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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2763512 times)

foiopaulo

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6060 on: September 16, 2019, 07:47:00 am »
How about a version of Super Mario Kart (SNES) for 4 players?

RetroGameFan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6061 on: September 16, 2019, 09:36:19 am »
How about a version of Super Mario Kart (SNES) for 4 players?
And Mario Kart 64 (N64) for 4 players?

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6062 on: September 16, 2019, 11:12:19 am »
And Mario Kart 64 (N64) for 4 players?
I thought Mario Kart 64 already had 4-player support.

RetroGameFan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6063 on: September 16, 2019, 11:23:46 am »
I thought Mario Kart 64 already had 4-player support.
I'm not aware of that. Perhaps I was mistaken. It would be interesting for someone to verify that.

Edit: I just looked it up, and evidently, there is 4-player support for that game. I must have forgotten that fact.

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6064 on: September 16, 2019, 11:57:00 am »
I'm not aware of that. Perhaps I was mistaken. It would be interesting for someone to verify that.

Edit: I just looked it up, and evidently, there is 4-player support for that game. I must have forgotten that fact.
I looked into it some more, and apparently there is a 2-player only aspect of the game, probably due to technical limitations of the cartridge. You can only do 1 or 2 player Grand Prix, but the Versus and Battle Modes are 4 player. Don't know if someone would want to try to make GP 4player, or if it's even worth the trouble.

MathUser2929

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6065 on: September 16, 2019, 03:13:12 pm »
I think theres gameshark for 4 players in gp mode.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6066 on: September 16, 2019, 06:12:15 pm »
I think theres gameshark for 4 players in gp mode.

N64 codes aren't my thing but I would have thought a search would bring them up.

I know there are codes to unlock 4 players for certain goldeneye maps where normally it is 2 only but threads made over the last 10 or so years on a variety of hacking, code making and flash cart forums say not a lot here. Only found something about music for 4 player races.

MathUser2929

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6067 on: September 16, 2019, 06:48:16 pm »
I remember that cheat codes were built into the N64 emulator. I don't know which one it was.

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6068 on: September 17, 2019, 07:54:58 am »
You can find various projects with the goal of creating a 4 players GP mode, but I didn't see one with a released hack. There are various related hacks like music in 4-player, 60 FPS in 4-player, 2 players in a 1 player game etc.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6069 on: September 17, 2019, 06:20:44 pm »
I remember that cheat codes were built into the N64 emulator. I don't know which one it was.

Interesting. I don't know of any N64 emulators doing that -- most of the weirdness I ever saw was high res texture replacement, but I am by no means an N64 emulator follower. I would have thought one of the people in the forums threads I saw earlier would have given it as an option but I was focusing on code searching so maybe not (not asking what does the client want/wish to achieve being one of the things that holds a lot of computery/engineering people back).
Assuming it is not emulator coder being a code hoarder (Mario Kart Wii code making was a very strange affair and such mindsets were around at least for the dreamcast so possibly for the N64 mario kart) then that opens up a raft of possibilities, ending with basically two (or maybe four) versions of the game being emulated at once and AI players kicked for humans with each version being correspondingly synced. Indeed if like most hacks like this for PS1/N64 era devices it is memory, or the lack thereof, causing the woes/restrictions then it might even be the way I go first and only the N64 expansion pack giving me any pause in considerations here.

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6070 on: September 18, 2019, 11:22:50 pm »
Is it possible to make the items and certain events from the BS Legend of Zelda Third Quest game (and the Fourth Quest as well) static, and not let them disappear?

Just so everyone can enjoy the game?

Also, does a 100% English translation for Hoshi Wo Miru Hito exists?

Poppler

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6071 on: September 19, 2019, 12:58:26 am »
- A hack for Ghouls'n Ghosts for the Sega Mega Drive: adding the arcade intro,the little boss intros and the score tables. Even better if some graphics get fixed to be more similar to the arcade version. I'm sure you can make a much more faithful port of the game for the console nowadays, beacuse Yuji Naka did a good job and only had 5 months to do it!

- A hack to remove the third Puppy Love level on EWJ 2. Two Puppy Love levels are more than enough.

- A hack to add the missing graphics in Mega Drive's EWJ that were present in the Snes port: lensflares in New Junk City, the horrible face in What the heck, the clouds in Snot a Problem, etc.

