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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2602826 times)

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5140 on: September 11, 2018, 04:02:13 pm »
GRADIUS 3 and SUPER R-TYPE (SNES): Fix slowdowns.

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5141 on: September 12, 2018, 11:21:18 am »
GRADIUS 3 and SUPER R-TYPE (SNES): Fix slowdowns.

User Proteunerd is doing that with Super R-TYPE, with a pallette restore and MSU-1 compatibility.

Magister

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5142 on: September 12, 2018, 10:36:39 pm »
Okay, I'll throw my hat in.

MAME has a built in debugger, and a nice one at that, so hacking games is no big deal. Sure, there are CRC checks but they can be ignored.

If you know what you're doing, you could probably change the questions to whatever you want, rather than being no longer than the existing ones as mentioned.

The problem I see is that you're the one person who really wants to see this happen, but if you spend hours putting new questions into the game, you'll play it and... you'll know all the answers, because you put them there. That kind of ruins the fun.

So, could you change the questions? Sure, but you'll know all the answers, so it's not really worth it. :)


That's why it would have been nice if someone had already done this.  Since they changed up the questions for the Xbox version, I have to wonder how hard it would be to pull all the Q&A from that game and use them to replace the ones in the arcade version?

If I had money to just toss out the window, I would probably try to track someone down who could do this and just pay them.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5143 on: September 13, 2018, 12:02:48 pm »
Small hack idea came to mind, increase Neclord's stats in Suikoden 2.

Neclord was considered too easy for such a important part of the game.

ReggieTheRetrogaminDork

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5144 on: September 14, 2018, 05:29:50 pm »
I've seen and experimented with all types of romhacks, and I would love to see a romhack where MegaMan 1 has the additional robot masters in Powered Up. I would love to see a modification to properly display 8 RMs as well as a weapon energy menu. Good luck to any romhacker who can pull this off.

                                                             Thanks in advance,
                                                                   -ReggieTheRetroGaminDork

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5145 on: September 15, 2018, 02:31:19 pm »
I've seen and experimented with all types of romhacks, and I would love to see a romhack where MegaMan 1 has the additional robot masters in Powered Up. I would love to see a modification to properly display 8 RMs as well as a weapon energy menu. Good luck to any romhacker who can pull this off.

                                                             Thanks in advance,
                                                                   -ReggieTheRetroGaminDork



There has been a few attempting that, and outside of RHDN...but there has been no word yet on progress.

ReggieTheRetrogaminDork

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5146 on: September 18, 2018, 12:19:49 am »
I want a Megaman 1 rom hack that is an equal to Megaman Powered up. Redesign the the stage select screen to fit Time Man and Oil Man with their own levels and modify the Wily Fortress stages to accommodate the additions. I would say take out the 2 rematches in Wily 2 and redesign Wily 4 with all 8 robot master rematches setup like in Megaman 2. Also add the E tank ability even if it is just one maximum. Basically add the main stuff I listed and a save file system and we will have the best MM1 romhack ever.

d7628422nwytg

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5147 on: September 18, 2018, 05:06:36 am »
So I have been playing two hacks by Mattrizzle, Donkey Kong Country: Boss Blitz and Donkey Kong Country 2: Brigand Barrage:

https://www.romhacking.net/hacks/1117/

https://www.romhacking.net/hacks/1118/

And one of the features of the hack that you can play the bosses with one hit while choosing only diddy or donkey for the first one, and Diddy or Dixie for the second one, with no DK barrels.

So I want a hack for each game:

For Donkey Kong Country 1, have it the same as the boss mod, either choose diddy or Donkey with no DK barrels.

