11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: aterraformer on September 08, 2015, 03:21:23 PMAs far as Ancient Stone Tablets goes, it would be really cool to have all 4 of the sections all in one so that speedrunners or casual players wouldn't have to switch roms and rename save files.
Quote from: FAST6191 on September 09, 2015, 05:16:30 AMI vaguely recall having a conversation about merging the satellaview zeldas not so long ago but a search came up short.Depending upon what you want to do it is not the easiest trick, certainly not if you want to go all software. If you wanted to make a hardware cart and use some kind of bankswitching and soft reset then that would be fine. Otherwise everything will all want to use the same memory addresses and not be aware of the other program... and that would truly be a nightmare hack.Back on the PC world then I would sooner code a custom emulator for it. You would not be coding any kind of emulator related code but pure file IO which is if not the first thing they teach you when learning to code then the second or third. You might even be able to get a bit creative with some of the arcade frontends that people like to use for cabinets and TV based emulation.If you are in contact with any of the tool assisted members of your number then one of those can probably knock this out if you do not get any joy here.On hardcoding the codes I think I would sooner figure out the trigger/check and break that. Pity the GG codes are RAM codes (slipped my mind when I was writing the earlier post) or they could have been in there already.
Quote from: CaseyCor on September 09, 2015, 02:46:16 AMHello again everyone,Quick update on the BS Zelda: Ancient Stone Tablets situation. So, the codes I posted earlier do in fact work! Using the codes on the Week 4 ROM to freeze the timer at 18:48 allows the player to play the entire ROM up to the end, and skip the long waiting period. At the end of the game, Zelda has to decipher a large Stone Tablet (this is the flag for the final boss), which is the game's explanation for the waiting period. With the codes, the final boss unlocks right after the dialog with Zelda about the tablet. Perfect! Now, all we need is a patch that hardcodes the memory changes into the ROM, and we're good to go! Note that the patch only needs to be applied to the Week 4 ROM, not all of them.The codes in question, just to reiterate, are7FFFFF00 - minutes = 00 7FFFF900 - hours = 00 I was just discussing this with my friend MHFSilver, the speedrunner who got me interested in this project. One compilation ROM that can be played without switching ROMS and renaming the SRAM file would be great. I assume it's not an easy task, otherwise it would have been done already. An alternate approach could be a simple application or plug-in/extension for SNES9x that automatically renames the SRAM file and loads the next ROM. This would be a godsend for the BS Zelda 3 community.
Quote from: Tsukiyomaru0 on September 09, 2015, 11:05:39 AMIdea for Mega Man Zero series: A hack that replaces Zero and other characters with their Mythos armor (including fan designs in the style of Mythos). Perhaps even have Mythos Zero have different animations for attack and standing still.
Quote from: Bahamut ZERO on September 11, 2015, 03:44:25 PMTry searching up the "BS Zelda Soul Caliber Link" patch, as I remember playing it all the way through with just one ROM without the annoyance of switching roms/renaming saves. I can't say for certain if it has the same waiting around for 18 hours (or is that minutes??) but I remember just going in and fighting Ganon without having to wait. Also, only noticable change I saw with the hack was that I could play as Link instead of a random guy or girl. If I remember correctly, I could play as "normal" Link, or classic Zelda 1 Link.Alternatively, if you know where the codes are changing the data to freeze the timer (based on the 7F I'd say... RAM?), and those codes work on all 4 roms, you could just change the values by hand and make an .IPS patch.That sounds like a cool idea! I also wish there was a hack that made Zero/X have their classic Megaman X 1-3 look. Zero Especially.
Quote from: maxi on September 12, 2015, 02:01:43 PMSMS Power managed to achieve some korean exclusives with unlicensed MSX games ported to the Master System. I wonder if it would be possible to change the sprites to something more advanced using the SMS colors? Would be really awesome to have new graphics for some of these games, especially some Konami releases like Maze of Galious and Gradius 2.
Quote from: tryphon on September 13, 2015, 05:48:00 AMYou could start by opening the ROMs in Tile Molester and trying to locate the gfx. They are likely uncompressed.
