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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 952618 times)

nemesislivezx

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5240 on: October 13, 2018, 05:02:17 am »
Does Roll-Chan EX Seires (Mega Man EX/Rockman EX Series) that changed the structure of Stage and Story etc. become Good Idea?

Roll-Chan Series Classic Style

Roll-Chan: https://www.youtube.com/watch?v=vo5JWzWLmiQ
Roll-Chan 2: https://www.youtube.com/watch?v=CXaEMzvC3AM
Roll-Chan 3: https://www.youtube.com/watch?v=AN0Bt_XOWjI
Roll-Chan 4: https://www.youtube.com/watch?v=2NmYX8MGXb0
Roll-Chan 5: https://www.youtube.com/watch?v=CukXtm5zan8
Roll-Chan 6: https://www.youtube.com/watch?v=68faEnZxKR4

Roll-Chan Series Mega Man 8 Style

Roll-Chan: https://www.youtube.com/watch?v=w4m7AFo6xck
Roll-Chan 2: https://www.youtube.com/watch?v=tpW-AdeYJcU
Roll-Chan 3: https://www.youtube.com/watch?v=-lD7vxnjGKU
Roll-Chan 4: https://www.youtube.com/watch?v=ZbjkfSrtMxQ
Roll-Chan 5: https://www.youtube.com/watch?v=Zw5-EDXJLuc
Roll-Chan 6: https://www.youtube.com/watch?v=-_iobQVsNjA

Mega Man EX/Rockman EX Series

Mega Man EX/Rockman EX: https://www.youtube.com/watch?v=_v9eMqRoiEU
Mega Man 2 EX/Rockman 2 EX: https://www.youtube.com/watch?v=kYjzR4BsQEY
Mega Man 3 EX/Rockman 3 EX: https://www.youtube.com/watch?v=YEBYHpRiCio
Mega Man 4 EX/Rockman 4 EX: https://www.youtube.com/watch?v=_VF1HGLl1xk
Mega Man 5 EX/Rockman 5 EX: https://www.youtube.com/watch?v=Hfr70nSD5-c
Mega Man 6 EX/Rockman 6 EX: https://www.youtube.com/watch?v=UFmrkL9ApMI
« Last Edit: October 14, 2018, 10:35:28 am by nemesislivezx »

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5241 on: October 13, 2018, 01:27:08 pm »
Samurai Shodown/Spirits for the Super Nintendo/Super Famicom:

Give use to the L and R buttons for High Slash/Punch and High Kick. The Mega Drive/Genesis versions assigned them to the Z & C Buttons. Why, while having also six buttons, the SNES/SFC versions didn't do that?

pianohombre

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5242 on: October 13, 2018, 06:55:16 pm »
I wanted to add a new boss into Simpsons for N.E.S., other than principal Skinner. This is a mock-up of the screen leading up to the boss.



I'm thinking of a giant evil Space Mutant Rabbit that Bart must fight with his skateboard. If you are interested to work on this hack please e-mail me thanks.
"Programming in itself is beauty,
whether or not the operating system actually functions." - Linus Torvalds

stgiga

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5243 on: October 13, 2018, 07:10:29 pm »
I posted this on Discord as a follow-up to my idea, which ended up outlining what is needed to make my planned hack, which seems to fit w7n like a glove. It is long. In it, I link the files needed, and a SMB3 GFX patch to make it feel even more 16 bit. Ideally, you could apply the lakitu physics patch on tcrf to it after pAtching to make an even better hack. I hope this helps with executing the idea. Now here is the method needed:

According to my calculations, my SMB2j nsf is ~17kb, while in my suggested cover the dpcm is smaller but still roughly 12k, while the music data is 9k. There is 12k of empty disk space in SMB2j and more in smb1j. If we create a new file on the disc with the dpcm samples (which all occupy the first dpcm bank in the nsf and bin export.) As all of smb2j's dpcm area is hard to modify, relocating a bin file of dpcm onto the disc from Famitracker, and overwriting existing applicable music with the new fds music and driver, to coexist with the current music, and dealing with the stitched covers that exist, and joining other split things. In addition, to allow this to work, all low timer versions of the OST must be dynamically generated by making the song faster like in stock, without cloning any data so we have space for dpcm, and maybe smb3 gfx. A disassembly of 2j exists, so to make life easier, we can replicate ShaneM's bugfixes and improvements when finished. I want this to look, play, and sound like what the TRUE sequel to SMB1 should have been. I think @w7n is the perfect person for this, if he is willing. He loves fds music, and Mario, so he sounds like a great person for this.
I am not begging
I am only explaining my limited knowledge of how to do it so that the actual hackers here can better understand what to do when the time is right.

