11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: FAST6191 on August 14, 2021, 10:36:39 PMThat or you backport the English script to the Japanese game and change the name input there as well maybe.
Quote from: RedXTheChosenOne on August 15, 2021, 07:56:44 PMA bit late here because of some life stuff, but i managed to solve the problem by basically copying a hex number thingy, that represented nothing, kinda of like you said about the pointer thing.Anyway, i present the three: Blaze, Tristan and Ruby!.
Quote from: McKnight on August 13, 2021, 11:06:23 AMJust downloaded and had a look at, and it seems I'm still gonna have to go through the ROM to figure out which bytes correspond to which value for which enemy. Right?
Quote from: PresidentLeever on August 16, 2021, 12:20:06 PMOkami (PS2, 2006) Improvement Hack:Controls/interface:-Optional Crazy Taxi-style arrows-Manual map markers for points of interest not marked on the map-Removed automatic jumping into and out of water at specific points-Somewhat faster swimming and the water tablet is available a bit sooner-Less of a delay when blocking during an attack animation-Clearer descriptions of valid finishers to get demon claws from enemies-Skippable cutscenes without new game+-Cutscene dialogue can be sped up-Fixed camera issues (kinda slow rotation which also slows down while moving (can press R3 for a quick turn however), some problems when close to walls), some automatic camera focusing on the current target (which is automatically picked) during combat or the center of the arena-Better control over the running move (auto-activates after a few steps or after tackling but then you have to run for a while to trigger the fastest version of it and this charge time can't be upgraded)-More forgiving hit detection for the blockhead (wall enemy) encounters-Removed cutscene when the game switches between day and nighttime but kept sound effect-Don't stop running when moving between sub areas-Air dashing doesn't cancel your running momentum-Change how if a sub area has a high and low part then the mini-map shows only the one you're currently on-Tighter hit detection on walls and other objects when moving around-Mini-map shows the current location name-No repeating of item explanations and tutorial messages-Can put out fire on yourself with wind-Mermaid coins (teleportation) aren't wasted if you're in mid-air while using them-Fix issues with placing bombs and the fire spell on the z-plane (the bombs can end up on the other side of doors for example)-The camera doesn't sometimes turns toward the door you just passed through so that holding up makes you go back again-Fix how sometimes when you clearly draw a wind spell the game interprets it as a lily pad instead-Fix the inconsistent wall climbing controls at the cat tower - sometimes you let go right after latching on-In the 2D digging segments you can push yourself into a space under a block if you move up against it in mid-air-Running up the edge of a slope or stair shouldn't make you go into mid-air and lose some momentum-Fix how tying an element to a target or a vine flower to a target can be interpreted as a wind spell by the game-Option to make using the brush not activate a different music track each time-Can toggle the make believe voices and/or voice volume added (added in later versions)Balance:-More expensive items in general-More of a consistent upwards difficulty curve over the course of the game in terms of the combat-Somewhat weaker smart bomb-style items and the fire sphere spell-Harder optional spider bosses-Rolling acorns/balls is a bit easier-Add a save point in the first forest-Fixed difficulty dips (mostly simplistic puzzles in the oni island dungeon, easy first main boss and pretty easy second boss, some of the enemies in the third dungeon are easier than the ones in the previous one, easy mini-games in sei-an city and they're just the digging and fishing games repeated again, water dragon dungeon, races 5-7 against the evil being scroll)-And spikes (log ride segment, some fishing, third race and fourth race against the evil being scroll (sometimes jumping right after landing doesn't register in the third one with the spiked hedges))-Clovers give a bit more praise/exp each and the ones out in the open are better hidden-Chests and animals are placed in less mundane locations after the early game-Can get caught while exploring on Orca (big fish)Other:-Less linear overarching structure so you can do 2-3 dungeons in any order at times-No third orochi encounter - replace this boss in the ark (or make it harder)-Can use bombs to remove leaf piles or disturb the elevator operator in the moon cave-Can use brush cuts to propel objects like the crystal ball forwards like with wind-The hardhead/upgraded tackle move lets you dash in battle (need to press two buttons at once) though it costs ink-Less dead space and backtracking (for example between the sunken ship and sei-an city (and the height where you lower the sea level around the ship) due to how the game leads you into the ship before you can enter its dungeon)-Fewer invisible walls (sometimes there are low walls at the edge of platforms where you have to jump to get past them - would've been better if you could just dash through these, later on in the imperial palace you'd want these to be there but then they are not)-Issun doesn't interrupt you as much or spoil puzzles - instead you can ask him via a button combo, context sensitive button or via the menu when relevant-Don't keep finding food for the astral pouch even if it's full - replaced by ink/money/hp dropsTrial & error:-Have to pass through the small blue gate near the tree in the village after beating orochi or you can't progress (makes sakuya appear) - then have to talk to susano and kushi several times to be able to progress-Oddly specific solution to the stone fruit puzzle near the water dragon - have to hit the arrow in mid-air with the yellow water next to the archer (no clue that you're on the right track when hitting the archer himself or his bow while he's firing)-The locations of the bounty hunt monsters - can't tell from looking at the encounter flags
Quote from: julayla on August 16, 2021, 12:54:57 PMLet's also hope the end song from the Japanese verseion gets restored for the English improvement too.
Quote from: PresidentLeever on August 16, 2021, 04:37:38 PMOh it was still there when I beat it? I beat the US PS2 version.
Quote from: julayla on August 17, 2021, 09:00:12 AMActually, it was in the Japanese version only from what I remembered. In fact, from the copies I got, most of the US releases don't have the end song.
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