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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2602619 times)

justin3009

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5180 on: September 27, 2018, 01:17:38 pm »
You know how there were 2 games made for the SNES that had actual voice acting in them? Tales of Phantasia and Star Ocean.

Tales of Phantasia got fully translated, both the text done by DeJap Translations, and another translation group, Topping Translations, did the audio. The 2 translations were combined into one that works with regular, non-interleaved ROMs by Spinner 8 and you can find it here: https://www.romhacking.net/translations/2335/

Star Ocean got its TEXT translated by DeJap Translations, same as with Tales of Phantasia, and you can find that here: https://www.romhacking.net/translations/452/ However, nobody ever bothered to translate the audio from Japanese into English as it was done for Tales of Phantasia.

Somebody needs to do an audio translation patch for Star Ocean for SNES, the way Topping Translations did it for Tales of Phantasia for SNES. Nobody even needs to do any voice acting. The enhanced remake, Star Ocean: First Departure, for PlayStation Portable, already has English voice acting, in fact quite a lot more than the original.

The relevant audio that is equivalent to audio used in the original SNES version just needs to be extracted from the PSP version, converted to the form used in the SNES version of Star Ocean, and then put into the ROM to replace its Japanese voice acting. OK maybe I was making it sound easy when I used the word “just” in that last sentence, actually it would be quite difficult, but the point is, no actual voice acting would need to be done, just ROM hacking, a single person with enough ROM hacking skills could do this. And it would be AWESOME.

https://www.youtube.com/watch?v=amkDRjV16fQ - So something like this then.
https://www.youtube.com/watch?v=BQU_FbQnJg4 - And like this.

It's definitely possible on both, but I don't think there's enough ROM space to even do so, especially for Star Ocean. That game is filled right to the absolute brim.

Tales of Phantasia can be expanded to 8MB and be usable in most emulators nowadays at that size, but in the case with Arche in the video I did there, I had to move a few voices into a new area due to them NOT being two voices spliced together.

It's not terribly difficult, but it's also not super easy to do either.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

yetisyny

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5181 on: September 27, 2018, 10:37:08 pm »
https://www.youtube.com/watch?v=amkDRjV16fQ - So something like this then.
https://www.youtube.com/watch?v=BQU_FbQnJg4 - And like this.

It's definitely possible on both, but I don't think there's enough ROM space to even do so, especially for Star Ocean. That game is filled right to the absolute brim.

Tales of Phantasia can be expanded to 8MB and be usable in most emulators nowadays at that size, but in the case with Arche in the video I did there, I had to move a few voices into a new area due to them NOT being two voices spliced together.

It's not terribly difficult, but it's also not super easy to do either.

Whoa, good job! If you put out any hacks for those games like what I see in those videos I will be delighted! I didn’t call THIS easy, I said that about replacing a pretty small amount of text in the Zero Wing intro, and I didn’t mean SUPER easy for that either, I just meant, much easier than translating an entire RPG from Japanese into English (e.g. much easier than translating Final Fantasy V or Tales of Phantasia or Star Ocean etc.).

Substituting audio in Tales of Phantasia or Star Ocean for Super Famicom is definitely quite a lot harder than that, it involves audio codecs and ROMs that start out at 6 MB and such. And then to test the audio, well, that is also quite a bit more complicated too since you need to do the actions that trigger the different audio clips. For instance, in Tales of Phantasia there is the intro, a few cutscenes, the J-pop song, various spells and named attacks, quite a bit. Actually quite hard! Your work so far is pretty impressive.

As far as 8 MB ROMs those are supported in higan/bsnes, Snes9x 1.54 and later, and the ZSNES 8 MB custom build by FuSoYa, as well as multi-system emulators based on those previous ones, so that is pretty much standard thanks to FuSoYa unless we are talking about people that still use ZSNES and do not use the FuSoYa build.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5182 on: September 28, 2018, 03:07:31 am »
The Legend of Zelda: Ocarina of Time (Nintendo 64): Replace the Hyrule Field music track with the Termina Field music track.

