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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 1268746 times)

Foffy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5860 on: June 13, 2019, 02:11:58 am »
I suppose my idea is also a request for help in the possible chance it's not hard to learn the skills. My general question is how easy would it be to edit GBA sprites? From what I understand, color palettes for NES and SNES games played a role in what sprites were colored as, and the two games I was interested in dabbling with are both SNES ports/remakes/updates, them being SMB3 and SMW. More specifically, I was interested in recoloring the Koopalings to better match their artwork, as I believe they just used colors they had in the SNES version of SMW with zero consideration for the artwork of said characters, and the SNES version of SMB3 just seems to have visual oversights all over the place. I was curious as to how simple or complicated this can be, seeing as I'm largely interested in recolors with the potential of maybe using more fitting sprites made in that style.

WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5861 on: June 13, 2019, 06:45:30 am »
A VWF would be more desirable than either the localization's or Corlett's smaller font, I think. Or even injecting Chrono Trigger's font, similar to how the Secret of Mana Relocalization/FuSoYa patch did theirs: https://www.romhacking.net/hacks/snes/patches/18readme.txt.

I personally just want the Trials of Mana logo for the title screen and opening credits crawl. The fan effort we got years ago is more than suitable.


Well. The ROM for Trials of Mana has already been extracted and is circulating the internet. I'm sure someone out there can figure out how to extract the title screen and create a patch to put _just_ the title screen into the old translation. But what I would really want to see is a version that tries to combine the best of both.

Scrap out the bigger text from the memory to free up space. Take the item / spell information font from the old translation and use that as the main font. Swap the lowercase M's for inverted lowercase W's. So that the m actually has distinguishing features. Ridges. And a middle leg that _doesn't_ go all the way down. I have always hated the M's in that font, how they just blur together. Even in the new official localization the M's just blur because of how close the "legs" are in proximity to each other.

Copy as much of the "official localization" text as possible. Names for characters. Spells. Items. Places. Etc. Then bring that over to the old Niel Corlette translation after implementing a smaller font. Or VWF, or whatever.

Personally I like FuYoSa's SoM font but it would probably look very out of place in SD3 / Trials.

The official localization font is honestly just _too_ small. It's hardly legible from a distance. But they made this for Nintendo Switch. They figured people are more likely to be playing this in handheld mode than on a TV.

The new font is tiny even compared to the old Niel Corlette font.

https://ibb.co/tswp1yF
New "press A to select character"

https://ibb.co/6svTpxZ
Old "select a character and press A"

And something I actually wonder about.

In the old translation, the intro scroll backstory uses the same font as the in game dialogue boxes.

https://ibb.co/8zQ6h3h
Old intro scroll.

https://ibb.co/ZNLXDYg
Old game dialogue.

The text is being recalled from the same place. It's the same font in both places.

But in the new official Square translation, the intro scroll font is a different font from the in game dialogue font.

https://ibb.co/CJKrJzR

It's actually a better font than either the new localization's small font or the old Niel Corlette item / spell information font.

It's small without being too small. M's aren't blurry. The text actually looks nice from a fair distance, so why didn't whoever Square hired to romhack their game just use this as the main dialogue font the same way Niel and his team used the same big font across both intro scroll text and dialogue text?

Sure it probably wouldn't work as good in the tight spaces in the menus like the super condensed font, but it would certainly make a much better font for the actual game dialogue.

I don't see why they'd make such a nice medium sized font for the intro scroll and then choose the tiny little menu font for in game dialogue boxes instead, makes absolutely no sense.
« Last Edit: June 13, 2019, 07:47:27 am by WeebeeGeebee »

Dzumeister

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5862 on: June 14, 2019, 02:30:47 pm »

Well. The ROM for Trials of Mana has already been extracted and is circulating the internet. I'm sure someone out there can figure out how to extract the title screen and create a patch to put _just_ the title screen into the old translation. But what I would really want to see is a version that tries to combine the best of both.

From what I've seen of the localization, the fan translation is close enough and is definitely more than serviceable. You're not missing much (if at all) other than some rewordings.


Quote from: WeebeeGeebee
Personally I like FuYoSa's SoM font but it would probably look very out of place in SD3 / Trials.

The Trials localization's dialogue box font already looks so out of place.

free sluffy

WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5863 on: June 15, 2019, 09:29:26 am »
Is the Trials dialogue font a Variable Width Font? Can the Trials rom be edited to change that font? Can the title screen from Trials be grabbed and transplanted back into the Niel Corlette patch?

