[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

Previous topic - Next topic

Mysterii

Well I do have one in mind so to speak: an overhaul of Sonic Shuffle due to several factors:


  • Confusing/Frustrating minigames
  • Unhelpful minigame instructions
  • Cheap AI
  • LONG Loading screens
  • Bad Character models and animations

As well as a sort of balancing to make it a bit more like Mario Party:


  • Set Paths
  • General Minigame balancing
  • Must need 20 rings to get the Preciousstone, akin to getting a Power Star with 20 Coins
  • Make the AI match the difficulty (Easy being practically dumb, Medium being normal, Hard being smart)
  • Prevent AI from stealing your cards, unless they have an item to do so

Kallisto

Quote from: Chronosplit on November 10, 2017, 10:35:11 AM
Speaking of that thread, for Star Ocean 2 it would be neat to make voices occur less often in battle.  Everyone has something to say with everything every time and it all happens at once, from the very beginning of a skirmish on.  It can get grating at times, especially with the english VAs.


I like this idea better, if there was a way to make the game use battle shouts less often rather than removing them entirely would be ideal.

Several JRPG games like this require it.

phantomhackers


Tsukiyomaru0

So, there's this PS1 gem called Zanac X Zanac that has never been translated except for maybe the PSN release. but that ain't the only idea I had (More really because only the retro Zanac in Zanac X Zanac is what needs to be translated), because part of the idea I had is of making it so weapons in Zanac do not have an ammo restriction and some sort of difficulty selection for MSX and NES releases.

lionhats

How would one start going about hacking a game like Gauntlet/Gauntlet 2?

I'd like to replace them with Pokemon characters, im decent at pixel art but have no clue where to start romhacking! I've always wanted a Pokemon Gauntlet clone, and Rumble is okay but this would be BALLIN'

SCD

I would like to see a hack for Mario Kart: Double Dash!! that will replace Diddy Kong with Donkey Kong Jr., he was originally planned to be included in the game:

RhysOwens101

I would like a Werewolf: The Last Warrior for NES hack which adds many improvements to Gameplay and Level Design, making the game less unfair and broken.
You'll see what I mean when you play it.

bman83

Hi,

STREET FIGHTER ALPHA 3....

Has anyone seen a hack where the secret characters and modes are available instantly?

I know you are supposed to leave the game running... but honestly who has time for that?
There are also operator codes in the service menu.

BUT ... I was looking for a hack that has hard coded these options into the rom. Anyone seen one? Anyone think they could code this ?

cheers Bman





IAmCaptPlanet

we need a patch that sticks the GBC game Wendy Every Witch Way into "Forced GBA mode"

it was made by WayForward (the guys that did Shantae) and has a whole secret world available only when the cartridge was played in a GBA

you can change the settings in VBA to GBA mode, but that option isn't in VBAGX on the Wii, and anyways it would be simpler to have it where you didnt have to change settings to get it to play

it plays a lot like VVVVV that indie gravity reversal game. anything WayForward touches is golden!

ShadowOne333

Man, I swear, the more I see and play the version of Wolfenstein 3D for the GBA, the worst my sadness gets when I realize this version had the potential to become the best port of the original Wolfy in a console if it weren't for the unfinished music code. xD

Damnit Stalker Entertainment, you had one job. xD

Krustentier7

As some of you may know, the Wii version of Okami was released in Japan a few months after it came out in the West, which gave the team some extra time to make a lot of improvements to it (specifically the controls and restoring the original credits sequence from the PS2 original). Now as far as I'm aware the Japanese version doesn't have English text - if it did though, it would probably be my preferred version of the game. Is anyone else interested in the idea of either a) adding English text to the Japanese Wii version of Okami or b) finding some way to fold all the improvements from the Japanese version back into the Western releases? I have next to no programming knowledge, but if anyone were interested in pursuing this idea, I'd be glad to help any way I can.

Kallisto

So...this one idea, how about making all of the sonic bosses from 1,2,3, and Knuckles much more harder? Changing the way each boss battles you, etc.