ASM for music with unwanted internal dpcm: https://drive.google.com/file/d/1tlZTRDQrNWgvBLdYTZnVI5R3ELCpftGo/view?usp=drivesdk

File to put in the FDS disk image for isolated dpcm to avoid bank conflicts:
https://drive.google.com/file/d/13zrRcnXSCvHDrB8i3w7MAgjtBbLSg5jD/view?usp=drivesdk

SMB2j disassembly: https://forums.nesdev.com/viewtopic.php?f=2&t=10035

SMB3 GFX Pack for SMB1:
https://www.romhacking.net/hacks/3504/

gadesx

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5244 on: October 14, 2018, 08:40:07 pm »
A castlevania sotn of psx hack that let you "open" the bestiary using normal menu,
like GBA Aria of sorrow. So you can see enemies killed, items drops, etc, without go every time to library.

NES Boy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5245 on: October 15, 2018, 08:19:04 pm »
In Pokémon X, Pokémon Y, Pokémon Omega Ruby, and Pokémon Alpha Sapphire, there was a type of battle called an Inverse Battle, which reverses type effectiveness and replaces immunities with super-effectiveness. Maybe there should be Pokémon hacks that apply this concept to entire games.

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5246 on: October 15, 2018, 08:29:56 pm »
In Pokémon X, Pokémon Y, Pokémon Omega Ruby, and Pokémon Alpha Sapphire, there was a type of battle called an Inverse Battle, which reverses type effectiveness and replaces immunities with super-effectiveness. Maybe there should be Pokémon hacks that apply this concept to entire games.

Many of the Pokemon games are heavily documented. The first generation games (and I think the second generation games) have complete disassemblies, so putting together a hack like this would actually be pretty trivial. I don't have any of the disassemblies set up at the moment because my HDD crashed recently, but next time I get them set up, I could probably put together hacks like this for Yellow and Crystal. PM me the link so I don't forget about the idea.

I think a hack like this might be more fun for one of the Stadium games. Someone did a hack of the first Stadium game recently, so there might be documentation on the game.

WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5247 on: October 16, 2018, 02:20:30 am »
Original poster's note: This post and the post that immediately follow were moved to this topic by my request.  Sorry for the confusion!

Greetings!  I have a rather odd question/request...

Is it at all possible to hack Mega Man & Bass for the Game Boy Advance to allow players to push a single button to make Bass dash?  The game is most definitely a fine addition to the classic series and this port is, in my opinion, nearly flawless save for this one stupid oversight.  I'd love to be able to do this as I'm pretty much dependent on there being a button dedicated to dashing, as there was in Rockman & Forte on the Super Famicom.  Fighting Astroman using the buster alone becomes impossible for a fumble-fingers like me if I keep having to press left or right twice in succession to get out of the way.  I'd prefer to be able to press R to quickly zip out of harm's way and keep fighting, even at the expense of being unable to fast-switch weaponry. (Of course, that button could easily be plunked on to the Select button, if I desperately need to scroll either way through weaponry...)

Anyway, here's to hoping this is something that can be fixed!  Thanks for reading!

I don't think I can help you on the GBA version, but on the SNES version a long long time ago I used the "code search" feature in Zsnes to narrow down the location of the buttons' code and make some Game Genie codes that would remap the buttons so that R is dash and X and A are the weapon swap buttons... Y and B are still shoot and jump, of course...