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5864 on: June 15, 2019, 02:03:02 pm »
I tried that first, and although it DOES make the handling more bearable (though it's still not quite correct), something strange happens in the actual race. Now, I haven't heard anyone mentioning this before so I feel like I must be crazy, but when I do the qualifying lap, it feels fine, I'm able to qualify without much trouble. Then, in the race, the handling completely changes. It becomes much slower to turn, to the point where it feels like you're playing Quake with a bad ping (wonder if anyone here will get the reference :) ). It's almost impossible to drive in the race, for me at least. Don't know if anyone else gets this issue, but it's weird.
I just tried the game and I ran into the same issue. There might be an alternative version or hack of the arcade game or MAME out there that supports regular analog controls, as I'm sure I've played it without these issues. The reason why its worse in the race is because the game has an auto-center feature which is only active in qualifying. It should be easy to hack that into an always-on position, but it would be better to just get one of the ports with analog controls. If you're still looking to try other versions, all of the 5th and 6th gen home console ports (Namco Museum) support analog controls. Only the GBA and IIRC the Xbox 360 ports don't.

Googie

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5865 on: June 15, 2019, 04:10:48 pm »
I wanna see this guy...



In this game.
This is most gangsta.


ArstanNeckbeard

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5866 on: June 15, 2019, 08:01:15 pm »
I also read the news about [Romancing SaGa 2] cancellation. For the remake I agree in that the visuals while not a complete turn off (at least to me), does lose the charm it once had. Wish that SquareEnix had included an option to play it with the new graphics or with the original, like how Wonder Boy and the Dragon's Trap allows.

I'll chime in to bump this. I've bought RS2 on both Android and Steam and can't get past the backgrounds, deformed sprites, and gameplay changes. Hopefully someone picks it up.

tvtoon

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5867 on: June 16, 2019, 11:00:55 am »
Is the Trials dialogue font a Variable Width Font? Can the Trials rom be edited to change that font? Can the title screen from Trials be grabbed and transplanted back into the Niel Corlette patch?
The ToM font is VWF, unlike the original one. Both are at the same address 3E2F00, uncompressed but the SD3 uses the 2BPP linear format.

The title screen is close to that, also uncompressed in ToM, and by watching what have been done, I think it is trivial to change the stuff on SD3.

PublicEnemy1

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5868 on: June 16, 2019, 09:53:27 pm »
I don't know if it counts as a hack or a translation, but I'd like to see somebody try to re-implement Dragon Quest 4 DS's party chat back into the English version, using the script from the mobile game. I don't have a phone, nor do I particularly like mobile controls. I'd like to experience the game in full, and mostly blind. I have most of the Dragon Quests except 4, 6, and 7, and I'm doing a marathon of all of them in celebration of the Hero getting into Smash. 4 is on sale at my local game shop.

fhdnm

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5869 on: June 17, 2019, 06:04:01 am »
First off it needs to use the Good Ending Bug Fix Patched as base because World 8 & The Ending are broken in the European Version.

I feel like this game needs more people trying to hack it, because I’ve played the game so many times, that I almost feel like it’s becoming repetitive, and I need a fresh experience with it, as is generally the purpose of ROM hacks. I want someone to make a level editor (with some assets based on Bobblicious & KiddED) for the game, and a ROM hack WILL be made, even if I have to do it myself. We need a full level hack of SMS Rainbow Islands!
« Last Edit: July 03, 2019, 04:10:32 am by fhdnm »

Foffy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5870 on: June 17, 2019, 03:37:03 pm »
Kinda gonna put my Mario recolor hack idea to the side learning that at least two Koopalings share the same shell sprite in I believe both Mario games they're featured in when in current artwork they're different colors. I wouldn't even know where to begin with that and it probably is too much work for something you encounter for such a short amount of time.

However, something you do encounter for a long period of time exists in Castlevania: Harmony of Dissonance and I find quite annoying. The aftereffects when you jump, slide, and dash. There's already a hack available on the site already that gets rid of the dumb outline, but no hack to get rid of the effects. I always thought the effect was there for Alucard because he's a vampire, and I know they were totally trying to cash in on that character with Juste, but as a Belmont it seems like a really strange aesthetic decision. It's probably also there to help guide players as it was made before GBAs had backlights, so something cluttering the screen would be more likely to catch your eye, but it's just appalling to look at now. You end up defining Juste's movements by the afterimages and less so his actual animations and sprites, or at least that's what I've done.

This one should be easier than sprite editing and recoloring I'd imagine, as apparently in the game you can change the colors of these afterimages depending on the equipment you have on; for example, a piece of green clothing could make it a bright green effect instead of a blue one. Could this be as simple as disabling the function associated with that? I suppose the difficulty would be finding where and how the game looks for this and just preventing it from triggering it.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5871 on: June 17, 2019, 08:21:32 pm »
First off it needs to use the Good Ending Bug Fix IPS because World 8 & The Ending are broken in the European Version.

