News: 11 March 2016 - Forum Rules

Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2760920 times)

PolishedTurd

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5600 on: February 27, 2019, 07:28:39 am »
I did a little more searching, and from the looks of it, it would be gloriously easy in FCEUX. It might also be a good intro to ROM hacking and basic programming.

If this would meet your needs, I can take a crack at it (no promises on the timeline though). Maybe I could get a basic example going and you can take it from there? It's fun to think about. Each player could enter their name in the Zelda game, then it would switch to Punch Out, and after the Honda fight, switch to 1943... Do some math on the scores, display the result on screen at the end of a run, and possibly show all scores for all players at the end of all runs.
http://www.fceux.com/web/help/fceux.html?LuaFunctionsList.html

I am haunted by the idea of using the Lua scripting capability to write custom AI in a high-level language and just let the ROM handle collision detection with the player. Not a proper hack, but possibly a very expedient way to get new complex behavior.

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5601 on: March 01, 2019, 04:57:55 am »
Final Fantasy Tactics Advance

Boot game in TV color mode.  I swear I had such a patch once before, but I can't find it, and I have no idea how to create it myself.

It was just a very convenient patch, as the default color mode is terrible on an actual TV.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5602 on: March 01, 2019, 05:41:49 am »
http://problemkaputt.de/gbatek.htm#gbagameboyplayer

I don't recall such a thing for FFTA in past discussions of GBA colour modding, though given the extent of the hacks I see coming from that world then I would be surprised in the slightest here to find one already existing. A token search on my part did not find much of anything though.

Is it one of the automatic detection things? Or is it an option in the menu somewhere? While there are automatic games most things I know of are more on the manual side of things.

Regardless of that most things like this tend to do a simple flag in memory, said flag trickling down through all the palette choices and whatnot. In this case I imagine it would be set fairly early in the game, and go from there if it is automatic. This means you could probably even render it as a cheat (and hardpatch it with the likes of GBAATM or GABSharky or something if you are good with a cruder method here).
If it is manually set then it should be easy enough to find the flag -- hopefully it is set when you select the option, but jumping in and out of options menus is not the hardest thing in the world. Standard cheat search methods here -- change it and check for changes, don't change it and search for things that remain the same, drop the list of possibilities down and down and down until you have enough to check manually.
If it is automatic then that would probably warrant some fun with assembly ( https://www.romhacking.net/documents/361/ is not quite the same thing but a decent intro to the general workflows, though I would suggest no$gba debugger version these days). The link from the start details how the detection is done in hardware so you would have to find that. It is a fairly unique thing it looks for so you could probably do a simpler search but if that is not to be then stepping through code manually that early in the game should not be so bad either.

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5603 on: March 01, 2019, 06:39:51 am »
Is it one of the automatic detection things? Or is it an option in the menu somewhere? While there are automatic games most things I know of are more on the manual side of things.
It's an option menu on the title screen.

Definitely not an auto-detect.  It always defaults to the brighter palette on start-up regardless of which device you use.

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5604 on: March 01, 2019, 10:17:13 am »
Final Fantasy Tactics Advance

Boot game in TV color mode.  I swear I had such a patch once before, but I can't find it, and I have no idea how to create it myself.

It was just a very convenient patch, as the default color mode is terrible on an actual TV.

Yes, I found this obnoxious, too. If possible, it would be nice if the patched version would remember your selection, but I'd settle for just having it default to TV mode.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

star_scream1646

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5605 on: March 01, 2019, 08:01:51 pm »
That would be a dream come true as I've wanted to play this game for years. Aeon Genesis cancelled their Romancing Saga 2 patch the other day due to the official release, but the visuals in it are such a huge turnoff. I really wish I could just play the original version. On the other hand, I'm not sure who would be willing to invest time in a fairly obscure retro RPG like this if it's already available through other means—and it isn't necessarily a good idea to try to compete with a recently released commercial product.

I also read the news about RS2 cancellation. For the remake I agree in that the visuals while not a complete turn off (at least to me), does lose the charm it once had. Wish that SquareEnix had included an option to play it with the new graphics or with the original, like how Wonder Boy and the Dragon's Trap allows. Out of curiosity, I am on the fence about getting the game on the Switch since I heard that it has really bad input lag. Can anyone here confirm the input lag if they have the game?   

MetalSmasher86

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5606 on: March 02, 2019, 03:54:40 am »
I recently started watching the Classic Tetris World Championships on YouTube, and it gave me a few ideas for a "Tetris Pro" hack for the Nintendo version of the game on the NES that includes additional info boxes for Tetris Rate (what percentage of line clears have been Tetrises) and a drought counter (how many pieces since the last Line Piece), and an infinite score counter (where after breaking 999,999 the score goes to A00,000 indicating a million and keeps counting from there).

shakunetsu

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5607 on: March 02, 2019, 08:09:00 am »
SF2 series Optimize control layout for 3 Button Pad for Genesis.

LP: Tap A BTN  LK: Hold A BTN
MP: Tap B BTN  MK: Hold B BTN
HP: Tap C BTN  HK: Hold C BTN

SF2 series Optimize control layout for 4 Button Pad for SNES.


LP: Tap Y BTN   LK: Tap B BTN
MP: Tap X BTN   MK: Tap A BTN
HP: Hold X BTN  HK: Hold A BTN

SF2 Optimize control layout for 2 button PC Engine's handheld The Turbo Express.


