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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2595623 times)

CM30

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4860 on: May 13, 2018, 06:21:42 am »
I'd love to see a mod of one of the Oracle games that turns it into a 2D Breath of the Wild, like in this fan made trailer:

https://www.youtube.com/watch?v=exwdh57hGCI

That'd be awesome.
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Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4861 on: May 13, 2018, 12:21:03 pm »
I'd love to see a mod of one of the Oracle games that turns it into a 2D Breath of the Wild, like in this fan made trailer:

https://www.youtube.com/watch?v=exwdh57hGCI

That'd be awesome.
That would be better done in Armageddon Games' Zelda Classic. Give a check at PureZC to see if someone started it or is interested, hopefully someone will...

mamertos

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4862 on: May 14, 2018, 10:22:35 am »
How I said in the text above, would be nice to change the title screen of Firepower 2000 (SNES) since the original one is so cryptic (if you have played the game you’ll know what I’m talking about). The solution would be to show a short text when the game title displays. The result could be like this image made with Paint by me.


By the way, nobody has problems using the manual shield in The King of Dragons (SNES)? I’m the only one? How i said in the text above too, it's difficult to use because you need to stay totally still. Well, a possible improve for TKOD would be to be able to use the shield just like in “its brother” Knights of the Round (SNES), since in this game you can use the shield while you are walking.

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4863 on: May 14, 2018, 07:07:03 pm »
Kid Kool with quicker momentum buildup.

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4864 on: May 15, 2018, 12:05:35 pm »
Can't believe I'm actually coming to this thread with a legit idea... :D

This is less of a hack idea than a game project idea, but I just remembered the classic DOS game Sopwith, which I used to love back in my younger days. I've been hacking NES games for a little bit, and the idea of making a game myself from scratch seems interesting to me.

Here's the game for those whose are unfamiliar:
https://youtu.be/hBmRUg74EBw

It's a relatively simple game, and what's more, the source code has apparently been released by the original author. The game has already had source ports for modern systems, but I can't help getting interested in the idea of making a NES port which is as accurate as possible to the DOS original, while still adding some graphical and audio enhancements.

Now I just need to figure out how to start. Is it just nesdev and a 6502 compiler? :)

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4865 on: May 15, 2018, 01:15:06 pm »
Castlevania 3: Dracula's Curse. Every character is playable at the same time like in Bloodstained: Curse of the Moon.
I tried this by following my notes but it wasn't super easy to do. I mean, it was, I can cycle through the characters by pressing select, but the sub weapons are messed up. Turns out there's only two slots to store which subweapon each of the characters is carrying, and you'd obviously need 4. So you'd need to map the rom and ram for unused space for new code to manage this, and 2 extra free ram bytes to store the 2 extra sub weapons.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4866 on: May 15, 2018, 01:45:25 pm »
Can't believe I'm actually coming to this thread with a legit idea... :D

This is less of a hack idea than a game project idea, but I just remembered the classic DOS game Sopwith, which I used to love back in my younger days. I've been hacking NES games for a little bit, and the idea of making a game myself from scratch seems interesting to me.

Here's the game for those whose are unfamiliar:
https://youtu.be/hBmRUg74EBw

It's a relatively simple game, and what's more, the source code has apparently been released by the original author. The game has already had source ports for modern systems, but I can't help getting interested in the idea of making a NES port which is as accurate as possible to the DOS original, while still adding some graphical and audio enhancements.

Now I just need to figure out how to start. Is it just nesdev and a 6502 compiler? :)

If there is a means to compile any high level language to something that runs on a 6502 then it is likely to be a proof of concept tool rather than something for actual use, much less for a real time graphical game. A 6502 assembler on the other hand.

But yes have some fun with the NES hardware listings and a means to generate code for it. Unlike most such endeavours you don't first have to spend to much time pulling the existing thing apart, though depending upon the age of the original project it too might have used X86 assembly or something extensively (such that I might consider looking at one of those ports you mention as they tend to clean it up as part of the porting process).

PhantomQuest

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4867 on: May 17, 2018, 01:23:40 pm »
I tried this by following my notes but it wasn't super easy to do. I mean, it was, I can cycle through the characters by pressing select, but the sub weapons are messed up. Turns out there's only two slots to store which subweapon each of the characters is carrying, and you'd obviously need 4. So you'd need to map the rom and ram for unused space for new code to manage this, and 2 extra free ram bytes to store the 2 extra sub weapons.

That's actually a pretty fair trade-off to be honest.

cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4868 on: May 18, 2018, 10:22:21 am »
finish this hack improves Nes project demo to the complete game hack
It's Super Mario bros. 4 / World for 8_bits Famicom / Nes, great

https://www.youtube.com/watch?v=gkxwKOVtIqc

https://www.youtube.com/watch?v=i7EH1MmZWDM

« Last Edit: May 19, 2018, 07:04:38 am by cartridge_rom »