Resident Evil (Sony PlayStation):

Restore the colored version of the uncut intro with the Japanese song & also restore Kenneth's head and the Japanese song for the ending credits as well.
Add all the exclusive Sega Saturn content. (The tick enemy, the 2nd tyrant boss fight & the battle mode.)

Resident Evil 2: DualShock Ver. (Sony PlayStation): Restore the unused head for the Licker cutscene: https://www.youtube.com/watch?v=PYB967UNNbA

Castlevania: Symphony of the Night (Sony PlayStation):

Add the PSP English dub.
Add all the exclusive Sega Saturn content.
Switch the names of the Malachi & Cthulhu enemies around.
Make the colors & sprites of Dracula 1st & 2nd forms look more like the ones from Rondo of Blood.
« Last Edit: October 11, 2018, 02:02:16 am by SCD »

justin3009

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5183 on: September 28, 2018, 08:30:15 am »
Whoa, good job! If you put out any hacks for those games like what I see in those videos I will be delighted! I didn’t call THIS easy, I said that about replacing a pretty small amount of text in the Zero Wing intro, and I didn’t mean SUPER easy for that either, I just meant, much easier than translating an entire RPG from Japanese into English (e.g. much easier than translating Final Fantasy V or Tales of Phantasia or Star Ocean etc.).

Substituting audio in Tales of Phantasia or Star Ocean for Super Famicom is definitely quite a lot harder than that, it involves audio codecs and ROMs that start out at 6 MB and such. And then to test the audio, well, that is also quite a bit more complicated too since you need to do the actions that trigger the different audio clips. For instance, in Tales of Phantasia there is the intro, a few cutscenes, the J-pop song, various spells and named attacks, quite a bit. Actually quite hard! Your work so far is pretty impressive.

As far as 8 MB ROMs those are supported in higan/bsnes, Snes9x 1.54 and later, and the ZSNES 8 MB custom build by FuSoYa, as well as multi-system emulators based on those previous ones, so that is pretty much standard thanks to FuSoYa unless we are talking about people that still use ZSNES and do not use the FuSoYa build.

I'd have to check with Star Ocean again, but Tales of Phantasia I've already moved all the BRR pointers and their setup all into a new location for expansion which allows me to even add new voices without having to overwrite any.

TOP's system is nice as you can actually do the basic setup and load a voice, but then there's special bytes to dictate whether the voice has a link to another voice, if so, is it just done a couple milliseconds after the first one finished or is there a specific time it has to wait to be played.

THIS is how the entire intro song is done along with the intro quote. So it's honestly a lot easier than what I thought it would be, albeit a bit more complicated than some other games where you can just slap it in and go.

The only difference with loading a new voice is that you have to add the command for it to be loaded, which in itself is actually super easy.

Just

LDA xx xx
JSL $C02828 and you're on your way.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5184 on: September 28, 2018, 02:16:17 pm »
Killer Instinct (SNES): the music sound very low and the sound effects very high. I wonder if there is a way to equal it.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5185 on: September 28, 2018, 03:51:12 pm »
Super Mario Bros. 3 (NES): Give Luigi his own set of sprites:
« Last Edit: September 28, 2018, 03:57:05 pm by SCD »

Professor Neo

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5186 on: September 28, 2018, 09:47:04 pm »
Top Gear (SNES): USA Edition

Every track represents a major city or landmark in the USA.

Features to expect:
- Redrawn backgrounds for each track
- Brand new track layouts
- Some custom signage

REGION 1 - FLORIDA
Daytona, FL - 3 laps
Miami, FL - 3 laps
Gainesville, FL - 5 laps
Orlando, FL - 4 laps

REGION 2 - ATLANTIC
Washington DC - 5 laps
Philadelphia, PA - 3 laps
Smoky Mountains, TN - 6 laps
Boston, MA - 3 laps

REGION 3 - LAKES
Indianapolis, IN - 8 laps
Detroit, MI - 3 laps
Chicago, IL - 7 laps
Minneapolis, MN - 4 laps

REGION 4 - MIDWEST
St. Louis, MO - 6 laps
Des Moines, IA - 3 laps
Oklahoma City, OK - 3 laps
Mount Rushmore, SD - 5 laps

