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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2340495 times)

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3500 on: December 13, 2016, 07:53:06 pm »
Oh..we allowed to post about English Translations here? I still want to see someone translate Magical School Lunar for Saturn.

>.>

Zeikar

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3501 on: December 14, 2016, 09:52:22 pm »
Proto Man Mega Man 1 thru Mega Man 6, still nope?
« Last Edit: December 15, 2016, 08:44:22 am by Zeikar »

DaSilentMac

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3502 on: December 15, 2016, 02:08:07 am »
I would like to see a true 2 player coop hack for Mighty Final Fight on the NES if anyone is interested. I know there is a 2 player hack on Romhacking, but player 2 can only hit player 1 and not the enemies, which is not quite the same.
« Last Edit: December 15, 2016, 02:18:20 am by DaSilentMac »

SpRoUt

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3503 on: December 17, 2016, 02:50:16 pm »
Civilization 2 player edition. Each player takes turn. World map shows all that's been explored by both players. Could team up or go against each other plus have fun with other countries. Same rules apply to both players emissary's come to each player as there own country.

Yalaa

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3504 on: December 17, 2016, 05:25:11 pm »
Is it possible to restore the v1.0 versions of Ocarina of Time and Majora''s Mask on GC versions?

Of course I am mostly referring to the

"red blood", "Gerudo moon and star symbols" and the infamous "Fire Temple chanting" these were censored in later versions. I tried looking for these hacks everywhere but to my surprise nobody has worked on this or is simply not interested in "uncensoring" these games and playing the most authentic version possible, probably because the games are already fantastic as they are but yeah.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3505 on: December 17, 2016, 11:12:15 pm »
So here is a idea..since most of the Robot Masters already have custom programming in most of the Mega Man Romhacks, why not replace the edited official Robot Masters with actual unique appearances/names & weapon power sprites? Some of the most popular ones could use a new coat of paint.

Rockman L comes to mind, and a few others.

Zeikar

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3506 on: December 17, 2016, 11:39:07 pm »
So here is a idea..since most of the Robot Masters already have custom programming in most of the Mega Man Romhacks, why not replace the edited official Robot Masters with actual unique appearances/names & weapon power sprites? Some of the most popular ones could use a new coat of paint.

Rockman L comes to mind, and a few others.
Interesting, I just want a series of Proto Man hacks like with the Roll Chan ones!

CyberFox

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3507 on: December 18, 2016, 01:08:50 am »
Why not make a new Mega Man by using either Mega Mans 3,4,5 and/or 6 as the basis and reconstruct it from there?

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3508 on: December 19, 2016, 01:48:37 am »
Would it be possible to create a Gameboy Music Program where you can replace the original tracks with high Quality or remixed tracks for both standard emulation & console emulation or is it impossible?

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3509 on: December 19, 2016, 04:34:03 am »
I assume http://www.littlesounddj.com/lsd/ does not cut it for you? It is a very well liked audio creation program for the GB/GBC.

Otherwise I suppose it is technically possible if you went and hacked every single game, figured out all their sound engines (they are fairly custom still on the GB/GBC) and wrote one for it. As this is not a MAME board and a console family with hundreds of entries the that is not likely to happen.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3510 on: December 19, 2016, 01:55:09 pm »
Here's an idea...Final Fight with Cartoon Network characters.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3511 on: December 19, 2016, 07:37:11 pm »
I meant non-gb music in the same vein how MSU-1 replaces the standard snes music format.

Sorry about that.

Gamerhenky

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3512 on: December 20, 2016, 08:29:49 am »
Bram Stoker's Dracula (NES)

A hack would restore unused music (such as title screen music) and the title screen should be faithful to the official one.


Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3513 on: December 20, 2016, 09:23:44 pm »
So here is a big idea for a series of MMX romhacks that should be doable for just anyone because this involves various mavericks from the past, and a few new mavericks that only appeared in Mega Mission Card Game.

Few years ago two teams had attempted to recreated Mega Mission into a actual game, but for unknown reasons they failed, but I'm wondering if it would be possible to create romhacks around Mega Mission? I think this should be doable just for the sole reason it is a lot of returning Mavericks with new attributes, and the only thing that would be different would be new armor & a few new mavericks, here is a example from a failed Project that featured IX or Return-X that was a doppelganger to X in Mega Mission -

https://www.youtube.com/watch?v=QYEMxDd89B0

Also here is the character for clarification -

http://megaman.wikia.com/wiki/Return_X

By the looks of things the official story revolves around the Doppler Arc.