RetroGameFan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4869 on: May 18, 2018, 04:39:20 pm »
It's Super Mario bros. 4 / World for 8_bits Famicom / Nes, great
In my opinion, Super Mario World isn't really Super Mario Bros. 4. Sure, it may say so on the original Japanese box art, cartridge, etc., but the subtitle was dropped sometime later on. I guess Nintendo forgot to drop the SMB4 title before actually printing the art. I believe the SMB4 title is still very much open, especially here in the West. Indeed, the West has a different SMB2 than Japan. We know their SMB2 as Super Mario Bros.: The Lost Levels.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4870 on: May 18, 2018, 10:17:38 pm »
I think the US cartoon may have used Super Mario Bros. 4 in its marketing at some point. I do have a commercial bumper calling itself "Captain N and Super Mario Bros. World".
I didn't watch Captain N originally but I read it was once an hour-long show later split into half-hour segments? Or was it more like two half hour episodes bridged together in original broadcast? (I think CBS had once ran Garfield and TMNT each in an hour format similarly.)
Well, regardless for its last season (and the last season NBC ran cartoons at all), "The New Adventures of Captain N" and Super Mario World was a shared half-hour timeslot.
"My watch says 30 chickens" Google, 2018

Orochi Kusanagi

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4871 on: May 18, 2018, 11:03:11 pm »
I've had two ideas in particular that I've always thought about, but sadly romhacking is way above my head. The work that everyone here does is just incredible to me.

1)A Dragon Warrior hack featuring El Santo (a luchador) with a story similar to those of the movies from the 60s and 70s that he starred in.

2)A pokemon hack that has luchadors instead of the pokemon, with evolution lines being their successors (like Blue Demon and Blue Demon Jr., El Santo/El hijo del Santo/Santo Jr. etc).

Thanatos-Zero

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4872 on: May 19, 2018, 05:50:54 am »
As I am currently in a Final Fantasy 2 fever, I would love a hack which does 4 things.

- Making leveling up stats faster, by increasing the chances, as well lowering the amount of casts to level up spells (the animations are very time consuming)
- Make spells and weapons level up within the battle
- Stats increases should not only be by 1 point, but get greater (up to +5) the more effort you put in.
- Give Firion, Maria, Guy, Leon and the guest members more interactions with themselves and all the NPCs they encounter.

cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4873 on: May 19, 2018, 07:13:13 am »
it's not programmed, but it's really hard,

I hope many hack graphic projects with the sprites of Sonic Mania in Sonic original and Sonic 2 of Genesis / Megadrive at the moment there is none, only this great demo that is not finished


 
there are only many hack for the pc version of Sonic Mania, but not for Sega Genesis / MegaDrive :(

Midna

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4874 on: May 19, 2018, 05:15:56 pm »
Can't be done without some serious reworking, possibly reprogramming the game from the ground up. Sonic Mania has so much fluidity in its animations that chances are very good you wouldn't be able to fit all of the sprites in a Genesis ROM. What's left would look very choppy.

zstandig

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4875 on: May 22, 2018, 02:06:05 pm »
Castlevania - Dracula X

Yes, it's a sloppy remake of Castlevania - Rondo Of Blood.  But here's a few simple things that if fixed, could make it seem a lot more polished.

Richter's walk animation:  So they took his walk and stair climbing animation from Rondo, then cut out half the frames.  The side effect is, he animates twice as fast.  There's probably no way to add the missing frames, but would it be simple to just slow the animation down?

First stage boss:  Why does a three headed dog sound like a mountain lion?

Sixth stage boss:  This is the Death fight.  In Rondo Of Blood, it takes place on top of a ship with a wide open background.  Death descends in the background with a smaller sprite, rises past the top of the screen, then swoops back down with his larger sprite - right over Richter.
But for some reason, they tried to do the same in this game, despite the background being only 2 feet behind Richter.  So it looks like a mini death turns into a big death.  It looks dumb.

Final stage background:  Before entering the stage, we see a map screen indicating where Richter is on the castle.  Then the stage begins, and we see the exact same castle in the distant background.  No.  Just no.

Third stage boss:  Dullahan's death animation shows background tiles from Rondo that don't exist in this game.  On second thought, maybe it's best to leave that in.  It's funny, and who would notice anyway?

So it's been 13 years since anyone's done a hack for this game.  Anyone more skilled than me up for it?

I second this, the game needs some love.  I always thought a title screen hack to "Vampire's Kiss" (to differentiate it from Dracula X) or a save function would spruce it up

Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4876 on: May 22, 2018, 04:22:16 pm »
Many loved the SNES Street Fighter games, but they were missing sound effects (Round 1 Fight!)

-Street Fighter II SNES - Add in the sound effects missing from the arcade that are present in Turbo.
-Super Street Fighter II SNES - Port in the missing sound effects from the arcade.

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4877 on: May 22, 2018, 05:17:04 pm »
Many loved the SNES Street Fighter games, but they were missing sound effects (Round 1 Fight!)

-Street Fighter II SNES - Add in the sound effects missing from the arcade that are present in Turbo.
-Super Street Fighter II SNES - Port in the missing sound effects from the arcade.

Uh...
https://youtu.be/cbUn5ceJqM0?t=1m40s

So which sound effects are missing? I'm pretty familiar with SF2 on both SNES and arcade, and I don't recall any missing sound effects at all.

Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4878 on: May 23, 2018, 12:07:30 am »
Uh...
https://youtu.be/cbUn5ceJqM0?t=1m40s

So which sound effects are missing? I'm pretty familiar with SF2 on both SNES and arcade, and I don't recall any missing sound effects at all.

The countries names being called out when a plane goes there. The extra stage sound effects in the stages (I know Turbo added some of them to the end of the stage, like Dhalsim's elephants). "You WIN!" "Perfect!" Then of course, uncensoring the blood on the VS signs.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4879 on: May 23, 2018, 08:36:31 am »
I would like to see a color hack for Metal Slug X that would give the background stages their Metal Slug 2 colors and the Metal Slug 1 bosses their Metal Slug 1 colors.