But Donkey Kong Country 2 has Some specific Dixie/Diddy Mechanics, so while you can do the same as the boss mod and choose either dixie or diddy and die in one hit and no DK barrels, but I think this would be better, but it is more complicated:

You play the game the same way as a normal mode with the DK barrels, but you die in one hit. When you die in one hit, you lose your inactive partner (you lose dixie if you play as Diddy, and vice versa), and when you continue the level you only play as the active kong that died, but the inactive kong is not there and you can get this inactive kong in the DK barrels, so you can perform the special moves and switch. In other words with a diagram:

Diddy/Dixie -> get hit and die -> Diddy -> get DK barrel -> Diddy/Dixie

Telling the amount of secrets in each level and how many you completed will also be good, ie in DKC it tells how many bonuses are in the level, and how many you completed, and the amount of kremcoins in DKC2 are in each level and how many you got in each level will be good, along with the sound changes in Mattrizzles DKC2 mod.

A time complete record added like Mattrizzles mod would be a good idea.
« Last Edit: September 19, 2018, 08:03:40 am by d7628422nwytg »

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5148 on: September 18, 2018, 10:02:10 pm »
I want a Megaman 1 rom hack that is an equal to Megaman Powered up. Redesign the the stage select screen to fit Time Man and Oil Man with their own levels and modify the Wily Fortress stages to accommodate the additions. I would say take out the 2 rematches in Wily 2 and redesign Wily 4 with all 8 robot master rematches setup like in Megaman 2. Also add the E tank ability even if it is just one maximum. Basically add the main stuff I listed and a save file system and we will have the best MM1 romhack ever.

I think that would work using MM2 as base ROM.

Zynk

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5149 on: September 18, 2018, 10:12:48 pm »
I think that would work using MM2 as base ROM.
  • Bubble Man = Oil Man
  • Air Man = Ice Man
  • Quick Man = Elec Man
  • Heat Man = Fire Man
  • Guts Man = Wood Man
  • Metal Man = Cut Man
  • Flash Man = Time Man
  • Crash Man = Bomb Man

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5150 on: September 18, 2018, 11:11:48 pm »
Yeah you got a point there

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5151 on: September 19, 2018, 08:57:24 pm »
How about a hack of Castlevania: Dracula X, that actually turns it into a real port of the TG-16/PC Engine original, instead of the Dracula X/Rondo Of Blood "SNES reimagening" that supposedly nobody cared about?

Is it possible to do?
« Last Edit: September 19, 2018, 09:03:33 pm by John Enigma »

SleepyFist

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5152 on: September 20, 2018, 05:42:21 pm »
The Legend of Zelda: Ocarina of Time (N64)

Quality of life hacks like:
  • Increment the speed in which the text is parsed/written. The text really tends to drag with scenes like the Deku Tree ones or very story heavy ones
  • Make the Iron boots and Hover boots an item you can un/equip with the press of a button (Maybe the DPad?)
  • Make the Bunny Hood have the same property as it has in Majora's Mask -- Make it so when you equip the Bunny Hood, Young Link runs at a much faster pace

Having Equipment mappable to the D-Pad would be nice, could we also move the Megaton Hammer over to the Weapons subsection? That would also open up a spot for whatever on the item screen, maybe an extra mask slot? Which would fit well if you wanted to hang onto an improved Bunny Hood.

Actually just expanding the Mask system a bit and giving them all better effects would be nice.

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5153 on: September 20, 2018, 09:18:09 pm »
The Legend of Zelda: Ocarina of Time (N64)

Quality of life hacks like:
  • Increment the speed in which the text is parsed/written. The text really tends to drag with scenes like the Deku Tree ones or very story heavy ones
  • Make the Iron boots and Hover boots an item you can un/equip with the press of a button (Maybe the DPad?)
  • Make the Bunny Hood have the same property as it has in Majora's Mask -- Make it so when you equip the Bunny Hood, Young Link runs at a much faster pace

Maybe you should try asking Aroenai & Ozidual, which are people that did some QOL and decensorhip hacks for both Ocarina of Time & Majora's Mask.

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5154 on: September 22, 2018, 07:41:52 pm »
It would be awesome a 2 player simultaneous hack for some NES shmups (Gradius, Over Horizon, 1942...).

yetisyny

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5155 on: September 23, 2018, 08:18:15 am »
You know how there were 2 games made for the SNES that had actual voice acting in them? Tales of Phantasia and Star Ocean.

