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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 847900 times)

werewolfslayr925

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5000 on: July 09, 2018, 02:48:50 pm »
Replace the cheesy announcer voice from Wave Race 64 with angry clips of Samuel L. Jackson.

This sounds hilarious. I don't really even like racing games outside of kart-racers and I would play this.
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FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5001 on: July 09, 2018, 03:18:08 pm »
I eagerly await the N64 texture replacement vs the world conversations to happen for the SNES.

This sounds hilarious. I don't really even like racing games outside of kart-racers and I would play this.
Wave race plays much like a cart game.

NES Boy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5002 on: July 12, 2018, 05:30:00 am »
Donkey Kong 94 - Emulation Friendly Edition!

Here's a hack idea I've wanted for a while.  You know how Pauline screams "HELP!" when played on Super Gameboy?  Well, it doesn't work when you play the game in SGB mode on the Retron5.  So my proposal is to restore the proper Gameboy sound effects to the game when played in Super Gameboy mode.

The end credits are also produced by the SNES sound chip and are absent when played in emulation.  Restoration  of the 8-bit Gameboy music would remedy this issue.


How about the spiritually opposite? At the beginning of Stage 9-9, in the one-time cutscene before the boss, Pauline always uses her GB "Help!" sound regardless if you're playing the game on Super Game Boy. Can that be fixed?

tc

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5003 on: July 12, 2018, 10:41:54 am »
Donkey Kong 94 - Emulation Friendly Edition!

Here's a hack idea I've wanted for a while.  You know how Pauline screams "HELP!" when played on Super Gameboy?  Well, it doesn't work when you play the game in SGB mode on the Retron5.  So my proposal is to restore the proper Gameboy sound effects to the game when played in Super Gameboy mode.

The end credits are also produced by the SNES sound chip and are absent when played in emulation.  Restoration  of the 8-bit Gameboy music would remedy this issue.




I didn't know RetroN5 had an SGB mode.

Anyhow it seems odd the 8-bit music isn't playing. Unless you're actually emulating a SNES, the game shouldn't be looking for the SNES sound chip.

Some Gameboy emulators have a "fake SGB mode". Where colors and borders are loaded without SNES emulation.
But looking at it that way, most likely the problem. If the emulator identifies itself to the game as an SGB, when no SNES is present, the game would try to play music on a nonexistent chip.
« Last Edit: July 12, 2018, 10:49:27 am by tc »

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5004 on: July 12, 2018, 11:54:48 am »
If the emulator identifies itself to the game as an SGB, when no SNES is present, the game would try to play music on a nonexistent chip.
That's exactly what it's doing.  The end credits on Donkey Kong uses the SNES sound chip on a Super Gameboy.  But since there isn't one available, you don't hear anything.  Same as the Pauline screams.

You'll have to pardon me, as I'm not a romhacker, so I may mince terms from time to time.  That's unintentional.  I'm just trying to describe what I'm experiencing.

The emulator apparently flags the games for SGB support, because it makes all of the palette and border choices as it would in real hardware.  For example, in Game & Watch Gallery (the first one), each of the four mini games has its own border and palette, and the emulator switches them accordingly, just like a real SGB.  (Side note: Any Gameboy Color games with SGB content will behave differently with the "fake" SGB display, but that's not really at issue here.)

Emulators seem as though they're attempting to access SNES hardware when prompted. For example, there's an interesting side effect when playing Space Invaders in emulation.  The cartridge had a separate SNES game built in, which you could select upon boot-up.  This select screen shows up in emulation, but obviously nothing happens when you pick the SNES game.  (Actually one of my other hack ideas was to bypass this screen in emulation.)

And lastly, the Retron5 may not have a Super Gameboy mode per se, but the emulator it uses sure does.  I'm about 90% sure it's VBA.  VBA does read for Super Gameboy content, and every Retron5 I've seen can display the games accordingly.  And it's the same thing as on the PC.  Donkey Kong plays normally, but Pauline and the end credits are silent.

My suggestion was to simply hack the game so that it always plays the DMG sounds, no matter what.

pianohombre

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5005 on: July 13, 2018, 12:04:10 pm »
Release demo version of Bob Ross hack for SMBW to public. Looks like beta version is being tested a bit.
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PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5006 on: July 14, 2018, 11:33:19 am »
Shiren the Wanderer (SNES) - Easy Mode Hack
-You can backtrack as far as the previous town using a scroll (access puzzle dungeon from any town)
-Resting at an inn makes that town your new respawn point
-Your current items when you died are dropped randomly on the floor you died on, similar to Diablo
-Herb of sight, warehouse pot, messenger NPC, purify scroll and arrows are more common
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5007 on: July 15, 2018, 02:49:49 pm »
A couple ideas for Kingdom Hearts 358/2 Days:
  • Casual Clothes - A model & texture modification to give the members of the organization (and the King) their non-organization clothes. Xion could be either Kairi's or Aqua's clothes.
  • X2 Magazine - A buff for Xigbar's arrowguns so he needs to reload less.

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5008 on: July 15, 2018, 10:17:16 pm »
For both ports of Metal Slug 1, add the ability to have infinite continues.

Huh. Never thought of that. Yeah, infinite continues.

The other one is one for the PSP port of Metal Slug XX where it will restore the original screams & death screams of the soldier enemies, I'm not a fan of the new ones.

This could bring new optional patches.

Metal Slug 6(not the MSA one): Translation of Combat School and restore sounds like the Atomiswave port. The console Slug vulcan sounds like you're shooting birds instead of bullets.

Metal Slug 7/XX: Use the "Classic Hero Death Sounds" who got unused in MS7. MS6 onwards are too low...
(Optional) MS6 Announcer+MS6 POW "Thank you." clips. (for the "Mission 6" voice clip, extract it from Metal Slug 3D)
(Optional) MS6 Announcer+Classic Death Screams. (Although the "Thundershock" doesn't exist in MS6 voice. But neither the "Mobile Satellite" one.)
(Optional) MSXX Announcer+Classic Death Screams. To match its XBLA/PS4 release.

Metal Slug 3D(PS2): Complete menu and subtitles translation. Although the voices were in english, the Slug customization is hard when you donĀ“t know what parts you need.

treos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5009 on: Today at 12:28:43 am »
just wondering but would it be possible to change the movement controls in the game Landstalker from 4-way isometric to 8-direction movement? i can't but think that would make the game a lot easier to play.

or if not, simply turn the controls to normal up/down/left/right instead of the weird diagonal movement.