Alright, so. I have an idea for a Mega Man/Rockman 7 hack that should be simple enough to implement. I call it "Rock Retrograde," though I might just call it "Retrograde," and I'd want it to do the following:
- Decrease the Charge Shot start-up time from 110 frames to 82 frames.
- Increase the post-damage invulnerability time from 60 frames to 87 frames.
- Increase the Charge Shot damage on (most) bosses from 2 to 3.
Simple, right? The idea here is to make 7 play a little more like 5 in terms of the damage and the Buster. Believe it or not, that teeny-tiny difference in invulnerability frames and that terrible Charge Shot start-up has always bothered the crap out of me. I can take or leave the 2 vs. 3 damage thing on bosses, but it would make that stupid thing a little more useful, like it was in older games.
Now, all that being said, I was wondering if anyone happens to know anyone that could help me with this. I have a basic idea of how to find and "convert" RAM values into ROM values... sort of (useful for the first two problems), but I'm not entirely sure where the damage charts are for bosses and enemies, since there doesn't seem to be any real documentation on the ROM and whatnot.
Any help would be greatly appreciated.
And in case anyone's wondering "why 5," it's because it has the shortest Charge Shot start-up time of the classic series.
Incidentally, & Forte had the longest Charge Shot start-up (120 frames!), which is why I didn't go that route.
Also 1/2 has the longest invulnerability frames (112 frames) of the series. Unless you count The Wily Wars, which is longer by 8 frames (120 frames!).