11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: FAST6191 on September 24, 2018, 04:17:27 AMI don't know that I would attempt to have the game use the other function as much as find the behaviour for hit (which you said already includes some animation) and adding a few pixels of horizontal movement, possibly accounting for direction of attack (or maybe just using facing direction) and possibly trying to handle clipping issues.
Quote from: SleepyFist on September 20, 2018, 05:42:21 PMHaving Equipment mappable to the D-Pad would be nice, could we also move the Megaton Hammer over to the Weapons subsection? That would also open up a spot for whatever on the item screen, maybe an extra mask slot? Which would fit well if you wanted to hang onto an improved Bunny Hood.Actually just expanding the Mask system a bit and giving them all better effects would be nice.
Quote from: John Enigma on September 20, 2018, 09:18:09 PMMaybe you should try asking Aroenai & Ozidual, which are people that did some QOL and decensorhip hacks for both Ocarina of Time & Majora's Mask.
Quote from: Googie on September 25, 2018, 03:50:23 PMCan someone please make this boss playable in Double Dragon 2? I messaged the person to see if he was going to release the hack, when he emailed me he was asking for $25 via Paypal... It also looks like that person did more DD2 hacks where you can play as bosses, too.
Quote from: ShadowOne333 on September 25, 2018, 04:12:25 PMMan that is such a dick move from them.I hate when romhackers start charging fees to release a hack.Who the heck do they think they are?Official devs? LOL
Quote from: ShadowOne333 on September 25, 2018, 05:54:30 PMI haven't been able to combine them due to the obnoxious methods of patching which are so finicky about the base ROM used.
Quote from: Foffy on September 25, 2018, 05:43:47 PMhow in the world do I narrow that down to code
Quote from: mz on September 25, 2018, 06:36:29 PMThis is the *only* important part in ROM hacking: finding what byte(s) you need to modify. Using a hex editor is exactly the same as using a text editor like notepad. I imagine what you want will probably just take modifying one or two bytes in the whole ISO.So, how would I try to find it:0. Start the game in Original Mode.1. Find the X position of the main character. 1.1. Open BizHawk's "Tools"->"Ram Search". 1.2. Move character a bit to the right, search "Greater Than" "Previous Value". 1.3. Move character to the left, search "Less Than" "Previous Value". 1.4. Stand still, search "Equal To" "Previous Value". 1.5. Repeat until you're only left with the real X-position's address in the result list.2. Use an emulator with a debugger: pSX, MAME, no$psx, one of the PCSX mods, Mednafen, etc. (I prefer MAME.)3. Set a memory write breakpoint at the X-position's RAM address and stand still.4. Wait until an enemy hits you. If there's an horizontal knockback, it will write a new X position to our RAM address we found and it will trigger the breakpoint.5. Take a note of the pc (Program Counter) in the debugger. Or even the ra (Return Address) to see what called the current routine.6. Open IDA Pro and open the game's executable file. Go to the position(s) you took note of in step 5.7. Repeat all steps from point 1, now in Arrange mode (maybe finding X *and* Y position now, to make sure we trigger the breakpoint when we're hit.)8. Find the difference between modes in step 6.9. Figure out what needs to be changed in the code and insert it with ARMIPS.You will need to know some basic MIPS assembly, of course. Just keep this document open while you read the ASM code: http://xifanie.ffhacktics.com/zodiac/PSX-INST.txtIf you intend to keep working on this, I have an ultra secret Discord server dedicated to PSX hacking (and translating) where I could help you in real time with more details. Let me know if you're interested and I'll send you the invite link.
Quote from: Foffy on September 25, 2018, 07:32:12 PMI am most definitely interested in this [...]
Quote from: Zimgief on September 26, 2018, 10:19:06 AMIs there a tool to edit texts in Gargoyle's Quest II on the NES?The game is supposed to be better thanks to its RPG aspects, but the dialogs are barely understandable, and certainly not immersive, which is a shame.
Quote from: FCandChill on September 25, 2018, 06:25:45 PMCan't you create a new patch (in your preferred format) from the original and patched ROM?
Quote from: ShadowOne333 on September 26, 2018, 04:37:57 PMI can, but the problem arises when trying to combine both ROMs.I tried doing IPS patches, but for some reason the resulting files are incredibly big, resulting in incompatibility when applied together using IPS due to the huge amount of bytes modified.Turns out XDelta and BPS make a lot of changes to the compiled ROMs.So I need to find a way to merge the patches together and apply them to the ROM.I already have the original v1.2 ROM of OoT in there, alongside two other ROMs, one with the Widescreen patch applied to it and the other with the Uncensored patch.I could create either XDelta patches for both hacks or BPS patches from both, but I need to know how to apply either 2 XDelta or 2 BPS patches to the same ROM without it saying the patch is not intended for said ROM.
Quote"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
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