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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2601133 times)

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5520 on: January 22, 2019, 10:48:40 am »
I tried to play Tales of Phantasia (SNES) a while back, but I ended up hating it and quitting after struggling to get through the big halfway dungeon and deciding the game was too much of a grind. I think this game would be hugely improved if the difficulty was rebalanced. Dropping the encounter rate to 50 percent or less and boosting the earned experience and money would be a great start. I found a Game Genie code that supposedly reduces the encounter rate to zero, so I'll mess around with it when I get a chance to see if I can get the ball rolling.

I saw a review today which said that there's an NPC in the game who teaches you the ability to use special moves via Street Fighter-style command inputs instead of the L and R buttons, which allows you to perform a larger number of different special moves per battle, thereby enabling some crazy combos. I had no idea about this, and it's actually what piqued my interest in the game again. You must not be able to get this upgrade until pretty late in the game, because I never found the NPC who sells it to you. Also, the review mentions that the upgrade costs a ton of money. It would be pretty cool to dummy the NPC out of the game and just give the player the upgrade for free right from the start. The game would probably be a lot easier and more fun if you learned the command inputs and experimented with combos.

I also seem to remember one of the problems with the game was that you burned through MP really fast, and since your companions are controlled by the computer, it could be difficult to conserve. I think a neat solution to this would be to have your characters automatically recover some or all of their MP after a battle, or to have them slowly recover MP as they walk on the map. I guess you could also just adjust the MP costs, although this would allow you to cast more spells per battle rather than just making it so you don't have to use recovery items as often after battle.
« Last Edit: January 22, 2019, 10:57:38 am by Q »
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KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5521 on: January 22, 2019, 06:54:41 pm »
I also seem to remember one of the problems with the game was that you burned through MP really fast, and since your companions are controlled by the computer, it could be difficult to conserve.
There's a menu option to adjust the AI (to make it use weaker/no magic, I believe), as well as I believe you can also use the spell menu to restrict which spells they should use.
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xjunox

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5522 on: January 23, 2019, 01:28:56 pm »
If you're one of the backers of that game so you should just ask the developers to fix it for you. Surely they must still have the source code.

Well it took 4 to 5 yers to do justice beaver so I doubt they would care.  I only asked here because I thought it might be simple for people who make hacks but I dont really know.

justin3009

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5523 on: January 23, 2019, 01:38:53 pm »
I tried to play Tales of Phantasia (SNES) a while back, but I ended up hating it and quitting after struggling to get through the big halfway dungeon and deciding the game was too much of a grind. I think this game would be hugely improved if the difficulty was rebalanced. Dropping the encounter rate to 50 percent or less and boosting the earned experience and money would be a great start. I found a Game Genie code that supposedly reduces the encounter rate to zero, so I'll mess around with it when I get a chance to see if I can get the ball rolling.

I saw a review today which said that there's an NPC in the game who teaches you the ability to use special moves via Street Fighter-style command inputs instead of the L and R buttons, which allows you to perform a larger number of different special moves per battle, thereby enabling some crazy combos. I had no idea about this, and it's actually what piqued my interest in the game again. You must not be able to get this upgrade until pretty late in the game, because I never found the NPC who sells it to you. Also, the review mentions that the upgrade costs a ton of money. It would be pretty cool to dummy the NPC out of the game and just give the player the upgrade for free right from the start. The game would probably be a lot easier and more fun if you learned the command inputs and experimented with combos.

I also seem to remember one of the problems with the game was that you burned through MP really fast, and since your companions are controlled by the computer, it could be difficult to conserve. I think a neat solution to this would be to have your characters automatically recover some or all of their MP after a battle, or to have them slowly recover MP as they walk on the map. I guess you could also just adjust the MP costs, although this would allow you to cast more spells per battle rather than just making it so you don't have to use recovery items as often after battle.

I've actually been working pretty extensively on Tales of Phantasia for the past number of months!

