News: 11 March 2016 - Forum Rules

Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2703430 times)

PRG

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5580 on: February 19, 2019, 05:03:02 am »
I'd like to see A Link to the Past but with an extended inventory screen that matches the GBA version, where it displays the bottles and shovel.

There's an inventory patch for the Redux hack, and while I'm a big fan of that hack, I'm not a fan of the (optional) redesigned inventory screen. I much prefer the original style intact, much like what the GBA version does.

Or maybe a sound restoration for the GBA version that decrusts the music and sound effects (and swaps start and select lol).

GrayestOdin

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5581 on: February 20, 2019, 10:51:15 am »
Greetings. I would like to see a Unlock All Battle Stages patch for the Japanese Version of Saturn Bomberman. Since the Joy Card series of game controllers are out of production, I hope this will ease the pain of those who don't have the controllers.

I don't really know where to begin with editing the Bomberman Games but I downloaded some Debuggers for Playstation and I hope I could make something special happen. I don't know where it will lead to but you better believe it will be grand.

MANTI5

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5582 on: February 20, 2019, 02:31:39 pm »
Hi, I would like to know if something exists to make a "championship" style game for some friendly competitions with friends? What I mean is have a selection of games/levels that can be selected to make something like the old Nintendo Championship style competitions. As an example, the first 3 levels of SMB that then can switch to the first 3 boxers in MTPO and finish up with the first level of 1942. It would be especially awesome if it were something that could be easily customized, like which games, whether it was time limited or score based, etc.

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5583 on: February 20, 2019, 09:16:49 pm »
Is there anyone capable of making these romhacks work properly with VBAGX / VBA-M? I'm quite fond of VBAGX, and would hate to have to switch to GNUBoy just for one game.

https://www.romhacking.net/hacks/175/

OR preferably

http://aderack.com/m2/

The first one is probably the easiest to fix, as it seems that the only real problem is black elements appearing as bright red. The second one looks quite nice, but suffers far too many graphical bugs to likely be worth anyone's time given that this is a request.

EDIT: I see some work has been done to this end, but I can't tell if a conclusion was ever reached beyond the last post, or if either patch is available in some form somewhere.

http://www.romhacking.net/forum/index.php?topic=15989.0

I've been testing mGBA, and while it works with DX (nice!) and it has vast performance advantage over VBAGX, it's still pre-1.0 and leaves a LOT to be desired from a User Interface standpoint. Also it has different but equally problematic graphical bugs with the EJRT hack, so maybe that one is doomed to never make it on real hardware.


Someone addressed this with a recent release! Tested and works flawlessly on VBAGX.

https://www.romhacking.net/hacks/4388/
« Last Edit: March 17, 2019, 12:05:25 am by redmagejoe »

PolishedTurd

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5584 on: February 21, 2019, 07:53:46 pm »
Hi, I would like to know if something exists to make a "championship" style game for some friendly competitions with friends? What I mean is have a selection of games/levels that can be selected to make something like the old Nintendo Championship style competitions. As an example, the first 3 levels of SMB that then can switch to the first 3 boxers in MTPO and finish up with the first level of 1942. It would be especially awesome if it were something that could be easily customized, like which games, whether it was time limited or score based, etc.
I love this idea, but I have gotten the impression from Disch that it is a tall order, fitting multiple game engines onto the equivalent of a single cartridge.

There is a site that chronicles achievements on NES games, I think using Lua scripting in a specific emulator. On the face of it, the script just needs to know what memory addresses to look at and how to interpret the values. Talking out of my butt, it doesn't seem too hard to extend the idea to log times or scores for an arbitrary set of games, and possibly perform some aggregation math on them to calculate the winner. If I had an example to look at, I might be able to figure it out. But that's all I know. I'm not sure if the scripting and emulator are considered proprietary.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5585 on: February 21, 2019, 08:02:33 pm »
I forget the name and a search is not getting me anywhere but someone once linked me to one of those marathon/donateathon things and the people there had a MAME install with a few dozen games and it would cycle through and them issue various challenges.

Alcahest

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5586 on: February 22, 2019, 08:02:56 pm »
Just throwing a bottle in the sea...: porting the official english translation of Romancing SaGa 2 Android vers. into the SFC rom..

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5587 on: February 22, 2019, 08:13:25 pm »
Has there been an attempt to uncensor Mortal Kombat 1 for the SNES?

It's only missing some GFX to fully restore the blood and fatalities, and given how the graphics and sound of the SNES version is almost on par with the Arcade one, an uncensor patch for it which restores back the blood and fatalities will make it the definitive console port of Mortal Kombat 1.

And yes, I'm aware there's a hack which changes the palette of the sweat to red, but that's only a palette swap, it still needs GFX changes.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5588 on: February 22, 2019, 08:18:56 pm »
"it's only missing some GFX" I think that's a bigger task than it sounds like.
"My watch says 30 chickens" Google, 2018

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5589 on: February 22, 2019, 08:20:43 pm »
"it's only missing some GFX" I think that's a bigger task than it sounds like.
I know :p
Main problem is actually decompressing the GFX :laugh:

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5590 on: February 23, 2019, 09:23:53 am »
Just throwing a bottle in the sea...: porting the official english translation of Romancing SaGa 2 Android vers. into the SFC rom..