Further reading -

The first Rockman X Mega Mission was released in 1995 and its history happens between Mega Man X2 and Mega Man X3. It has also a manga adaptation by Hitoshi Ariga.

Rockman X Mega Mission 2 was released in 1996. Its story happens two months after the fall of Dopple Town (This is set after the events of X3)

Rockman X Mega Mission 3: Versus Hyper Limited is the third and final part of the card series that makes up the Mega Mission trilogy, released some time into 1996. The war against Limited reaches its climax in this chapter with the appearance of Hyper Limited Mavericks along with Return X.
« Last Edit: December 20, 2016, 09:41:34 pm by Kallisto »

Aterbust

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3514 on: December 21, 2016, 05:59:30 am »
Hi everybody,
I need help for a file ".PMP" from Duke nukem 3D PSX
I'd like to extract textures and map of these files.
Can someone help me?

I looked in a little bit and I found this :

Quote
File .PMP with a hex editor

The file has a header of 160 byte:

0x00 (3 byte) = 504D50 (Displays the word "PMP") (Never changes)
0x03 (1 byte) = 02 (Never changes)
0x04 (4 byte) = 01000000 (Never changes)
0x08 (4 byte) = ???
0x0C (4 byte) = 00800000 (Never changes)

0x10 (4 byte) = A pointer to data of texture in the file .PMP (Little endian)
0x14 (4 byte) = Size of the data in hexa (Little endian)
0x18 (4 byte) = ???
0x1C (4 byte) = ???
0x20 (4 byte) = 00000000 (Never changes)

0x24 (4 byte) = A pointer to data of sound in the file .PMP (Little endian)
0x28 (4 byte) = Size of the data in hexa (Little endian)
0x2C (4 byte) = ???
0x30 (4 byte) = ???
0x34 (4 byte) = A0860100 (Never changes)

0x38 (4 byte) = A pointer to data of the map in the file .PMP (Little endian)
0x3C (4 byte) = Size of the data in hexa (Little endian)
0x40 (4 byte) = ???
0x44 (4 byte) = ???
0x48 (4 byte) = 00000000 (Never changes)

0x4C (4 byte) = Pointer of ??? (In the file E1L9.PMP, points to 4 byte of zero)
0x50 (4 byte) = Size of the data in hexa (Little endian)
0x54 (4 byte) = ???
0x58 (4 byte) = ???
0x5C (4 byte) = 00000000 (Never changes)

0x60 (4 byte) = Pointer of voices (In the file E1L9.PMP, points at the end of the file and has no size)
0x64 (4 byte) = Size of the data in hexa (Little endian)
0x68 (4 byte) = 00000000 (Never changes)

0x6C (16 byte) = ???

0x7C (2 byte) = 2000 (Never changes) (Except for E1L9.PMP = 0D00)

0x7E (24 byte) = ???

0x98 (4 byte) = 6D020000 (Never changes) (Except for E1L9.PMP = 6C02E204)

0x9C (4 byte) = ???


####################################################################################

0x10 : Data of texture :

The data of texture have a header of 16 byte.
It always starts with:       0000F200 40000D00 80060000 80060000
glancing down I found:    4000F200 40000D00 80060000 80060000
                            next:    8000F200 40000D00 80060000 80060000
                                        C000F200 40000D00 80060000 80060000
                            then:    0001F200 40000E00 00070000 00070000
                                        40010000 40000001 00800000 00800000
                                        80010000 40000001 00800000 00800000
                                        C0010000 40000001 00800000 00800000
                                        00020000 4000FD00 807E0000 807E0000

####################################################################################

0x38 : Data of map :

The data of map have a header of 16 byte.
« Last Edit: December 21, 2016, 07:10:24 am by Aterbust »

Subrosian

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3515 on: December 27, 2016, 04:02:11 am »
Would like to see a difficulty/gameplay balance hack for Kirby Super Star, where:
-Guarding is disabled
-When helpers are created, don't just give it full health for free; rather, make kirby give some of its health (say, 1/3 of Kirby's remaining health) to form the helper's starting health. (Helper can get the rest of its health from food and kissing kirby.)
-Kirby loses its ability after taking only one or a few hits and make Kirby unable to re-inhale the lost ability (to balance how strong abilities are by making it harder to hold on to them). Also if Kirby loses an ability in Milkyway Wishes, you cannot reselect the ability for the rest of the current level.
-Kirby's HP (and the helper's HP) are reduced to 60% of their original HP. Maybe HP of bosses and some enemies are increased too.