The Combo Command is what you're talking about and it's honestly a pain in the ass to perform any of the techniques with it. Legitimately, it's almost asinine and kind of worthless in the long run. The only benefit is it allows you to use any skill without having to have them equipped in four slots.

I'm planning to adjust the encounter rate and everything else when I'm able to. Though balancing is not my strength so that would probably need a ton of time and effort to get just right. But I have a topic that I just posted in not too long ago where you can sort of see what I've been doing.
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POWCo-op

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5524 on: January 24, 2019, 05:04:15 pm »
It would be nice if the beeps in 1943 NES were removed. They always bug me. :) lol
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pocket

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5525 on: January 25, 2019, 12:58:45 am »
Zelda reskin for Golden Axe Warrior please.

I'd probably play a lot of the blatant ripoffs of my favorite games if they were presented as what they really were. The only real issue is if it plays slightly different from the thing it's ripping off.  You can't just take a sprite from another game and paste it in or it really screws with your muscle memory. That's a big part of why I hate Mario Bros 2 JPN. Same sprites as Mario 1, but that dang bounce Mario does when he jumps on an enemy really throws off my game.

Anyway... yeah... Please Zelda-fy Golden Axe Warrior somebody. And Neutopia too while we're at it.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5526 on: January 25, 2019, 02:41:58 am »
I would like to see a hack for the Game Boy Color port of Ghosts'n Goblins that will change the shield weapon back to look like a cross once again.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5527 on: January 26, 2019, 12:07:30 pm »
This could create a balance issue, but I have two suggestions because of it:

The Shining Force Series Monsters/Boss Encounters. I think to fully enjoy a encounter and actually listen to it's battle themes fully I think a unit should be allowed to keep to continuing a encounter until you decide whether or not you like your unit to run away during the in-battle.

But since Units go down easily regardless, I suggest that both player and enemy units get a HP Buff and raise certain stats.

Also there is a few unused graphics floating around that could use restoration.

MetalSmasher86

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5528 on: January 27, 2019, 03:15:52 pm »
There has been a recent discovery in the classic F-Zero world that I think needs some attention. So we know about the Satellaview BS F-Zero Grand Prix game that was basically weekly satellite-based remakes of the original F-Zero, with one league for each week. Each league added a new never-before-seen track at the end, and these new tracks were combined together to become their own BS F-Zero Grand Prix 2 Practice ROM that we can download and play today.

However, there was also a Soundlink version of BS F-Zero Grand Prix 2 that lasted two weeks and featured 5 additional tracks on top of the new tracks from the first BS F-Zero GP. Week 1 introduced Forest 1 and Forest 2, and Week 2 introduced Forest 3 and Metal Fort 1 & 2. For a long time, those tracks have been unknown to the rest of the world outside Japan...until now! Recent video has surfaced of both weeks of the Soundlink version of BS F-Zero Grand Prix 2, and now the world can see what the elusive Forest and Metal Fort tracks looked like!

Week 1 (Featuring Forest 1 & 2): https://www.youtube.com/watch?v=Z0-Iu-p52ek
Week 2 (Featuring Forest 3 + Metal Fort 1 & 2): https://www.youtube.com/watch?v=urp8aF71YMY

With this discovery, we can finally make the classic SNES F-Zero truly complete! These new tracks are enough to be hacked into their own league (like the Ace League before it), and if Grego is up to it, they could be made a part of F-Zero Final, and we'd have all 25 tracks from the OG F-Zero and both BS F-Zero Grand Prix games together in one. Imagine this:

Joker League
1. Forest 1
2. Metal Fort 1
3. Forest 2
4. Metal Fort 2
5. Forest 3

Also, since BS F-Zero GP 2 used copyrighted music instead of in-house remixes of the game music like the first BS F-Zero GP, somebody on Nicovideo made a SNES-style imagining of what the Metal Fort music might sound like, so that could be made as the music for the Metal Fort tracks if somebody can pull this off. Here's the music (note that the minimap in the corner of the image is not what either of the Metal Fort tracks actually look like): https://www.nicovideo.jp/watch/sm28767967

Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5529 on: January 29, 2019, 05:20:33 pm »
I'd love to see the first DBZ Super Butoden fully translated including the intro and credits. Granted its not a great game but since the others have been, it would at least round out the SNES trilogy.

