Hmm... 180 pages long, so not sure if some of these ideas/requests were already made, but I will do so anyways because, well, why not...shot in the dark they will happen anytime soon, but ya never know till ya ask, right? Right.
1--Master of Monsters (Sega Genesis / Mega Drive).
A damned fun strategy type game that had LOTS of issues with computer AI, monster strengths and weaknesses, and terrain balance.
That all said, it was still addictive as hell.
Wish someone could go in create a few new maps, modify computer AI so that it does more than just 'try to tie', and tweak game parameters so monsters/terrain/strengths n weaknesses made a bit more sense...(Example: Mind spells causing golems to lose HP....duh, Golems are MINDLESS...big, slow, strong, plodding mindless creatures...mental spells should have little to no effect!)
Either a complete hack of this game or a simple adding of new levels would be fine for now.
2--Sonic Spinball (Sega Genesis / Mega Drive).
Fantastic, and IMO, underrated pinball game, that could perhaps use a nice change of scenery in the form of a couple new tables.
Either tables added on to the existing ones, tables REPLACING the existing ones, or at least, tables that use the same graphics/size as the originals, but arranged differently.
Not many people paid attention to this game when it was released (maybe expecting it to be like the platformers), but played for what it is (a sonic themed pinball machine), it plays great! But I tire of the same tables after all these years.
3-- Super Double Dragon / Return of Double Dragon (SNES / Super Famicom).
Maybe someone can go in there and add some variety to the enemy characters? Maybe for every palette swapped bad guy, he/she gains new fighting moves or AI routines.
And while they are at it, is there NO WAY to maybe fix that "bounciness" when bodies hit the ground and the accompanying slowdown? Modded for real hardware, maybe this is impossible, but how about for emulator use?
Also, how about some added moves for our hero double dragons? This might require expanding the ROM since it means adding things that weren't already on the ROM, but I've seen this sort of thing done with other ROMS, why not this one?
4-- Super Punch Out (SNES / Super Famicom)
Rework the enemy boxer AI so those of us who have beaten this thing to death (because we know all the patterns) can find something new and fresh to play once again.
Maybe add in some boxers from past Punch Out games, but if this is too much to ask, at least the aforementioned AI reworking would make me and other Punch Out fanatics very happy!
5-- Sim Ant (Super NES / Super Famicom)
Yes, THOSE ants!
Great console conversion of the old DOS/Win 98 game.
How about some new scenarios, different hazards thrown in, and some more variety on ant AI as well?
6-- Solomon's Key (NES / Famicom / Sega Master System)
New boards with re-arranged puzzles to solve all the way through would make this game sweeter.
One of my favorites since I was a teen.
50 levels, but I would say maybe the first 30 have become way too easy for someone like me who has played it to death...the remaining levels aren't so much hard to 'figure out', but more like the enemy placement makes them difficult.
Some new levels that we need to solve (along with similar difficult enemies) would definitely breathe new life into this game.
And yea, I know most people are aware this game came out for the NES, there IS a version for the Master System that plays very similar (slightly stiffer controls, but otherwise about the same)...perhaps the SMS version would be easier to crack?
Thanks for hearing me out, guys n gals.