- A PCM hack for the horrible voices of Thudnerforce III and IV, Streets of Rage 3 and Beyond Oasis

- A hack for fatal Fury Special to start each round at day, then sunset and then night.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6072 on: September 19, 2019, 09:49:17 am »
- A hack for Ghouls'n Ghosts for the Sega Mega Drive: adding the arcade intro,the little boss intros and the score tables. Even better if some graphics get fixed to be more similar to the arcade version. I'm sure you can make a much more faithful port of the game for the console nowadays, beacuse Yuji Naka did a good job and only had 5 months to do it!

I wouldn't mind seeing something like this be made.

- A hack to add the missing graphics in Mega Drive's EWJ that were present in the Snes port: lensflares in New Junk City, the horrible face in What the heck, the clouds in Snot a Problem, etc.

I also would like to see this stuff be added to the Sega CD port of it as well.

Kirby Super Star (SNES): A hack that will restore this content from the Japanese version back to the American version:

Restore 12 of the Japanese food items: https://tcrf.net/Kirby_Super_Star#Food
Restore the animated weeds in the foreground of Samurai Kirby: https://tcrf.net/Kirby_Super_Star#Samurai_Kirby
Change the text "time" back to being "clear time" for Gourmet Race: https://tcrf.net/Kirby_Super_Star#Gourmet_Race
Restore the "maido" sign next to one of the Kirby graphics during the Final Credits: https://tcrf.net/Kirby_Super_Star#Final_Credits
Make the title logo for The Arena animate: https://tcrf.net/Kirby_Super_Star#The_Arena_Animation

Spooniest

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6073 on: September 19, 2019, 11:45:43 pm »
My brother and I came up with an idea for hacking FF6 that isn't like anything I've ever read about on here.

It started with a conversation about Sabin. His character arc is more or less wound up by the time he joins your party. His driving motivation after that becomes "let's beat up the Empire raaah," and he isn't required to be in the party after the Battle of Narshe for the rest of the game. As the game stands, Sabin is used mostly for the characterization of the other characters both directly (as a contrast to Edgar's stoicism) and indirectly (because the other characters mostly have really heavy emotional arcs).

My brother then said, "What could we do to change that?" and we got to talking. I'm now reporting what we came up with.

My first idea was to give Sabin a girlfriend who, after he sees her again in S.Figaro in the WoR, would then report that she had a 'bun in the oven,' but my brother rightly mentioned that if we made her as happy-go-lucky as him, it would be pointless filler, and if we made her a heavier character than him, it would make his character too emotionally heavy, so we dropped this idea.

I happened to mention that Vargas is completely dropped from the story with no further explanation, despite him being the main thing which leads to you recruiting Sabin, and I began to dream up a scenario as my brother kept asking leading questions.

So, what we eventually came up with was a story in which Vargas ends up being the "Sith Apprentice" to Kefka's "Sith Lord," as it were. After he's beaten by Sabin (this all happens offscreen and is just alluded to later), Kefka (who would have been in the area after all) offers to give him a fast-and-unauthorized Magitek Infusion to augment his martial arts abilities, and get back at Sabin.

The next time we see Vargas, he is calling himself Dadaluma, and whether Sabin is in the party at Zozo (and fights him) or hears about it (when the rest of the party convenes after the cutscene with Ramuh), he decides that he is dead-set on going to the Empire with Locke and Celes. This does reduce the available party slots to 1 for optional characters, but we thought "Why put all this work into a B plot through the game if Sabin isn't ever required?"

When you get to Albrook, there is an NPC whose dialogue would be changed to allude to some sort of trouble with a new Imperial Officer in Tzen. Vector would have to be made into a sort of 'broken bridge' for this to play out, and you would have to go to Tzen and find Vargas there barking orders at the townspeople. This would be where the exposition about him having joined forces with the Empire to defeat Sabin would happen, and you'd fight him and some cronies before he'd hightail it back to Vector.

Once that event was complete, you'd be directed to visit Maranda, whereupon someone with an axe to grind against Vargas personally would give you the means to enter Vector. This aspect of the B Plot for Sabin is something we'd need to work on harder; I'll admit that it was rather unsubstantiated in our discussion.