Another game that I'm really surprised never got an English translation was Godzilla Kaiju Daikessen for SNES. It probably would be best to make the title screen say Godzilla Great Monster Battle, or Destroy All Monsters since that was the name Nintendo Power called it.


Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5530 on: January 30, 2019, 02:49:47 pm »
I think as a way to honor the original Resident Evil 2 due to the release of the remake, I think it's time that the original RE2 got a bit of a upgrade. In order for this to be the best version of RE2 made by the community I think the GameCube version should be used as modding base as it already has most of the features all except the gallery I think.

Things to add from all previous revisions of RE2 -

Insert the Randomization Mode if possible
EX Files from the N64 Version, this is important because it connects with all other games and including Resident Evil Zero.
Restore the Corpse of a Hunter found in the Secret Lab from the N64 Version.
Restore the Falling Head during the first Licker Encounter, I don't know if this was still the only censored part of the game.
Change the password from GUEST to Nemesis from the N64 version (this is optional though, I think Guest I might be the canon password).

xjunox

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5531 on: January 30, 2019, 07:50:50 pm »
I used snes9x to find a hack in a game.  How could I edit the rom to permanently use the cheat?

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5532 on: January 31, 2019, 12:29:48 am »
You need to put more details.
What game? What cheat did you make?
Is it a RAM cheat (the most obvious sign is if the code starts with 7E or 7F) or a ROM cheat?
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xjunox

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5533 on: January 31, 2019, 02:24:57 am »
I believe the cheat is in ram I just dont know how to change it in the rom.  Justice beaver demo on snes is the game.

7E23D1 63
7E23D2 63
7E23D3 63

Thats ammo, bombs, and lifes at 99


January 31, 2019, 02:31:12 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I tried game genie guy
« Last Edit: January 31, 2019, 02:31:12 am by xjunox »

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5534 on: January 31, 2019, 03:07:56 am »
There has been a recent discovery in the classic F-Zero world that I think needs some attention. So we know about the Satellaview BS F-Zero Grand Prix game that was basically weekly satellite-based remakes of the original F-Zero, with one league for each week. Each league added a new never-before-seen track at the end, and these new tracks were combined together to become their own BS F-Zero Grand Prix 2 Practice ROM that we can download and play today.

However, there was also a Soundlink version of BS F-Zero Grand Prix 2 that lasted two weeks and featured 5 additional tracks on top of the new tracks from the first BS F-Zero GP. Week 1 introduced Forest 1 and Forest 2, and Week 2 introduced Forest 3 and Metal Fort 1 & 2. For a long time, those tracks have been unknown to the rest of the world outside Japan...until now! Recent video has surfaced of both weeks of the Soundlink version of BS F-Zero Grand Prix 2, and now the world can see what the elusive Forest and Metal Fort tracks looked like!

Week 1 (Featuring Forest 1 & 2): https://www.youtube.com/watch?v=Z0-Iu-p52ek
Week 2 (Featuring Forest 3 + Metal Fort 1 & 2): https://www.youtube.com/watch?v=urp8aF71YMY

With this discovery, we can finally make the classic SNES F-Zero truly complete! These new tracks are enough to be hacked into their own league (like the Ace League before it), and if Grego is up to it, they could be made a part of F-Zero Final, and we'd have all 25 tracks from the OG F-Zero and both BS F-Zero Grand Prix games together in one. Imagine this:

Joker League
1. Forest 1
2. Metal Fort 1
3. Forest 2
4. Metal Fort 2
5. Forest 3

Also, since BS F-Zero GP 2 used copyrighted music instead of in-house remixes of the game music like the first BS F-Zero GP, somebody on Nicovideo made a SNES-style imagining of what the Metal Fort music might sound like, so that could be made as the music for the Metal Fort tracks if somebody can pull this off. Here's the music (note that the minimap in the corner of the image is not what either of the Metal Fort tracks actually look like): https://www.nicovideo.jp/watch/sm28767967

This is a awesome idea, you should tell Grego about this.