Tales of Phantasia got fully translated, both the text done by DeJap Translations, and another translation group, Topping Translations, did the audio. The 2 translations were combined into one that works with regular, non-interleaved ROMs by Spinner 8 and you can find it here: https://www.romhacking.net/translations/2335/

Star Ocean got its TEXT translated by DeJap Translations, same as with Tales of Phantasia, and you can find that here: https://www.romhacking.net/translations/452/ However, nobody ever bothered to translate the audio from Japanese into English as it was done for Tales of Phantasia.

Somebody needs to do an audio translation patch for Star Ocean for SNES, the way Topping Translations did it for Tales of Phantasia for SNES. Nobody even needs to do any voice acting. The enhanced remake, Star Ocean: First Departure, for PlayStation Portable, already has English voice acting, in fact quite a lot more than the original.

The relevant audio that is equivalent to audio used in the original SNES version just needs to be extracted from the PSP version, converted to the form used in the SNES version of Star Ocean, and then put into the ROM to replace its Japanese voice acting. OK maybe I was making it sound easy when I used the word “just” in that last sentence, actually it would be quite difficult, but the point is, no actual voice acting would need to be done, just ROM hacking, a single person with enough ROM hacking skills could do this. And it would be AWESOME.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5156 on: September 23, 2018, 11:06:18 am »
As I recall, Dejap did plan to find people to dub it.
However, I THINK it might have been lost when Tomato's hard drive crashed during the development. And the devs didn't want to recover it.
At least it might have been, I can't recall if Mato was handling the fandub auditions or it was the programming guys.
"My watch says 30 chickens" Google, 2018

Foffy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5157 on: September 23, 2018, 09:19:59 pm »
Hi all, my request might seem silly, but I imagine it's not nearly as ambitious as others, so perhaps I can share it here for ideas.

So, I was thinking of a hack for Castlevania Chronicles, particularly the Arrange Mode. For people unaware, Arrange Mode is essentially a revised edition of Original Mode included in the game, which is itself the original version of Akumajo Dracula X86000. Unique to Arrange Mode are new sprites, new effects, new music, a more balanced difficulty in regards to enemy damage, and faster screen scrolling.

However - and this is where my want for a hack comes into play - Arrange Mode actually disables a Castlevania staple: knockback. Any attack you take just gives you this weird hopping in place animation, like Simon stubs his foot. There is no way to enable this mechanic back in Arrange Mode normally; you have to play Original Mode for this, but this means you lose the new (and the ones I personally prefer) Simon and Dracula sprites, the new music, the better balanced difficulty, the works. I was interested in perhaps a hack that enables the knockback from Original Mode while playing Arrange Mode, or at the very least, maybe hacking in the Arrange Mode sprites into Original Mode if that somehow was too technically complex to address.

Should this be perhaps an easy task to hack in? The feature is already in the game, but disabled in one of the modes. I would hope if there's hacks of the NES games adding air control with jumps that at the very least we can see someone add back a Castlevania feature back in one of the modes to Chronicles. :P

vinivhsoares

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5158 on: September 23, 2018, 10:39:24 pm »
There's this game called Top Gear 3000, a racing game on the SNES, those who played it probably know what I'm going to talk about.

When you meet certain criteria in a race you can get special bonuses to add to the money you won, those range from A to E, but to this day no one really knows what the B bonus is for, there's been lots of speculation but no one have managed to actually discover exactly what you need to do to trigger the B bonus and how much money it gives you, so yeah it would be great if someone could look at the code and answer that and maybe hack the game to re-enable the b bonus.

I would also like to be able to play all of the tracks no matter the difficulty you choose, but since that seems to be much more complicated the b bonus is the priority.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5159 on: September 24, 2018, 04:17:27 am »
I don't know that I would attempt to have the game use the other function as much as find the behaviour for hit (which you said already includes some animation) and adding a few pixels of horizontal movement, possibly accounting for direction of attack (or maybe just using facing direction) and possibly trying to handle clipping issues.