Quote from: CaseyCor on September 07, 2015, 09:48:42 AMHello RomHacking.net community, I am a long time lurker here, and a speedrunner and competitive gamer. I have found a lot of entertainment out of hacks and custom ROMS from this website, and now I come to you with a request. There is a small community of speedrunners who are taking interest in running BS Zelda: Ancient Stone Tablets. Several people are already running the game and logging times, including some friends of mine. The game is great, and makes for a great speed game, but there is one issue that keeps people from picking it up; the timer. A bit of background on BS Zelda 3, if you aren't familiar with the game. The game was originally a Japan only Satelliteview game which ran as a weekly episodic title, akin to a radio play of the time. The game was divided up into 4 hour long episodes, ran once per week. ROM hackers have put together a playable ROM of the game in a complete state, along with a translation patch to English. This ROM is very suitable for speedrunning and is the current standard, but the timer causes an issue at the end of the run. In the aforementioned ROM hack, the game is fully playable without restrictions, until the final boss fight with Ganon. At this point, the player is forced to wait around until the timer reaches 18:48 for the fight to unlock. This results in the player sitting and waiting, with nothing to do/accomplish, for almost a full half hour before the run can be completed. For this reason, the speedrunning community surrounding this title is very small, with no sign of growing unless this issue is addressed.The community would like to ask (through myself) if any of you fine people could take a look at the ROM, and possibly alleviate the issue. Outside of the end boss and cutscene, the timer is completely irrelevant to a speedrun. Simply freezing the timer altogether may solve the problem, but if not, the timer component may need to be taken out entirely. If anyone here is interested in working on this project for us, please contact me here on the site. With your help, a new Zelda speedrun community could flourish. More info about the game can be found here (http://zeldawiki.org/BS_The_Legend_of_Zelda:_Ancient_Stone_Tablets), and a speedrun of the game for your study/enjoyment done by my friend MHFsilver can be found here (http://www.twitch.tv/mhfsilver/v/14699182). Below is a TL;DR of the situation. Run down:So to be able to fight Ganon we need the time to be at 18:48 and a good run of the game would be ready to wait around 18:1x which means almost 30 minutes of pure waiting. And waiting in a speedrun is not fun.What we need:Either a patch that removes that wait by making it always possible to fight Ganon or a patch that locks the time at 18:48 so when we get to that part, we wouldn't have to wait.Thank you! -Casey
Quote from: KiddoCabbusses on September 13, 2015, 11:48:57 AMStrange, didn't I hear months ago that a way to clip to Ganon was found? It'd render this whole thing moot.That being said, I suppose I should let off a reminder that BS Zelda: Ancient Stone Tablets is a Satellaview game, and the timer is an inherent part of it's rules. Would a speedrunning community consider using a hack to modify a key gameplay component "valid"?
Quote from: KiddoCabbusses on September 13, 2015, 11:48:57 AMStrange, didn't I hear months ago that a way to clip to Ganon was found? It'd render this whole thing moot.That being said, I suppose I should let off a reminder that BS Zelda: Ancient Stone Tablets is a Satellaview game, and the timer is an inherent part of it's rules. Would a speedrunning community consider using a hack to modify a key gameplay component "valid"?But hey, I love Satellaview stuff, so if this makes a community, more power to ya.On the note of the "LinCalibur" patch, do note, that's a BS Zelda Map 1/Map 2 patch, NOT an Ancient Stone Tablets patch. Those are SEPARATE GAMES ENTIRELY, and their internal structuring is COMPLETELY different. In the context of discussion of combining the episodes: Ancient Stone Tablets hasn't been done this way because each episode has it's own separate indoor map data that is standalone (as opposed to BS Zelda Map 1/Map 2, where new data is built on top of the old.) and combining all of these would take both a lot of effort and a large filesize. That being said, I think it would probably be easier to reconstruct the map data in a modified Link to the Past ROM (there's already LttP patches for engine tweaks introduced in AST.)
Quote from: Bahamut ZERO on September 11, 2015, 03:44:25 PMTry searching up the "BS Zelda Soul Caliber Link" patch, as I remember playing it all the way through with just one ROM without the annoyance of switching roms/renaming saves. I can't say for certain if it has the same waiting around for 18 hours (or is that minutes??) but I remember just going in and fighting Ganon without having to wait. Also, only noticable change I saw with the hack was that I could play as Link instead of a random guy or girl. If I remember correctly, I could play as "normal" Link, or classic Zelda 1 Link.Alternatively, if you know where the codes are changing the data to freeze the timer (based on the 7F I'd say... RAM?), and those codes work on all 4 roms, you could just change the values by hand and make an .IPS patch.
Quote from: Vanya on September 14, 2015, 01:37:24 AMThat patch is for BS Zelda 1, not stone tablets. They are 2 different games.
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