REGION 5 - MOUNTAIN
Las Vegas, NV - 7 laps
Salt Lake City, UT - 3 laps
Helena, MT - 3 laps
Denver, CO - 3 laps

REGION 6 - SOUTHWEST
Houston, TX - 4 laps
Dallas, TX - 3 laps
Phoenix, AZ - 8 laps
San Antonio, TX - 9 laps

REGION 7 - NORTHWEST
Seattle, WA - 3 laps
Portland, OR - 6 laps
Mt. Hood, OR - 2 laps
Anchorage, AK - 3 laps

REGION 8 - PACIFIC

Los Angeles, CA - 10 laps
San Francisco, CA- 8 laps
Mt. Kilauea, HI - 3 laps
Honolulu, HI - 5 laps

OPPONENT NAMES (9 male, 9 female):

DALE
KIM
JOSH
SARA
NICK
JESSICA
BRUCE
JANE
TJ
VALERIE
LEON
ANNIE
RAY
JOYCE
IRVING
CATHY
PETE
NATHAN
BETTY

PASSWORDS:

Amateur:
AMERICA
FREEDOM
LIBERTY
JUSTICE
REPUBLIC
NATIONAL
CHARITY
TREASURE

Professional:
PREMIERE
WORKOUT
QUESTION
EXCHANGE
RESPOND
ADVANCE
BLASTOFF
SUNSHINE

Championship:
AWESOME
LICENSE
GRADUATE
TEAMWORK
BALLGAME
HOT DOGS
SKIPBEAT
GOLDRUSH

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5187 on: September 28, 2018, 10:31:48 pm »
Super Mario Bros. 3 (NES): Give Luigi his own set of sprites:


Giving the amount of unused content, it can be replaced with this. Super Mario Bros 3 Mix did it, why the original don't?

KAGE-008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5188 on: September 28, 2018, 11:17:17 pm »
I'd like to suggest an improvement to NES game Rush'n Attack, regarding its difficulty. In Japan, a mobile port of it for i-mode/Yahoo/EZWeb feature phones included a health bar for those who find it very difficult to complete (source: http://www.konami.jp/products/appli_greenberet/index.html, btw their mobile service ended in 2015 or so) and it has brought the idea of implementing such thing onto the original NES version.

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5189 on: September 29, 2018, 10:59:05 pm »
An English translation of Maho Gakuen Lunar! (Saturn), which is a remake of Lunar: Walking School for the Sega Game Gear.

vinivhsoares

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5190 on: September 30, 2018, 11:42:21 am »
Alter the behavior of the police's AI in The President's Run, the final mission of Driver You Are the Wheelman on PS1, to match their AI in the rest of the game so that this mission can be challenging instead of almost impossible

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5191 on: September 30, 2018, 11:45:23 am »
I would like to see a hack for the arcade & console ports of Ultimate Mortal Kombat 3 that will add Johnny Cage from Mortal Kombat Trilogy to the main roster by adding him next to Sub-Zero and make Classic Sub-Zero a hidden character.

ceccil

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5192 on: September 30, 2018, 02:07:23 pm »
I do not know if this is the right place for this, is there a hack that could be played with zelda in ocarine of time? I already saw wario, uluigi, gannadorf, that blue-haired guy and the sonic, I'm crazy to play with her in ocarine or twilight princess, in twlight her model is so beautiful, I was kind of disappointed because they are such characters ridiculous and has none of the zelda, can anyone with knowledge could do or teach me the tools so that I can edit myself? Thanks in advance

Vogeluff

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5193 on: October 01, 2018, 08:22:33 pm »
Hi there!
I love the pkmn red colorized hack -> https://www.romhacking.net/hacks/1385/. I tried searching for a good while now and couldn't find an answear to my question. Is it possible for anyone to convert the ips patch so that it works on the GERMAN rom of the game? the game in germany is named "Pokémon Rote Edition" or "Pokémon Rot" for short. I really love the hack but I am too nostalgic vor the german names so playing in english is not really a fullfilling option. Would be so happy if someone could help me, thanks for reading!