Once you got into Vector, everything would play out as it does in Vanilla FF6, but after you'd gotten about halfway through the Magitek Facility, you'd run into Vargas, who'd once again battle the party, revealing that he's had a Magitek Infusion, and this is what is increasing his power over time. After beating him, you'd end up seeing the scene with Kefka, Shiva and Ifrit, and continuing the Mtek Facility as normal.

Then, instead of Number 024 (who sucks and is pointless to the story), we had the idea of Sabin and Vargas having a duel to the death, where Sabin directs the other party members to 'stay out of it.' Vargas is killed here, and the rest of the WoB plays out as normal.

Now, in the WoR, IF you have recruited Sabin, and go into Figaro Cave (regardless of whether you already have the Falcon or not), and visit a certain location (which we also did not substantiate very well), we had the idea of Sabin hearing Vargas' voice and being freaked out (sort of a callback to FF4's Mist Cave). At that point, a flag would be set...

This flag (I'm guessing it would have to be some kind of ASM Instruction) would state that if Sabin was in the party, and Shadow was not in the party, and you stayed at an Inn, Sabin would have a nightmare about Vargas (which also has yet to be fully written).

Finally, when you get into Kefka's Tower, take Party 1 across the switch, and turn left or right, then have either Party 2 or Party 3 go the other way, and finally have either Party 2 or Party 3 complete the whole deal by going down the center, the game would run an ASM Instruction which checked if the party which is standing on the center switch contained Sabin. If so, Guardian (in the next room) would be replaced with a Demon-Possessed Vargas who offers to wage one last battle against Sabin, which of course he would lose.

At that point, Vargas, stripped of all his self-determination by this demon possession, would reflect on how his desire for power ended up taking away his freedom, in the end, and muse to Sabin that giving in to rage is ultimately an abuse of free will.

This has the effect of giving Sabin a relevant character arc, while using assets which are already in the game (MOSTLY), and not making him too much of an emotionally heavy character. It also makes use of things which are already in the story, and in a way vaguely calls back to Count Borgen in FF2 (Famicom), though this is merely a coincidence.

It would require sacrificing lots of the unused text boxes in the main dialog script, as well as the "Real Siegfried" and "Kaiser Dragon" battle captions, and it would also require coding a couple of events in the game from scratch, which I have no idea how to do.

But that's the skeletal structure of what we came up with.
« Last Edit: September 19, 2019, 11:52:20 pm by Spooniest »
Yamero~~!

IAmCaptPlanet

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6074 on: September 21, 2019, 12:44:57 am »
I think it would be cool if someone made a Super Mario 64 "de-make" out of Super Mario RPG.

Take out all of the RPG elements, maybe add a useable fire flower (wouldnt HAVE to stick to source material one hundo percent)

would be a cool repro too. lol, wouldnt even have to be a SM64 demake, but just a 3/4 isometric "traditional style" mario game

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6075 on: September 21, 2019, 04:37:49 pm »
Replace Randi and Purim from Secret of Mana with Crono and Marle from Chrono Trigger.

Spooniest

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6076 on: September 21, 2019, 05:10:34 pm »
Replace Randi and Purim from Secret of Mana with Crono and Marle from Chrono Trigger.

Why not go full throttle and replace Popoi with Lucca?
Yamero~~!

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6077 on: September 21, 2019, 05:43:34 pm »
Why not go full throttle and replace Popoi with Lucca?
Popoi's race is plot sensitive, complete with a screenshot of its spirit in the ending and NPCs assumed its gender to be male.

jimstrom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6078 on: September 22, 2019, 07:55:48 am »
That sounds like a really cool idea!


My brother and I came up with an idea for hacking FF6 that isn't like anything I've ever read about on here.

It started with a conversation about Sabin. His character arc is more or less wound up by the time he joins your party. His driving motivation after that becomes "let's beat up the Empire raaah," and he isn't required to be in the party after the Battle of Narshe for the rest of the game. As the game stands, Sabin is used mostly for the characterization of the other characters both directly (as a contrast to Edgar's stoicism) and indirectly (because the other characters mostly have really heavy emotional arcs).

My brother then said, "What could we do to change that?" and we got to talking. I'm now reporting what we came up with.

