News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2425360 times)

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 708
  • SPOOOOON!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4980 on: July 05, 2018, 04:03:20 am »
I want to see hacks for Fire Pro Wrestling D, Z & Returns that will give you the ability to edit all four costumes of a default wrestler instead of just one.

ShadowOne333

  • Hero Member
  • *****
  • Posts: 1623
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4981 on: July 05, 2018, 11:51:10 am »
Vanya is working on a fangame that's going to be a 8-bit demake of Powered Up.
Romhack or PC game?

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 708
  • SPOOOOON!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4982 on: July 05, 2018, 12:01:53 pm »
It's a PC game.

Shade Aurion

  • Sr. Member
  • ****
  • Posts: 277
  • Shadow Keeper
    • View Profile
    • DudeGoBack
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4983 on: July 07, 2018, 12:21:55 am »
I great idea for a hack would to be to circumvent the Amigos in Sword of Mana on Gameboy Advance so you can complete all the quests in the game. As is, you cannot complete quest 41 as it requires showing an Chekov a summon card only acquirable via registering friend to your game.

Animation Guru

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4984 on: July 08, 2018, 04:04:56 pm »
Donkey Kong 94 - Emulation Friendly Edition!

Here's a hack idea I've wanted for a while.  You know how Pauline screams "HELP!" when played on Super Gameboy?  Well, it doesn't work when you play the game in SGB mode on the Retron5.  So my proposal is to restore the proper Gameboy sound effects to the game when played in Super Gameboy mode.

The end credits are also produced by the SNES sound chip and are absent when played in emulation.  Restoration  of the 8-bit Gameboy music would remedy this issue.



July 08, 2018, 05:10:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Final Fantasy Tactics Advance - Force TV Color Mode

Aggravatingly enough, I had this patch at one time, and now I can't find it anymore.  It's a simple hack.  Simply force the game into TV Color Mode upon boot-up.  The default is rather ugly when viewed on anything other than the original GBA screen.  I'd do it myself, but I don't quite know how to yet.

« Last Edit: July 08, 2018, 05:10:13 pm by Animation Guru »

FAST6191

  • Hero Member
  • *****
  • Posts: 3092
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4985 on: July 08, 2018, 05:22:56 pm »
FFTA should be fairly simple. I can't recall the colour selection screen for this offhand but if it is like the others then it updates in real time. That said I am now debating whether this is one of the few to use the GBP detection for something "positive".

Anyway if it is just a selection switch in the menu you can find it as per standard cheat finding method (do cheat search, change mode, do cheat search looking for any changes, change mode, cheat search again for any changes... eventually it will narrow itself down. It will then be a memory value you can mod as a cheat, and possibly inject with GBAATM or something. That will then be there from boot. Not the most elegant implementation but it will get the job done just fine and should cause no great issues for anything (and if it does for some random hack then just apply the patch you want first and then add the cheat with GBAATM. Were I to change the habit of a lifetime and not be a cowboy for once I would look to see where the code that modifies the palette (it tends to be a mathematical thing rather than multiple palettes in a ROM, not that such a thing is all that much different) and force its check to always return the GBP mode, not a hard assembly hack as these things go (it will probably just be a single instruction overwrite) but still an assembly hack.

If it is a "proper" detection thing (which will also be there from boot) that might be slightly harder as a new hacker. https://www.caitsith2.com/gba_video_arv3.htm covers a bit of it for the GBA videos.

Animation Guru

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4986 on: July 09, 2018, 03:39:03 am »
I've thought about seeking it out with a code generator.  I know you can turn Gameshark codes into permanent rom hacks.  I may try that.

As for the Gameboy Player, I don't believe that Final Fantasy Tactics Advance is programmed to detect it.  In fact, you have to switch the color mode manually every time it boots up.  It's not a huge deal, but I like streamlining.

I don't know.  If I figure out how to make such a patch, I'll post it.  But if anyone reading this wants to give it a try in the meantime, by all means.

Psyklax

  • Hero Member
  • *****
  • Posts: 1112
    • View Profile
    • Psyklax Translations
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4987 on: July 09, 2018, 04:15:07 am »
Food for thought: if FFTA has a TV colours mode, would it be feasible to have a general way of doing it for any GBA game, or is it going to be specific to every game? It'd certainly be cool to be able to easily modify every game to have good-looking colours.