Light Normal: TAP
Mid Normal: Back+TAP
Heavy Normal: HOLD

SF2 Sega Master Update/Remastered

-Clean background remove NPC
-Replace Ken's Tatsu with Shoryuken
-Fireball Pallete change to blue instead of red.
-Responsive and Forgiving special move execution commands.
-Increase the horizontal distance from the ground or increase the Y axis not ground bound special moves
  ie Hurricane kick. To look visually more akin to other SF2 games in visual standpoint.

https://www.youtube.com/watch?v=97uaJrUmzho

SF2 Nes port with Gameboy and Spectrum sprites colored.

- Either porting the stages from GB version or the C64 version but using Gameboy and Spectrum character sprites



Hyper SF2(ARC) easy pick World Warrior bosses by holding start

- Easy selectable and accessible WW bosses, if even possible to add Violent Ken and Evil Ryu



https://www.youtube.com/watch?v=ZgZQLO9bjYI


SF2 GB COLOR Port

Something like this

Colorized by Liamh1982

from

http://handheldworld.tumblr.com/



There were other works interpretation of colored version that is completed by Seong-jin for Mugen Stage. That can be used as inspiration.



Here are the rest of the SF2 GB stages that are recolored

https://mugenarchive.com/forums/downloads.php?do=cat&id=122-street-fighter-ii&page=3

Translations English

-MTG (Dreamcast)
-YuYu Hakusho Tokubehuten (Snes)
-Sankyo Fever 4 (PsX)
-SF2 Movie Game (PsX)
-KOF Kyo English (PsX)

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5608 on: March 02, 2019, 08:14:21 am »
I recently started watching the Classic Tetris World Championships on YouTube, and it gave me a few ideas for a "Tetris Pro" hack for the Nintendo version of the game on the NES that includes additional info boxes for Tetris Rate (what percentage of line clears have been Tetrises) and a drought counter (how many pieces since the last Line Piece), and an infinite score counter (where after breaking 999,999 the score goes to A00,000 indicating a million and keeps counting from there).
Or just add another digit and properly support 1,000,000. ;)

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5609 on: March 02, 2019, 10:29:25 am »
<snip>

You already posted this in April 2018. And in October 2017. I guess I can't fault you for trying. :D

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5610 on: March 02, 2019, 02:24:08 pm »
Yes, I found this obnoxious, too. If possible, it would be nice if the patched version would remember your selection, but I'd settle for just having it default to TV mode.
That would be a nice touch.

A lot of GBA games suffer from bad color due to the screen being so dark, but FFTA is one case where the problem is easily mitigated.

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5611 on: March 02, 2019, 02:30:15 pm »
an infinite score counter (where after breaking 999,999 the score goes to A00,000 indicating a million and keeps counting from there).

Or just add another digit and properly support 1,000,000. ;)

Funnily enough, Tetris on the SNES does exactly this:
https://youtu.be/CidYUhq5PUI?t=1626

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5612 on: March 02, 2019, 08:13:09 pm »
No, that video looks like exactly what the NES version does: it doesn't check the top digit, so it just keeps increasing the tile into letters and other graphics if you can get a high enough score.
"My watch says 30 chickens" Google, 2018

Arty

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5613 on: March 03, 2019, 01:16:56 am »
Take the Mario World hacks known as "Super Mario/Super Luigi Arcade" and make them insanely difficult, like a true arcade usually game is.

TanaPanda

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5614 on: March 03, 2019, 08:11:20 pm »
So. I've been playing Final Fantasy VI Eternal Crystals. And honestly it just feels harder and with characters from 4 inserted. I feel like there could be a WAY better version where the 2 games world maps are used in the same game to cross play where characters from 4 and 6 help each other fix the issues in both worlds. Would love to get with someone and write this up if its possible. I mean I haven't beat Eternal Crystals yet but so far it seems like it not going to do this.

Zenary

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5615 on: March 04, 2019, 01:54:00 pm »
some time ago I've been asking myself, where is this DQIV translation of playstation? I remember seeing some old topics that talked about a certain translation in progress, but I never saw any updates or new information or anything. Anyone please let me know of something you could let me know, a brief translation or anything, even just the translation of items and menu (just as they did with Final Fantasy VI T-Edition EX). If I knew how to do these kinds of thing I would do it myself, but I started to study Japanese very recently, so I do not know anything yet. Does anyone know anything about this translation? If possible let me know, because I really like this franchise and would love to play the version of DQIV psx, which is very beautiful and incredible by the way. Thank you very much in advance

YSBunny573

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5616 on: March 05, 2019, 12:10:11 am »
Can someone please make a hack of Final Fantasy II SNES that purely changes the title screen to the Japanese version's and nothing else?

PolishedTurd

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5617 on: March 05, 2019, 09:34:07 am »
A hack to make Richter walk faster in The Dracula X Chronicles for PSP.

It should be called "See you at the party Richter!"

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5618 on: March 05, 2019, 11:45:00 am »
Can someone please make a hack of Final Fantasy II SNES that purely changes the title screen to the Japanese version's and nothing else?

There's already one included with the Namingway Edition hack, which you can download here. It's the file called "Final Fantasy IV Namingway Edition Title Screen (add-on).ips".
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5619 on: March 05, 2019, 09:17:43 pm »
I have a romhack wishlist for one particular GameBoy Color game: Revelations: The Demon Slayer, aka Megami Tensei Gaiden: Last Bible.

What do I want in this romhack? 1. A title screen hack, 2. A retranslation based on Supper's recently released Last Bible GG translation: http://www.romhacking.net/forum/index.php?topic=27986.0, 3. All the overworld sprites redrawn to look more like GG's superior version and less Pokémon-like, and of course, if the hardware permits it, a port of all the significant changes that made GG's version superior to the GBC's version (according to Supper: http://www.romhacking.net/forum/index.php?topic=27986.msg371159#msg371159).

That's all for now.