That would be a dream come true as I've wanted to play this game for years. Aeon Genesis cancelled their Romancing Saga 2 patch the other day due to the official release, but the visuals in it are such a huge turnoff. I really wish I could just play the original version. On the other hand, I'm not sure who would be willing to invest time in a fairly obscure retro RPG like this if it's already available through other means—and it isn't necessarily a good idea to try to compete with a recently released commercial product.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

Arty

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5591 on: February 24, 2019, 12:51:04 am »
A hack of Tales of Phantasia PSX that makes it so spells don't pause fights would be more then enough to make up for the lack of a translation of the enhanced PSP release. If that's not possible due to hardware limitations, simply making them faster would be so nice.

dartcron

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5592 on: February 24, 2019, 07:00:27 pm »
regarding trying to bug fix seiken densetsu3 3 player

well digging around the internet i found a very interesting something on the cutting room floor website

https://tcrf.net/Seiken_Densetsu_3

it talks about controller checks and how the certain data values were changed to make the game 3 players. it seems like we just need to find someone that understands this information maybe we can make a fund for a programmer to fix the bugs in secret of mana2 3 player

how much do you think it would cost to pay for a programmer to fix the bugs in seiken densetsu3 3player?

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5593 on: February 24, 2019, 08:19:24 pm »
regarding trying to bug fix seiken densetsu3 3 player

well digging around the internet i found a very interesting something on the cutting room floor website

https://tcrf.net/Seiken_Densetsu_3

it talks about controller checks and how the certain data values were changed to make the game 3 players. it seems like we just need to find someone that understands this information maybe we can make a fund for a programmer to fix the bugs in secret of mana2 3 player

how much do you think it would cost to pay for a programmer to fix the bugs in seiken densetsu3 3player?
For 100000 dollars I'll get in done in a week. For a million dollars I'll do it in half a week.

Though did you consider the existing hack might have used (or its hacker may have supplied) the data on the tcrf site?

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5594 on: February 25, 2019, 01:26:07 am »
how much do you think it would cost to pay for a programmer to fix the bugs in seiken densetsu3 3player?

If there's one thing that pisses me off more than anything else in this hobby, it's people waving cash at me to do their bidding. ROM hacking is legally fraught as it is without offering up financial incentives. It's a hobby, something to do for fun, and if someone cares enough about fixing a bug on a ghost ship in SD3 then they'll do it because it's worth doing, not because someone tossed them a few coins.

dartcron

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5595 on: February 25, 2019, 09:56:10 pm »
Well  I cant seem to replicate the bug anymore, and Im having a hard time accessing the debug room to fight bosses.

but I think it happens when players 1 and 2 die at the same time and player 3 is the only one left control of their character, it happened to me when we were fighting jewel eater and we couldnt regain control of a player character they were just left doing nothing.. so I went out into the field and testing what happens when player 1 and 2 dies on normal monster and it doesnt seem to create any bugs. Anyways ill do some more play testing before I post again sorry.

WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5596 on: February 26, 2019, 01:52:52 pm »
Alright, so here is an idea I have...

I have an SNES Classic, I really like the little system and I love using Retroarch on it to play the games... but something I've always wanted is to be able to have Gane Genie for each of the systems, the actual Game Genie, not the "cheats" feature in Retroarch. What I think would be cool is to be able to have a program / util that would take the Game Genie rom for that particular system and attach it to the rom of the system. Let's say I want to have Game Genie + Super Mario Bros 1, the util would take the NES Game Genie rom and attach it to the SMB1 rom, so that when I stick that rom on my SNES Classic, the Game Genie screen comes up before the game and I can input my codes.

If I wanted to do that to a Snes rom, you select the SNES Game Genie and the rom and the program combines those into a single rom. I don't think something like this is unfeasible. I mean, if something like Super Mario All-Stars NES can be done, where it's fusing Mario 1, 2, 3 and Japan Mario 2 (Lost Levels) I don't see why a util to fuse a Game Genie rom to a game rom can't be done. It would need to be able to do NES Game Genie, Snes Game Genie, Sega Genesis Game Genie. Maybe GB and GBA too if you wanna go the extra mile.

Why would I want such a program? Why would I want to add Game Genie onto individual roms when Retroarch already has a cheat feature? Authenticity and nostalgia. Why else? Because seeing that screen come up before a game loads brings back pleasant memories.

IAmCaptPlanet

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5597 on: February 26, 2019, 05:04:53 pm »
you can see the game genie screen if your emulator boots it first, without attaching it

i do this from time to time on certain games, but i have only did it on my Wii emulators.

you have to "point" the emulator to open the GameGenie.nes (or .sfc) file first, through the emulators settings thing

the_E_y_Es

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5598 on: February 26, 2019, 10:38:06 pm »
Increase Aya's walking speed in Parasite Eve 1 to something faster than a snail.

MANTI5

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5599 on: February 27, 2019, 02:47:09 am »
I love this idea, but I have gotten the impression from Disch that it is a tall order, fitting multiple game engines onto the equivalent of a single cartridge.

There is a site that chronicles achievements on NES games, I think using Lua scripting in a specific emulator. On the face of it, the script just needs to know what memory addresses to look at and how to interpret the values. Talking out of my butt, it doesn't seem too hard to extend the idea to log times or scores for an arbitrary set of games, and possibly perform some aggregation math on them to calculate the winner. If I had an example to look at, I might be able to figure it out. But that's all I know. I'm not sure if the scripting and emulator are considered proprietary.
Well it was worth a shot, I'm sure it would be quite a task.