Animation Guru

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4988 on: July 09, 2018, 04:30:16 am »
It's specifically programmed into the game.  Most GBA games don't do this.  I'd love to have Golden Sun with sensible colors, but you'd have to redo the palette for the entire game.

FAST6191

  • Hero Member
  • *****
  • Posts: 3092
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4989 on: July 09, 2018, 08:10:54 am »
Yeah not many games have options like this. Another I like to play with and use as an example is the Summon Night Swordcraft Story (not sure if 3 has such things offhand but given it is present in earlier efforts I would not be surprised).

With that said the GBA palette is mathematically generated (mostly BGR) and readily changed in software. http://problemkaputt.de/gbatek.htm#lcdcolorpalettes

To that end I imagine you could do some kind of game wide* channel level colour correction or wholesale levels adjustment by sticking something to rewrite everything** in a vblank or other interrupt (done in an automated fashion for many things ranging from the cheat injectors like GBAATM and GABSharky as well as soft rest things like BOMA).

*might even be able to add some basic logic to check if a given colour is there and then not touch that palette.

**plenty of games already do palette animations. I tend to suggest the rainbow blocks in mr driller 2 as a pretty clear cut example, though the summon night games also provide a nice example with their save swords.

Suggesting this likely means I am hitting new lows and am way beyond even my usual "bodge it and scarper" approach but as far as technically feasible goes I would say it is, and only the rather limited (and usually fairly full already) processing window of the first choice interrupts ( http://www.coranac.com/tonc/text/video.htm ) and likely fairly intense processing required (not like the GBA has much in the way of matrix maths or SIMD support) to effect a palette wide change, especially if you have some kind of bitwise maths necessary, gives me any pause.

Conventional palette editing ( https://www.romhacking.net/documents/331/ for a basic introduction) is still by far a better method to employ but as the question was asked...

nesrocks

  • Hero Member
  • *****
  • Posts: 711
    • View Profile
    • nesrocks.com
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4990 on: July 09, 2018, 09:02:54 am »
This must have been asked before, but the world needs to replay Star Fox SNES. It's difficult to do that. I loved the game, but the tech hasn't aged well. Can't we:

- Make an emulator that runs the game at 60 fps.
- In HD.
- Hack the game so that it doesn't break when run like that.

?

edit: I found this. I guess I gotta read up on it. http://romhacking.net/forum/index.php?topic=14298.msg233507#msg233507
« Last Edit: July 09, 2018, 09:12:03 am by nesrocks »

Psyklax

  • Hero Member
  • *****
  • Posts: 1112
    • View Profile
    • Psyklax Translations
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4991 on: July 09, 2018, 09:26:42 am »
Star Fox SNES
- Make an emulator that runs the game at 60 fps.
- In HD.
- Hack the game so that it doesn't break when run like that.

You know, after Outrun Cannonball, I was thinking the same thing, and Star Fox was the first game that sprang to mind, though of course there are plenty of others that would really benefit from a 60fps HD upgrade.

For reference:
https://github.com/djyt/cannonball/wiki

werewolfslayr925

  • Full Member
  • ***
  • Posts: 130
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4992 on: July 09, 2018, 02:48:50 pm »
Replace the cheesy announcer voice from Wave Race 64 with angry clips of Samuel L. Jackson.

This sounds hilarious. I don't really even like racing games outside of kart-racers and I would play this.
As the harbor is welcome to the sailor, so is the last line to the scribe.

FAST6191

  • Hero Member
  • *****
  • Posts: 3092
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4993 on: July 09, 2018, 03:18:08 pm »
I eagerly await the N64 texture replacement vs the world conversations to happen for the SNES.

This sounds hilarious. I don't really even like racing games outside of kart-racers and I would play this.
Wave race plays much like a cart game.

NES Boy

  • Full Member
  • ***
  • Posts: 172
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4994 on: July 12, 2018, 05:30:00 am »
Donkey Kong 94 - Emulation Friendly Edition!

Here's a hack idea I've wanted for a while.  You know how Pauline screams "HELP!" when played on Super Gameboy?  Well, it doesn't work when you play the game in SGB mode on the Retron5.  So my proposal is to restore the proper Gameboy sound effects to the game when played in Super Gameboy mode.

The end credits are also produced by the SNES sound chip and are absent when played in emulation.  Restoration  of the 8-bit Gameboy music would remedy this issue.