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5194 on: October 02, 2018, 03:52:39 am »
One of the biggest flaws of the very interesting Blaster Master on the Nes is that for a new player, it is too easy to lose a weapon upgrade, which often makes visiting some places not worthwhile at all.
It could be interesting to make the player lose a weapon upgrade unit not everytime he is hit, but maybe 1 time out of 2 or even 4?

Shade Aurion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5195 on: October 02, 2018, 09:36:02 pm »
Hacking ideas:

- Battletoads in Battlemaniacs (SNES)
Someone should make a mod that removes the infamous bike level or shortens it so people can enjoy the game rather then progress coming to a half 3 stages in.

- Final Fantasy Legend 3 (GB)
Someone should edit the title screen to read something more similar to the Japanese SaGa 3 release

- Super Mario Land 3: Wario Land (GB)
Someone should make the effort to colorize this. Super Mario Land 1 and 2 have been hacked into color. Wario Land 2 and 3 had color releases, making Super Mario Land 3, the middle game in the series, the only game not available in color.

SPEAKING OF GAMEBOY COLORIZATION HACKS
The below are well overdue to have some color in their lives :3

- Kirby's Dreamland 1 and 2 (GB)
- Rolan's Curse 1 and 2 (GB)
- Final Fantasy Legend/Saga 1- 3 (GB)
- Sword of Hope 1 and 2 (GB)

- Sword of Mana (GBA)
I great idea for a hack would to be to circumvent the Amigos System in Sword of Mana on Gameboy Advance so you can complete all the quests in the game. As is, you cannot complete quest 41 as it requires showing an Chekov a summon card only acquirable via registering friend to your game. Perhaps even a hack that marks the quest completed.

---

I'll quote and edit in more later when I think of them <3

elmontro42

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5196 on: October 03, 2018, 06:40:45 am »
I want to see a 2D Final Fantasy III remake for the Game Boy Advance. Make it a hybrid of FF I+II as far as graphical portrayal goes and just hack the original content into the game such as the monsters etc... and a nice soundtrack for it. In line with the 2D FF titles on GBA and PSP add additional content to the game. Super bosses, extra areas etc just ignore the 3D version's attempt at giving the party members a backstory leave them as Ur onionkids.

If this is too much at the moment, I wonder if Maeson the creator of FF III maeson mix would update his patch by adding the dummy monsters, seeing as he has added dummied items it shouldn't be difficult for him.

RetroGameFan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5197 on: October 03, 2018, 07:51:30 am »
- Super Mario Land 3: Wario Land (GB)
Someone should make the effort to colorize this. Super Mario Land 1 and 2 have been hacked into color. Wario Land 2 and 3 had color releases, making Super Mario Land 3, the middle game in the series, the only game not available in color.
Did you forget about Wario Land 4? Considering that that game does exist, that would make Wario Land (Super Mario Land 3) not be the middle game in the Super Mario Land/Wario Land series. Just giving you a heads up, but I do get your point.

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5198 on: October 03, 2018, 10:19:39 am »
SPEAKING OF GAMEBOY COLORIZATION HACKS
The below are well overdue to have some color in their lives :3

- Kirby's Dreamland 1 and 2 (GB)
- Super Mario Land 1 (GB)
- Super Mario Land 3: Wario Land (GB)
Those ones are the ones which I believe should be colorized when possible.
Kirby's Dreamland is one I would absolutely love to see, given how we already have a perfectly color match up for what the colors should be in this one (Kirby Super Star Ultra has a full remake of Dreamland 1, so we can take that as the base).

Though, I do still believe that Super Mario Land 1 needs another recolorization in the same vein as Super Mario Land 2 by toruzz.
The one we have now works, but has a lot of coloring bugs and also the title screen is just bland lol
It's not that long of a game, and most level assets are reused, so this one shouldn't take THAT long (at least I hope so xD)

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5199 on: October 03, 2018, 11:35:21 am »
Does KSSU include the level that was cut from the SNES version? I forget which one, but I recall one was cut. The island level?
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