Also

Anyone noticed how unbalanced the bonus dungeons are in FF1 for PSP? I think the normal enemies need a re-balance because when you do the first bonus dungeon at a later date you'll end up being too powerful..but if you do it as soon as you see it..you'll get wiped to the floor by the bosses, but the enemies give you a false sense of security thinking this dungeon is easy.

The enemies and bosses are way too unbalanced as I believe the enemies should be just as much of a threat as the bonus bosses.

FF2 bonus dungeons have the same issue.


nesrocks

Quote from: RhysOwens101 on November 12, 2017, 11:24:31 AM
I would like a Werewolf: The Last Warrior for NES hack which adds many improvements to Gameplay and Level Design, making the game less unfair and broken.
You'll see what I mean when you play it.
I remember trying to tackle this in the past, but looking in my files there are no notes, so I didn't get far. The level design is ultimately bad, so that would have to be changed too if this was to be made into a good game. I guess that's when I realized it wasn't a simple task and lost interest. It's sad, the game has lots of good and bad stuff.

lexluthermiester

Quote from: ShadowOne333 on November 02, 2017, 11:28:48 AM
Edit:
Oh wait you mean the original maps from Zelda 1 in BS Zelda?
That would be hard to do, the map grid in BS Zeld is smaller than that of the original, so not all rooms/screens can fit.
]
Think that's what was meant. And love to see that too!

Tsukiyomaru0

More a question than an idea, but... Is it possible to add Black's Palace in Gunstar Heroes for Game Gear? At least a redux version, where you just play the board game part.

RealGaea

A minor color fix for all console versions of Marvel Super Heroes vs. Street Fighter.

Swap the colors 2 and 4 of Akuma to match his arcade Kick color. I pick Akuma and Dark Sakura to make this example understandable using the japanese versions.

Akuma's color 2 in Arcade port:


Akuma's color 2 in console ports (the 2nd color was moved to the 4th):


Another idea: enable the conditions for the hidden battles in overseas versions.

Vanya

Remove a bunch of stuff from Millipede for NES to create Centipede for NES because why not?

SinWorld

US version of Castlevania Dawn of Sorrow (for Nintendo DS) with ALL the Japanese voices intact. :woot!:

FAST6191

If the button combo (L and A on the title screen) is not enough I made a cheat for it a few years back
http://gbatemp.net/threads/castlevania-portrait-of-ruin-us-undub-cheat.367014/

In action replay format
220e0200 00000000

If you want to disassemble the game and find the location (as mentioned in the thread linked I just found the flag the button combo sets and made a cheat for that) and do whatever as ASM then that is all you.

If you just want a basic hardpatch of it then grab a copy of DSATM.

Depending upon your flash cart you may also want to fix the crashing issues.
https://gbatemp.net/threads/which-flashcart-for-castlevania-por.343239/page-2#post-4559271

IAmCaptPlanet

#4399
i would like to have a hack for Legend of Zelda vanilla that added 4 things from Zelda - The Legend of Link http://www.romhacking.net/hacks/2136/

1. sword swiping and spin charge attack
2. saving in the inventory menu
3. the select 3 items with the "select" button
4. having a map for sale with Dungeon locations on it

also the automap hack would be amazing to add as well. http://www.romhacking.net/hacks/796/

and also (not sure if these have even ever been done, but) Pegasus Boots, Roc's Feather, and Zora Flippers in a shop somewhere, they wouldnt have to have functionality (be needed for progress) but they could still work.


---edit---
actually the old man at the beginning could say "It's dangerous to go alone, take this sword and seek out these dungeons" and give you a sword and the dungeon locations map.

maybe the Roc's Feather could replace the stepladder and have the same use, but give an added component in battle

likewise the Flippers could replace the raft, and would allow you to access those areas that way.

but mainly i would like sword swipe/spin charge, select to select between the 3 items, and automap. those alone would make the perfect Zelda 1 re-play