How about the spiritually opposite? At the beginning of Stage 9-9, in the one-time cutscene before the boss, Pauline always uses her GB "Help!" sound regardless if you're playing the game on Super Game Boy. Can that be fixed?

tc

  • Hero Member
  • *****
  • Posts: 1198
  • Lum Fan
    • View Profile
    • Eon Blog
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4995 on: July 12, 2018, 10:41:54 am »
Donkey Kong 94 - Emulation Friendly Edition!

Here's a hack idea I've wanted for a while.  You know how Pauline screams "HELP!" when played on Super Gameboy?  Well, it doesn't work when you play the game in SGB mode on the Retron5.  So my proposal is to restore the proper Gameboy sound effects to the game when played in Super Gameboy mode.

The end credits are also produced by the SNES sound chip and are absent when played in emulation.  Restoration  of the 8-bit Gameboy music would remedy this issue.




I didn't know RetroN5 had an SGB mode.

Anyhow it seems odd the 8-bit music isn't playing. Unless you're actually emulating a SNES, the game shouldn't be looking for the SNES sound chip.

Some Gameboy emulators have a "fake SGB mode". Where colors and borders are loaded without SNES emulation.
But looking at it that way, most likely the problem. If the emulator identifies itself to the game as an SGB, when no SNES is present, the game would try to play music on a nonexistent chip.
« Last Edit: July 12, 2018, 10:49:27 am by tc »

Animation Guru

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4996 on: July 12, 2018, 11:54:48 am »
If the emulator identifies itself to the game as an SGB, when no SNES is present, the game would try to play music on a nonexistent chip.
That's exactly what it's doing.  The end credits on Donkey Kong uses the SNES sound chip on a Super Gameboy.  But since there isn't one available, you don't hear anything.  Same as the Pauline screams.

You'll have to pardon me, as I'm not a romhacker, so I may mince terms from time to time.  That's unintentional.  I'm just trying to describe what I'm experiencing.

The emulator apparently flags the games for SGB support, because it makes all of the palette and border choices as it would in real hardware.  For example, in Game & Watch Gallery (the first one), each of the four mini games has its own border and palette, and the emulator switches them accordingly, just like a real SGB.  (Side note: Any Gameboy Color games with SGB content will behave differently with the "fake" SGB display, but that's not really at issue here.)

Emulators seem as though they're attempting to access SNES hardware when prompted. For example, there's an interesting side effect when playing Space Invaders in emulation.  The cartridge had a separate SNES game built in, which you could select upon boot-up.  This select screen shows up in emulation, but obviously nothing happens when you pick the SNES game.  (Actually one of my other hack ideas was to bypass this screen in emulation.)

And lastly, the Retron5 may not have a Super Gameboy mode per se, but the emulator it uses sure does.  I'm about 90% sure it's VBA.  VBA does read for Super Gameboy content, and every Retron5 I've seen can display the games accordingly.  And it's the same thing as on the PC.  Donkey Kong plays normally, but Pauline and the end credits are silent.

My suggestion was to simply hack the game so that it always plays the DMG sounds, no matter what.

pianohombre

  • Sr. Member
  • ****
  • Posts: 322
    • View Profile
    • My personal website of short stories and comics
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4997 on: July 13, 2018, 12:04:10 pm »
Release demo version of Bob Ross hack for SMBW to public. Looks like beta version is being tested a bit.
"Programming in itself is beauty,
whether or not the operating system actually functions." - Linus Torvalds

PresidentLeever

  • Hero Member
  • *****
  • Posts: 834
    • View Profile
    • Mini-Revver
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4998 on: July 14, 2018, 11:33:19 am »
Shiren the Wanderer (SNES) - Easy Mode Hack
-You can backtrack as far as the previous town using a scroll (access puzzle dungeon from any town)
-Resting at an inn makes that town your new respawn point
-Your current items when you died are dropped randomly on the floor you died on, similar to Diablo
-Herb of sight, warehouse pot, messenger NPC, purify scroll and arrows are more common
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

Tsukiyomaru0

  • Sr. Member
  • ****
  • Posts: 394
  • I have no regrets!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4999 on: July 15, 2018, 02:49:49 pm »
A couple ideas for Kingdom Hearts 358/2 Days:
  • Casual Clothes - A model & texture modification to give the members of the organization (and the King) their non-organization clothes. Xion could be either Kairi's or Aqua's clothes.
  • X2 Magazine - A buff for Xigbar's arrowguns so he needs to reload less.