I think as a way to honor the original Resident Evil 2 due to the release of the remake, I think it's time that the original RE2 got a bit of a upgrade. In order for this to be the best version of RE2 made by the community I think the GameCube version should be used as modding base as it already has most of the features all except the gallery I think.

Things to add from all previous revisions of RE2 -

Insert the Randomization Mode if possible
EX Files from the N64 Version, this is important because it connects with all other games and including Resident Evil Zero.
Restore the Corpse of a Hunter found in the Secret Lab from the N64 Version.
Restore the Falling Head during the first Licker Encounter, I don't know if this was still the only censored part of the game.
Change the password from GUEST to Nemesis from the N64 version (this is optional though, I think Guest might be the canon password).

This is also a awesome idea, especially if someone can add all this stuff to the PSX port.

I would like to see a hack for the American & Japanese versions of the PSX & Saturn ports of Mega Man X4 that will add the ducking mechanic from X5 & X6 to them.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5535 on: January 31, 2019, 10:03:22 pm »
I just hope someone genuinely will pick up the idea, I hate the fact how much content been scattered or removed with every iteration of RE2 and RE2 for the N64 being the strange one out of the bunch because of the EX Files that turned out to be important.


Goody

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5536 on: February 01, 2019, 11:00:43 am »
Hello friends I am new in this site and I would like to propose a hack, I do not know if this will be the right place...

Well, I found a hack for the Star Ocean of Snes that allow to be played without the chip S-DD1

https://www.romhacking.net/hacks/614/


Is possible do the same to Snes version of Street Fighter Alpha 2?

I think it's something that could be cool, I see it interesting.

Does anyone know what I can do to request it?

Thanks.

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5537 on: February 01, 2019, 11:25:51 am »
I think as a way to honor the original Resident Evil 2 due to the release of the remake, I think it's time that the original RE2 got a bit of a upgrade. In order for this to be the best version of RE2 made by the community I think the GameCube version should be used as modding base as it already has most of the features all except the gallery I think.

Things to add from all previous revisions of RE2 -

Insert the Randomization Mode if possible
EX Files from the N64 Version, this is important because it connects with all other games and including Resident Evil Zero.
Restore the Corpse of a Hunter found in the Secret Lab from the N64 Version.
Restore the Falling Head during the first Licker Encounter, I don't know if this was still the only censored part of the game.
Change the password from GUEST to Nemesis from the N64 version (this is optional though, I think Guest I might be the canon password).

If they simply have gone for a more polished version of the N64 port, with uncompressed FMVs and SFX, instead of a straight port of the PSX one, the GC port would reign supreme for sure.
I hated how they simply made a straight up port of the PSX one, while the N64 version had WAY much more content added.

I do wish to see that kind of hack for the N64 version
  • Inclusion of the N64 EX Files by themselves would be amazing.
  • Randomizer mode from the N64 version
  • Add the exclusive costumes for Leon and Claire from the N64 port alongside the ones already available in the GC version.

Also, I might be forgetting, but did the GC port have the cheat codes for infinite ammo/life like the N64 one has?

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5538 on: February 02, 2019, 12:55:00 am »
Yes, the GC port does have the infinite ammo cheat, every port of RE2 had it.

ScissorsBeatsKonan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5539 on: February 02, 2019, 12:41:13 pm »
Hi, so I have only translated one game as yet but it's something I think I at least did decently at. I wanted to do more and make it so people can play games they never had the chance to. The games I have been wanting to do for now are Hajimari no Mori for the SNES and the Black/Matrix series for PS1 and sequel on PS2.

I need a hacker that could do one of those, however. If someone would want to do this it would be great!