11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: cartridge_rom on November 06, 2021, 05:24:34 PMideas for projects for the big fans of Zelda in 8-bits there are 2 games that are practically a new Zelda II and Zelda III with a graphic hack that changes the sprites to Zelda and the texts of the story.Zelda fans on NES will have a new and better Zelda II / Zelda III with these graphic patches for these 2 RPG games- Battle Of Olympus ( Zelda II graphic hack )- Zoda's Revenge: StarTropics II ( Zelda III graphic hack )
Quote from: Vanya on November 08, 2021, 11:14:44 PMI seem to recall that there was such a project for Zelda II, but it was based on the GB version of Battle of Olympus.I wouldn't mind seeing something done with the NES version and Zoda's Revenge.
Quote from: Blitzgreek on November 09, 2021, 09:08:53 AMHow about a N64- WWF No Mercy hack?I am talking about an Everdrive hack.There are so many hacks out there, that use HD graphics, so not a single one of them can be used on a N64 hardware.I would like to have one for the Everdrive.It hasn't to be a complicated one, it can be kept simple, like an update: The most important (2 things): -Whole roster available at start, Big Show (accessible only through action replay) included.-Able to change moves and abilities on ALL wrestlers.Not necessary, but it could be an improvement: -Update music and titantrons (mp3 quality), maybe add some additional songs.-Maybe take advantage of the additional 4MB Ram as well?Its almost a shame, that we have TONS of Super Mario Bros/World/Kart hacks, and not a single hack for the much beloved WWF No Mercy - for many the best wrestling game ever made.
Quote from: Xander max on November 09, 2021, 10:41:18 AMOne of the biggest drawbacks is that the NES game has graphics compression.
Quote from: KingMike on November 09, 2021, 01:12:42 PMI thought there was already something to deal with Zoda's Revenge compression.Either way the NES is a pretty well understood console these days, so compression should rarely be an issue anymore for it. I suppose the worst I've heard of is Kirby's Adventure which has built-in support for multiple formats.
Quote from: elranzer on November 08, 2021, 10:47:45 AMFinal Fantasy Adventure (GameBoy), aka Seiken Densetsu (JP) and Mystic Quest (EU)I'd like to see a colorization akin to Metroid II: The EJRTQ Colorization (https://www.romhacking.net/hacks/4388/)Sure, you can say that FFA has been remade to death (Sword of Mana, Adventures of Mana), but then, so has Metroid II. It's a top 5 game on the original GameBoy along with Metroid II, and like Metroid II, it's a shame it never got a DX official colorization.I'd do it myself if I knew how to program GameBoy colorizations.@Quantam
Quote from: Ligeia on November 10, 2021, 07:42:09 AMI second that and I think I already made that request here a few years ago. I hope someone will do that one day. FFA is one of the best GB titles and its remakes are inferior. I would also do that myself if I could but I never found a noob-friendly GB colorizer.
Quote from: FAST6191 on November 10, 2021, 09:41:19 AMThere are four approaches to GB colorisation.1) Emulator level.Here the emulator will substitute shades of grey for whatever your colour of choice is. This naturally becomes emulator limited and is less than ideal in current space year when everybody is not necessarily on Windows PC for such things any more. This will be the easiest of anything you and closest to any kind of "noob friendly" you will get for random games. That said I am not even sure what vaguely current Windows emulators are available for this sort of thing as it was often a fork or lesser used one that had such functionality.2) GBC backwards compatibility level.Here you alter the game's tiles like any other graphics edit and rely on the inbuilt colours of the GBC and its descendants -- the GBC basically does a hardware version of 1) but as it is hardware, and some devs even played to it*, and works on basically all emulators that can play to the inbuilt palettes of the GBC. As hard as graphics hacking is for a given game (which means other than pokemon you are probably in normal graphics hacking realms).2a) Some people have used other things related to this and the more extended palettes that the GBC can kind of do under some circumstances, sometimes even winding back into 1) for easier substitutions or more variety at some level.3) GBC conversion.Make the game be detected as a GBC game and alter the game to take advantage of the perks of the GBC (colours, faster CPU, some more of other things). You are not going to get far without knowing assembly on this one which is pretty far from "noob friendly".4) SuperGameBoy. Much the same as above but you aim for https://blog.loveconquersallgames.com/post/2350461718/fuck-the-super-game-boy-introductionNaturally this requires a supergameboy (a rare and hard to come by piece of hardware that is not generally portable), an emulator that handles it (rare outside the PC) and is probably less capable than the GBC for the same amount of effort -- other than single device two player (and I do like SGB bombermans, right up there on the list they are) it is weaker in basically every way.*4 kinds of GB/GBC ROM.1) GB and made long before the GBC was even a specification. 1a) might be aimed for the GB and had no official GBC extras but knew about the inbuilt palettes to adapt accordingly.2) GB backwards compatible but had GBC extras.3) GBC only, would not work on GB (and there was an interesting hacking attempt a while back around here to try to bypass the checks and see what goes... cartridge tilters have nothing on this) and took advantage of the extra grunt the GBC has.4) Supergameboy compatible.
Quote from: SCD on November 09, 2021, 11:11:36 AMThose are neat ideas for that game.One hack idea I would like to see for No Mercy is one that will add Dude Love, Gangrel, Mideon, The Headdbangers and The Mean Street Posse to the main roster as default wrestlers. They were suppose to be on the main roster, you unlock them by connecting the GBC port with the Transfer Pak, but the game got cancelled.I don't know why THQ cancelled it, I thought Natsume did a good job on the GBC port of WM2000, especially the music.I wonder if the data for the unused wrestlers are still in the ROM like the unused Championship Mode was still in it.That is my problem with all these VPW2 & No Mercy hacks I've been seeing, you can only play them on the Project 64 emulator, which is a nightmare to use in my opinion.
Quote from: E.Signal on November 07, 2021, 10:51:13 AMGet rid of the 7 special ring requirement to access special stages in Sonic Advance 2 for the GBA. Instead, make it so the special stages are accessible after you beat a level with at least 50 rings collected like Sonic 1 does on the Genesis.
Quote from: nesrocks on November 10, 2021, 12:53:54 PMMake a hack to play SNES F-Zero from a top down view (like in the ending sequence).
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