Basically, get rid of cheap stuff and increase difficulty through a couple of other basic ways. I feel like KSS would be a fantastic game, except that the low difficulty and cheap things break the gameplay for me. Or maybe it's so easy because of how much I played KSS when I was younger. Either way, just those changes would already make the game a lot more challenging and enjoyable to me.

Edit: Just a note - I've actually gotten started working on a difficulty and gameplay balance hack. As of this edit, I've implemented disabled guarding, and doubled damages of enemies and doubled HPs of bosses, as well as some balancing of abilities (where plasma, as well as other ranged attacks, are weaker than before relative to other abilities). I ran into some issues with debugging ASM (well, I'm new to ASM), but that's for another topic.
« Last Edit: December 30, 2016, 08:11:34 am by Subrosian »

Recca

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3516 on: December 27, 2016, 05:44:52 am »
Just a couple of really quick ideas:

1. Replace the shop keeper Dowson from The Twisted Tales of Spike Mcfang with the original one from the Japanese version. In other words, change the monster back to the blonde girl.

2. A way to remove useless monster skills from Lufia: The Ruins of Lore. It gets annoying when it keeps asking if you want to replace a skill after every battle when you have too many. And how about not having to lose a captured monster whenever you want to teach another its skill?

3. I've mentioned this before in the past, but how about adding a 2 player CPU option for more classic beat em up games? Such as the ones seen in Final Fight 3 and Saturday Night Slam Masters? It was already done for Streets of Rage 2: Syndicate Wars which added an interesting twist to the whole gaming experience. Maybe even a "demo" mode where you can watch either one or two CPU players play the game from start to finish to see if they can make it or not. Adding an option for credit use and item pick up would also be nice. Final Fight 3 needed one... Also, the option of being able to turn off the "hit config" like in Final Fight 3 so two players can't hit each other by accident. If the enemies can't hit each other, than neither should the players.

4. Not really much of an idea, but it's always interesting to try and romhack a game like Chrono Trigger to see if an original game or side story can be made out of it. Kind of like Chrono Trigger: Prophet's Guile or Fire Emblem: The Last Promise. Now those were amazingly made!

Edit: Never mind about number 2. I just realized that you can have a monster forget skills in Lufia: The Ruins of Lore. My mistake for not looking through all the menus in the game first.
« Last Edit: December 29, 2016, 03:53:18 pm by Recca »
"Truly, if there is evil in this world, it lies within the heart of mankind."
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Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3517 on: December 27, 2016, 08:17:35 am »
I think it could be possible to create more fan side-stories for Chrono Trigger.

1) You could try to restore Singing Mountain, and have Ayla be the main character with her own small story before the arrival of Chrono, and friends. Could have it where Ayla had to defeat some great Dinosaur Beast that once lived in Singing Mountain.

2) The Bad Future Era has a lot to be desired, and I think it would be nice if there was more story plot to explore that, and thankfully the DS version added a bit more to it that gave a better idea of that Era, but that would require a bit more work if we included those elements, I think it sucks the Bad Future was not explored enough considering what could have been, and I think there IS cut content too if I'm not mistaken.


« Last Edit: December 27, 2016, 08:22:50 am by Kallisto »

Gamerhenky

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3518 on: December 27, 2016, 10:20:09 am »
Wizardry â…¤: Heart of the Maelstrom (SNES)

A hack would restore some uncensored stuff from Japanese version in the US versions… Or just translate the option menu to english in Japanese version.

releasethedogs

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3519 on: December 27, 2016, 03:21:41 pm »
Make an uncensored patch for SNES/SFC version of Super Real Mahjong PIV using the graphics from the The Arcade and/or computer versions (FM Towns, NEC PC-9801, Sharp X68000 and Windows).

please. 8)