Castlevania - Dracula X
Yes, it's a sloppy remake of Castlevania - Rondo Of Blood. But here's a few simple things that if fixed, could make it seem a lot more polished.
Richter's walk animation: So they took his walk and stair climbing animation from Rondo, then cut out half the frames. The side effect is, he animates twice as fast. There's probably no way to add the missing frames, but would it be simple to just slow the animation down?
First stage boss: Why does a three headed dog sound like a mountain lion?
Sixth stage boss: This is the Death fight. In Rondo Of Blood, it takes place on top of a ship with a wide open background. Death descends in the background with a smaller sprite, rises past the top of the screen, then swoops back down with his larger sprite - right over Richter.
But for some reason, they tried to do the same in this game, despite the background being only 2 feet behind Richter. So it looks like a mini death turns into a big death. It looks dumb.
Final stage background: Before entering the stage, we see a map screen indicating where Richter is on the castle. Then the stage begins, and we see the exact same castle in the distant background. No. Just no.
Third stage boss: Dullahan's death animation shows background tiles from Rondo that don't exist in this game. On second thought, maybe it's best to leave that in. It's funny, and who would notice anyway?
So it's been 13 years since anyone's done a hack for this game. Anyone more skilled than me up for it?