I feel like this game needs more people trying to hack it, because I’ve played the game so many times, that I almost feel like it’s becoming repetitive, and I need a fresh experience with it, as is generally the purpose of ROM hacks. I want someone to make a level editor for the game, and a ROM hack WILL be made, even if I have to do it myself. We need a full level hack of SMS Rainbow Islands!

Well, unless you would like to get started on that yourself, then I'm going to have to leave your suggestion in the Hack Requests topic.
« Last Edit: June 18, 2019, 01:52:42 pm by MathOnNapkins »
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jhorsfield30

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5872 on: June 19, 2019, 12:28:09 pm »
Tenka no Goikenban : Mito Koumon 1 + 2 famicom translation

Has anyone approached translating these two games Tenka no Goikenban : Mito Koumon 1 + 2 famicom?

Or Famicom Jump: Hero Retsuden, Famicom Jump II: Saikyo no Shichinin
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Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5873 on: June 19, 2019, 12:48:22 pm »
I'm sure it's been talked about before, but one things I'd really love to see as an add on to the Super NES Final Fantasy games is a Bestiary like in later versions of those games.

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5874 on: June 19, 2019, 08:40:38 pm »
First off it needs to use the Good Ending Bug Fix IPS because World 8 & The Ending are broken in the European Version.

I feel like this game needs more people trying to hack it, because I’ve played the game so many times, that I almost feel like it’s becoming repetitive, and I need a fresh experience with it, as is generally the purpose of ROM hacks. I want someone to make a level editor for the game, and a ROM hack WILL be made, even if I have to do it myself. We need a full level hack of SMS Rainbow Islands!
I thought you meant this version specifically didn't receive any hacks, but it seems all of the versions of this game only have translations available. Do you have a specific reason why you want hacks for the SMS version? I've played quite a few versions of Rainbow Islands, but never the SMS one.

Robin64

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5875 on: June 20, 2019, 06:57:20 am »
Hi, I have a request for Addams Family Values on the SNES.

This game was so close to being a hidden gem, but it has one major flaw in my mind, and I think a hack could solve it.

As you lose health, your main weapon (which is a lightning attack) also loses range and strength. It feels really unfair, as you are being doubly punished. The more you get hit, the harder the game becomes, when just getting closer to death should be enough.

Anyway, I'd love it if someone could make it so that losing health doesn't diminish the attack you have.

Hope it's doable, many thanks in advance.  :)

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5876 on: June 20, 2019, 09:32:02 am »
Hi, I have a request for Addams Family Values on the SNES.

This game was so close to being a hidden gem, but it has one major flaw in my mind, and I think a hack could solve it.

As you lose health, your main weapon (which is a lightning attack) also loses range and strength. It feels really unfair, as you are being doubly punished. The more you get hit, the harder the game becomes, when just getting closer to death should be enough.

Anyway, I'd love it if someone could make it so that losing health doesn't diminish the attack you have.

Hope it's doable, many thanks in advance.  :)
Try this: https://uploadfiles.io/8tyjz9h2

fhdnm

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5877 on: June 20, 2019, 02:43:34 pm »
Deleted
« Last Edit: June 29, 2019, 05:17:42 am by fhdnm »

Dzumeister

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5878 on: June 20, 2019, 04:36:18 pm »
The ToM font is VWF, unlike the original one. Both are at the same address 3E2F00, uncompressed but the SD3 uses the 2BPP linear format.

The title screen is close to that, also uncompressed in ToM, and by watching what have been done, I think it is trivial to change the stuff on SD3.
free sluffy

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5879 on: June 20, 2019, 04:55:58 pm »
Hi, I have a request for Addams Family Values on the SNES.

This game was so close to being a hidden gem, but it has one major flaw in my mind, and I think a hack could solve it.

As you lose health, your main weapon (which is a lightning attack) also loses range and strength. It feels really unfair, as you are being doubly punished. The more you get hit, the harder the game becomes, when just getting closer to death should be enough.

Anyway, I'd love it if someone could make it so that losing health doesn't diminish the attack you have.

Hope it's doable, many thanks in advance.  :)

Try this: https://uploadfiles.io/8tyjz9h2
Whoa there. Don't be actually doing the hacks for them. People might get the wrong idea about this thread.


Anyway I can't speak to the quality of the game, or nature of the logic (looking at the if games were like real life thing then in RPGs and FPS titles it is generally laughed at how a character with "if a mouse brushes up against me I will die" levels of health can still run and fight as well as they can with full health), but making a hack for this would probably be a great starter project if you wanted to start getting your hands dirty.

If it is health dependent then that is a good place to start. Make an infinite health cheat (classic search, lose some health, search, lose some health, search... routine). Now set a breakpoint for reading on this health location. It will presumably read this health when deciding to do an attack so do an attack. What comes after that will presumably determine the attack strength. You change it to always use the full health result (either changing the checks it does or forcing them to all jump to the full health result) and you have your hack.