spirit (X is # of White spells cast) and losing Strength. So the odds are in favor of you not having to deal with this nonsense at 99 Spirit, Strength, Int, and Stamina, but it's still irritating to know that there's a chance you might have to go power a maxed stat up by a point if you get unlucky.

ABCXYZ

Thanks for your answer.
I don't know how to rip Sprite and how to create a remake with Openbor.
Unfortunately, the game will stay the same.

For Streets of rage, it's possible to change character.
How they did that?

https://youtu.be/iEeAgNBVRVs

ALEX KO

I have ideas about two games(since I saw on this site a hack of the game "Dr.Mario" called "Master Chief"):
Game - "Bio Senshi Dan"; Hack - "Dead Space"(first picture)(interesting gameplay and a lot of monsters in different locations)
Game - "Street Fight 2010: The Final Fight"; Hack - "Bioshock"(second picture)(one of the bosses of the game is very much like Big Daddy from BioShock)(third picture)
1.https://upic.me/i/gd/dead_space_nes.jpg
2.http://www.g33kwatch.com/wp-content/uploads/2011/10/72pins-bioshock.jpg
3.https://i.gifer.com/2P9p.gif

FAST6191

Quote from: ABCXYZ on October 22, 2019, 05:42:11 PM
Thanks for your answer.
I don't know how to rip Sprite and how to create a remake with Openbor.
Unfortunately, the game will stay the same.

For Streets of rage, it's possible to change character.
How they did that?

https://youtu.be/iEeAgNBVRVs

If you just want sprites then many emulators (alas I am not familiar with this system's current emulators) will have sprite/bg/vram viewers that will render the stuff with any palette available. Might mean you have to get there in the game to grab it (cheating to do so is possible though).

With said viewers you can create a list of all the sprites.

OpenBOR = open beats of rage. Beats of Rage originally started out as a means to remake Streets of Rage but eventually branched off into a more general purpose scrolling fighting game type thing. You would then not be lumped with having to understand a somewhat obscure system and all the fun that goes with that but more use a contemporary game creation engine/toolkit designed to make things at least a little bit easier, quite possibly without much in the way of programming.

John Enigma

Is it possible to make Mega Bomberman a bit more like Bomberman '94 (TG-16), like changing the color palettes, among other things?

Or does the Genesis color limitations makes this impossible?

ProstatePunch


ShadowOne333

Quote from: Stories8106 on October 25, 2019, 12:29:17 PM
Someone who LOVES Megaman should mod MM7 + 8 for NES.

Like these:

http://themechanicalmaniacs.com/articles/RM7NES.php
https://megaman.fandom.com/wiki/Rockman_8_Famicom

But to play on real hardware.
That goes far beyond a simple "mod".
Those games are PC only, which means they were made entirely for a Windows PC.
That said, in order to make proper Megaman 7 & 8 roms for the NES, it would require an entire new game from scratch, a homebrew game that is.
Only other way I can think of doing it would be to completely revamp one of the Megaman NES games to match 7/8 in storytelling, bosses and enemies, but that's some serious hacking required for that.

Hodge796

Hello,

I wanted Bombjack + Jill to feature as Konami man/lady and to tweak their graphics a little to feature these two Tecmo characters.

It would be nice for the same on Wai wai world 2 and perhapes a Tecmo world hack of the original game

Starforce World - Rescue - Ralph
Ninja Gaiden World- Ryu
Rygar World- Rygar
Solomon's World - Solomon