AD72-7461
AD7E-7F61
AD7E-74D1
0D7D-5D61
FD7B-8461

I used Game Genie Guy to make an .ips patch, but I haven't a single clue how to submit it to RHDN...
 
https://ufile.io/nq9sw - Patch is for unheadered rom, and I don't think it matters if the rom is already english-patched or not since it's only changing the button mappings and nothing else.

October 16, 2018, 07:38:16 am - (Auto Merged - Double Posts are not allowed before 7 days.)

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Here's some crazy ideas...

A SNES version of "Chip and Dale Rescue Rangers" using the Super Mario 2 SNES engine from All-Stars as the base. Since that game still revolves around the mechanics of picking things up (plants, mushroom blocks, etc). You could take the plants out of the equation entirely... use the Mushroom Block physics to replicate the "metal cans" from Chip and Dale (the ones you can stack up), maybe make an extra variant of it that acts like the wooden boxes but actually travels across the screen unlike the Mushroom Blocks. Bring in the "throw blocks / objects straight up" mechanic from Chip and Dale 2. It would probably be too complicated to make it into a simultaneous 2 Player game, so one character at a time would be fine... maybe you could use the 4 selectable character thing to your advantage and add Gadget and Montey as extra playable characters. Also all enemies would have to be "harmful from all ends" including the top, otherwise it would not be very fair if you could just jump on top of a Metal Dog or whatever and pick it up and throw it around.

If that's too ambitious, then maybe a Chip N' Dale NES hack where you fight against each other in vertical scrolling stages, like that Contra - Mountain Challenge hack, where the goal is to reach an eagle trophy at the top of the stage... except here the only goal would be to survive the level and if you can, knock your opponent off a platform or at least slow them down with a box. You could also have things other than boxes, like the canisters and apples from the first game and maybe baseballs and basketballs and each one would do something different. I dunno... the idea of having a versus Chip n' Dale where the goal is to just trash the other player seems fun, since that's pretty much what people tend to do when you played those games anyway (or at least you did if you were sadistic).

Other idea...a remake of Willow for NES but using Link to the Past as the base... they're very similar as it is, I mean Willow had the ocarina summoning a pterodactyl thing before Link had his weird pelican / bird thing.

Other idea... a hack of Sonic 3 that replaces the characters with those of the indie game Freedom Planet (which originally started out as a Sonic fan-game before the maker decided to make their own IP).

Other idea... a hack of Ducktales 1 on NES that uses sprites, elements and level concepts from Shovel Knight....
« Last Edit: October 16, 2018, 07:42:53 am by WeebeeGeebee »

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5248 on: October 16, 2018, 09:49:43 am »
- Nintendo World Cup (NES): the matches are sooo long. My idea is shorten the time of the matches in half (2 minutes instead 4).

- Shadowgate (NES): the torches are extinguished very soon. Idea: extend twice the time of the torches.

- Battle City (FAMICOM): start game with more lives (not infinite lives!). I didn't find any game genie code for this. Ten lives would be nice. Also I read this in Internet: "$02DE in the headered NES ROM is the lives value. It is 03 by default."

- Harvest Moon (SNES): fix the crappy translation in the US version and many bugs (I know, this is a lot of work).

- Ogre Battle: The march of the Black Queen (SNES): restore from the JAP version the description menu of the tarot cards during battles pushing down the select button in any tarot card you got.
« Last Edit: October 16, 2018, 10:15:53 am by mamertos »

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5249 on: October 16, 2018, 12:46:49 pm »
- Harvest Moon (SNES): fix the crappy translation in the US version and many bugs (I know, this is a lot of work).

There are already some bug fixes available for Harvest Moon here. Are there any other bugs you're thinking of?

- Ogre Battle: The march of the Black Queen (SNES): restore from the JAP version the description menu of the tarot cards during battles pushing down the select button in any tarot card you got.

Check out FinS's English translation of the Nintendo Power version of Ogre Battle. I haven't played much of it, but as far as I can tell, it uses the same translation as the official localization for all the dialogue—but it has the tarot card descriptions plus other features only present in the NP version.
« Last Edit: October 16, 2018, 06:22:01 pm by Q »

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5250 on: October 16, 2018, 03:41:17 pm »
Thanks for the quick response.

