11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: E.Signal on October 17, 2021, 04:27:47 PMCan someone please make a hack for the arcade version of SSF2T that tones down the difficulty of the cheap input reading AI opponents, makes the original colors selectable for the "ST" mode characters and the AI opponents, makes the special move motions simplified like HD Remix and make it where the speed option "Turbo 0" is the original Super SFII speed. Other versions like the GBA one did all of this and it would be cool if the Arcade version did the same.
Quote from: Brutapode89 on October 23, 2021, 01:30:11 PMAturning three fighters names like Vega into M.Bison, Balrog into Vega and M.Bison into Balrog.
Quote from: SCD on October 25, 2021, 01:24:50 PMSame here, I would love to see a hack that will do all that to the arcade version of SSF2T, including give you access to Shin Akuma as well.Same thing with Ring of Destruction, I would love to see a hack for it that will tone down the AI and also make it choose the normal colors for all the wrestlers in single player mode as well.
Quote from: gamingcat02261991 on October 25, 2021, 03:41:33 PMSurprise! I have another ROM Hack idea regarding the PS1 release of Metal Slug X that restores the blood colors to the original Japanese version.
Quote from: FAST6191 on October 25, 2021, 10:05:38 AMFor my money that is one of the least of the problems of Riviera, though I think it might just be a marmite game (some people love it, others hate it. For me would not be until Monster Hunter that I encountered something quite so "on paper this is everything I want but I just can't get into it"). For those not familiar it was a very late stage GBA game and usually overshadowed by the PSP release. However it is still an Atlus RPG and thus considered by many.
Quote from: Brutapode89 on October 23, 2021, 01:30:11 PMAn English translation of the Street Fighter II': Champion Edition PC-Engine (TurboGrafx-16 to USA) version even by turning three fighters names like Vega into M.Bison, Balrog into Vega and M.Bison into Balrog.
Quote from: SCD on October 26, 2021, 12:56:54 AMYeah, I never understood why during that time period Capcom, Midway and SNK wanted to make the AI near impossible to defeat in their fighting games, my only guess is they did that to get more quarters added to their arcade machines, but it backfired on them because they were getting complaints from players and in '95 they toned down the AI in their newer fighting games.
Quote from: KingMike on October 27, 2021, 12:46:46 AMBeing able to start a 1P game as player 2 makes sense in games where different characters are dedicated to the different slots (even if it's only a cosmetic difference, see the Luigi effect).But games like the FF games which allow you to choose any of the characters, I don't see as much benefit.But I still, I suppose it wouldn't be too hard with ASM skill to change that in a game that already has a 2-player mode. (assume it's a flag setting which players are active)
Quote from: RealGaea on October 26, 2021, 05:36:32 PMWell, toning down the AI as UFS2 from Switch. CPU puts a decent challenge without being a quartersucker.
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