My first idea was to give Sabin a girlfriend who, after he sees her again in S.Figaro in the WoR, would then report that she had a 'bun in the oven,' but my brother rightly mentioned that if we made her as happy-go-lucky as him, it would be pointless filler, and if we made her a heavier character than him, it would make his character too emotionally heavy, so we dropped this idea.

I happened to mention that Vargas is completely dropped from the story with no further explanation, despite him being the main thing which leads to you recruiting Sabin, and I began to dream up a scenario as my brother kept asking leading questions.

So, what we eventually came up with was a story in which Vargas ends up being the "Sith Apprentice" to Kefka's "Sith Lord," as it were. After he's beaten by Sabin (this all happens offscreen and is just alluded to later), Kefka (who would have been in the area after all) offers to give him a fast-and-unauthorized Magitek Infusion to augment his martial arts abilities, and get back at Sabin.

The next time we see Vargas, he is calling himself Dadaluma, and whether Sabin is in the party at Zozo (and fights him) or hears about it (when the rest of the party convenes after the cutscene with Ramuh), he decides that he is dead-set on going to the Empire with Locke and Celes. This does reduce the available party slots to 1 for optional characters, but we thought "Why put all this work into a B plot through the game if Sabin isn't ever required?"

When you get to Albrook, there is an NPC whose dialogue would be changed to allude to some sort of trouble with a new Imperial Officer in Tzen. Vector would have to be made into a sort of 'broken bridge' for this to play out, and you would have to go to Tzen and find Vargas there barking orders at the townspeople. This would be where the exposition about him having joined forces with the Empire to defeat Sabin would happen, and you'd fight him and some cronies before he'd hightail it back to Vector.

Once that event was complete, you'd be directed to visit Maranda, whereupon someone with an axe to grind against Vargas personally would give you the means to enter Vector. This aspect of the B Plot for Sabin is something we'd need to work on harder; I'll admit that it was rather unsubstantiated in our discussion.

Once you got into Vector, everything would play out as it does in Vanilla FF6, but after you'd gotten about halfway through the Magitek Facility, you'd run into Vargas, who'd once again battle the party, revealing that he's had a Magitek Infusion, and this is what is increasing his power over time. After beating him, you'd end up seeing the scene with Kefka, Shiva and Ifrit, and continuing the Mtek Facility as normal.

Then, instead of Number 024 (who sucks and is pointless to the story), we had the idea of Sabin and Vargas having a duel to the death, where Sabin directs the other party members to 'stay out of it.' Vargas is killed here, and the rest of the WoB plays out as normal.

Now, in the WoR, IF you have recruited Sabin, and go into Figaro Cave (regardless of whether you already have the Falcon or not), and visit a certain location (which we also did not substantiate very well), we had the idea of Sabin hearing Vargas' voice and being freaked out (sort of a callback to FF4's Mist Cave). At that point, a flag would be set...

This flag (I'm guessing it would have to be some kind of ASM Instruction) would state that if Sabin was in the party, and Shadow was not in the party, and you stayed at an Inn, Sabin would have a nightmare about Vargas (which also has yet to be fully written).

Finally, when you get into Kefka's Tower, take Party 1 across the switch, and turn left or right, then have either Party 2 or Party 3 go the other way, and finally have either Party 2 or Party 3 complete the whole deal by going down the center, the game would run an ASM Instruction which checked if the party which is standing on the center switch contained Sabin. If so, Guardian (in the next room) would be replaced with a Demon-Possessed Vargas who offers to wage one last battle against Sabin, which of course he would lose.

At that point, Vargas, stripped of all his self-determination by this demon possession, would reflect on how his desire for power ended up taking away his freedom, in the end, and muse to Sabin that giving in to rage is ultimately an abuse of free will.

This has the effect of giving Sabin a relevant character arc, while using assets which are already in the game (MOSTLY), and not making him too much of an emotionally heavy character. It also makes use of things which are already in the story, and in a way vaguely calls back to Count Borgen in FF2 (Famicom), though this is merely a coincidence.

It would require sacrificing lots of the unused text boxes in the main dialog script, as well as the "Real Siegfried" and "Kaiser Dragon" battle captions, and it would also require coding a couple of events in the game from scratch, which I have no idea how to do.

But that's the skeletal structure of what we came up with.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6079 on: September 22, 2019, 11:02:57 am »
Any way to hack the Zelda DX game to include the missing Easter Eggs from the original version? It'd be amazing if there was