About the FinS translation for Ogre Battle: I just check it this translation and the "missed menu" works and has been translated. Well done (it would be great if the title screen was translated too).

About the mattdog1000000's Harvest Moon bug fix: I know this hack and is awesome. There are many known bugs (watch youtube) but the main for me is the one with the power berry of the chicken statue. You can break the statue earlier that you should and get the power berry again, again and again.

WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5251 on: October 16, 2018, 08:25:41 pm »
Here's an idea.... you know those NES and SNES test carts? The ones with the test screen for the controller inputs?

There's one for NES that is nice but... it doesn't register diagonals, which IMO is pretty stupid. There's another one that -does- register diagonals, it's for the 4 player multi-tap, but it doesn't register button presses from within an emulator. Since people can make stuff like "D-Pad Hero, how hard would it be for someone to just make a nice NES controller test rom that uses decent NES controller graphics, registers diagonals etc?

There are also two Test carts for the SNES, one is a full test cart that tests the electronics and it has a controller test section with really nice "plunk" noises when you press buttons. The other is a Japanese cart that just test the controller, uses the JP / EU button colors, buuuuuut, it has this horrible continuous electronic buzzing sound instead of the nice "plunk" from the US cart. Maybe someone could hack that rom to make it so it's much more pleasant to use.


Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5252 on: October 17, 2018, 06:21:25 am »
register diagonals

Eh? You mean "up and left simultaneously"? Surely if it sees all four directions, that's enough. Maybe I'm missing something here, but diagonals aren't independent, they're just two directions.

mz

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5253 on: October 17, 2018, 06:28:02 am »
You may want to test if your controller can physically touch two directions at the same time. There are some controllers that even can touch up and down or left and right at the same time.
There has to be a better life.

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5254 on: October 17, 2018, 08:25:40 am »
"Battle City (FAMICOM): start game with more lives (not infinite lives!). I didn't find any game genie code".

In case someone is interested, I found this good tool for that purpose: https://www.romhacking.net/utilities/249/

Smoker1

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5255 on: October 18, 2018, 01:26:37 am »
Was wondering if the PSX version of Mortal Kombat Trilogy will be looked at to see if it can be a Ultimate Mortal Kombat Trilogy?

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5256 on: October 18, 2018, 11:12:56 am »
This is a weird idea, but since Megaman X3 has a MSU-1 hack made, do you think someone will make a hack to reinstate the FMVs of the opening and ending parts of the game from the Saturn/PS version (and with the original music from there)? Thought I'd ask

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5257 on: October 18, 2018, 11:29:19 am »
How does that work, anyway?  I'd listen to the PS1 version's soundtrack before making that wish, but maybe there's a fan cover of the soundtrack that sounds more appropriate.

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5258 on: October 18, 2018, 11:33:07 am »
This is a weird idea, but since Megaman X3 has a MSU-1 hack made, do you think someone will make a hack to reinstate the FMVs of the opening and ending parts of the game from the Saturn/PS version (and with the original music from there)? Thought I'd ask
How does that work, anyway?  I'd listen to the PS1 version's soundtrack before making that wish, but maybe there's a fan cover of the soundtrack that sounds more appropriate.
It certainly is possible to do so.
A Link to the Past and Chrono Trigger MSU-1 patches have support for video files, ALttP for a special introduction video at the start of the game, and Chrono Trigger for all the PSX FMVs, so it is without a doubt possible.
It'd just be a matter of checking the MSU-1 ASM code and seeing how to implement the FMVs into there based on the code from ALttP/Chrono Trigger.

Although, don't ask me, I have zero clue how MSU works xD

Q

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5259 on: October 18, 2018, 11:55:28 am »
How does that work, anyway?  I'd listen to the PS1 version's soundtrack before making that wish, but maybe there's a fan cover of the soundtrack that sounds more appropriate.

You can listen to what the SNES game sounds like with the PS1/Saturn OST here. It sounds way better than the SNES version, in my opinion. There's also a remixed soundtrack by a Polish guitarist named Krzysztof Slowikowski, and his work is fantastic. You can check out all the alternate MSU1 soundtracks for Mega Man games here.