11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: SCD on January 15, 2018, 06:40:33 AMI would like to see a hack for both the regular & the All-Stars versions of Super Mario World that will make the game look more like Yoshi's Island.I got the idea from these edited screenshots that a game artist named Eto made on his Twitter account:
Quote from: Zero Dozer on January 18, 2018, 04:18:38 PMWell, now this is Super Mario World with 50% more vibrancy! I'd even play the game one more time if someone had the nuts to put this off.
Quote from: tc on January 19, 2018, 12:29:18 AMImpressive. Lately I've been starting to think, aesthetically, Super Mario World is missing something.Earth-like.
Quote from: Midna on January 15, 2018, 01:49:05 PMThe Bowser fight is definitely not feasible on the SNES. Bowser and the Clown Car are actually background objects that are scaled and rotated around using Mode 7. With the way Mode 7 works, if the cloudy sky background were added, it would have to scroll, rotate, and scale with Bowser, which would look extremely weird. If we somehow hacked Super Mario World to have Super FX2 support, it would be a different story, though.
Quote from: goxor on January 20, 2018, 01:11:33 AMIndeed it is. But the point isn't to put "Nocturne" into the game. It's to replace "I Am The Wind" - a breezy easy listening track with Kenny G style saxophone that clashes with the rest of the OST. A hack that replaces it with anything else would be amazing. Nocturne just seems like a good candidate since it's sitting on the disc - not being used.
Quote from: PresidentLeever on January 20, 2018, 03:51:15 AMhttp://hg101.proboards.com/thread/14093/windDon't say that around this guy. But I do agree.
Quote from: PresidentLeever on January 19, 2018, 08:36:44 PMEdit:I'd like to request hacks that make the scrolling tighter for these games:Popful Mail (Sega CD)Exile II US ver. (PCE CD)Wonder Boy III (GG version)Aladdin (MD) - Here the loose scrolling happens only if you're jumpingFantasy Zone II (SMS)Contra 3 (SNES) - Top down levels and vertical sectionsSonic 1 (SMS)DKC series (SNES)Salamander 2 (ARC) - Sideways scrolling in top down levelsValis III (MD) - Upwards and to the leftEarthworm Jim SE (Sega CD)X-Men 2: Clone Wars (MD) - Mainly vertical. The game also has some serious camera problems at times in 2-playerPitfall: The Mayan Adventure (MD) - Slow to adjust when turningPhantasy Star II (MD) - Here it leads to more encounters since it's harder to navigateJackal (NES) Toki (ARC) - Moving left/backwardsPhantom 2040 (SNES only) - When swinging from ceilings covered by conveyor beltsAs it is, it's pretty hard to react to danger while moving forward in them, which kinda ruins the flow of otherwise cool games.
Quote from: FAST6191 on January 20, 2018, 05:38:04 PMNot necessarily for the hacking but a choice link if this is going to something you are looking athttps://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=trueSuch hacks are then likely to be fairly involved if you want a real change. Might be less for a simpler offset tweak but it is still something you are going to want to have a fair command of assembly to attempt.
Quote from: nesrocks on January 20, 2018, 02:59:59 PMThat is not the case with the song in question, it was a joke the moment I heard it. It's like celine dion+titanic meets a game that should have nothing to do with that.
Quote from: goxor on January 21, 2018, 06:57:25 AMYou know... That makes me think of the perfect hack for people arguing how "I Am The Wind" thematically fits in Symphony Of The Night. With the SNES MSU1 chip allowing CD quality audio in SNES ROMs, someone could replace Super Castlevania IV's soundtrack with Konami's Castlevania Hip Hop album from the early 90s. (https://www.youtube.com/watch?v=ZPfsbGR1Foo)Like "I Am The Wind", the music is terrible, but would thematically fit with the game.
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