Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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jimstrom

recently played the european version of Contra, Probotector and was curious how many games that was localized to Probotector. To my surprise Contra Force was not one of them.

So im suggesting a Contra Force Probotector style, with all human characters changed to robots, the four main characters to Probotector types.

The portraits and Cutscenes also changed to robots.

Probably won't happen, but hey it's an suggestion.

Ryphero

Sentient 1997 doesn't support sticks, but has a shift button to change what the pad does. Is there a way to map that stuff to the second stick?

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RealGaea

Quote from: jimstrom on July 13, 2021, 06:12:08 PM
recently played the european version of Contra, Probotector and was curious how many games that was localized to Probotector. To my surprise Contra Force was not one of them.

So im suggesting a Contra Force Probotector style, with all human characters changed to robots, the four main characters to Probotector types.

The portraits and Cutscenes also changed to robots.

Probably won't happen, but hey it's an suggestion.

I second your suggestion. Also make a Japanese Contra Famicom-based Probotector, using cutscenes and stuff related in the instruction manual.

Megatronformayor

#7543
Quote from: jimstrom on July 13, 2021, 06:12:08 PM
recently played the european version of Contra, Probotector and was curious how many games that was localized to Probotector. To my surprise Contra Force was not one of them.

So im suggesting a Contra Force Probotector style, with all human characters changed to robots, the four main characters to Probotector types.

The portraits and Cutscenes also changed to robots.

Probably won't happen, but hey it's an suggestion.

Since you're talking about Contra Force there should be a patch that fixes the slowdown too.

indibil

Hello!!

My proposal.
I played Blackthorne for 32x, with the Spanish translation patch, in real hardware, but the game has many slowdowns, especially in the last levels, and with many enemies on the screen.

I do not know if it would be possible to optimize the code to avoid these errors, and that the game is better enjoyed.

Googie

I'd love to see a graphics overhaul of Mario is Missing, and put the Luigi sprites from SMAS SMB3.  :D ;) :cookie: :crazy:

Edit: I forgot to mention earlier, the graphics hack can be for the NES version. :)

LaudinoInfamous

Guys, I have an idea for a Kof ROM hack of Kof 2002.
(Pessoal, tenho uma ideia para um hack rom do Kof 2002.)

Retrolife

We need a rom hack of Maniac Mansion for nes (30 years old) Lots of graphic,music,NPC,background,foreground changes,also make the playable characters more real

julayla

Yeah, do it like the other Mesen projects that happened. I wouldn't mind if games like Nakayoshi & Me (the one with Sailor Moon in it), the Mario games for NES, Zelda 2, Cocoron, the 3 TMNT NES games, Kirby, and even the Dragonball games got the same treatment. Because the remastering through Mesen is pretty awesome.

lilpuddy31

Various ideas...

1. On emulators that cut off the NES' overscan areas (and probably real CRTtvs also), Some games lose part of their gameplay area. IE, Crystalis cuts off part of the HUD, the Mighty Morphin Power Rangers hack cuts off dialog in cutscenes. Would love to see minor hacks that allows overscan to be cut off but not parts of gameplay area.

2. Unpopular opinion #1, would love to the GBA script inserted into the SNES MegaMan and Bass

3. Unpopular opinion #2, insert the PS1 script into the SNES Final Fantasy 5

Shinespark

Quote from: lilpuddy31 on July 19, 2021, 11:23:57 PM
3. Unpopular opinion #2, insert the PS1 script into the SNES Final Fantasy 5
There's already a GBA Script Port, and they link the tool they used for editing the game's text. I looked for a few minutes on Google but didn't see the script for FF Anthologies, so you could 1) Keep searching for it written down somewhere, 2) Go off videos and playthroughs, or 3) Look into dumping the script yourself. I find learning to make something myself is the most satisfying.

I saw a few people say the GBA script was miles better though, so you should check that one out before you go reinventing the wheel.

indibil

Hello! a new idea!! It is possible to add a easy Save feature at the Genesis/Megadrive "The Lost Vikings" ROM? A SRAM function.

Thaks!!

Frogatr

i was thinking about making a hack of TarePanda no Gunpey replacing TarePanda with Maromi from "Paranoia Agent"
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i just think they look similar,and it would be cute. :)

And translating the game to english to go along with it, but my wonderswan hacking knowledge is just graphics,not tool making and such. so its more of something i want to do someday in the future.

minish

I've been recently thinking, would it be possible to add turn based multiplayer to SMRPG? For example: Player 1 fights, after the fight is over, Player 2 controls mario and fights the next fight. I think this would be a neat way to introduce some form of multiplayer in this game. I have little to no experience in rom hacking, so I wouldn't even know where to start.I apologize if this in the wrong thread or if this question has been asked before. Thanks ^^  :thumbsup:

FAST6191

There are some other ways people do multiplayer in turn based games, usually giving a character to another player. Many entries in the "Tales of" series probably being the ur examples.

That said setting/inverting a flag after each fight* and taking input from another controller depending upon the flag nature would not be the worst thing. It will involve some assembly fun to do in game, should be within the remit of Lua though if you want to play on the PC with a lua emulator.

*you might not even need this if the game has some kind of "battles fought" counter for end game stats or something you can do some kind of even-odd check for (presumably blank everything but the lowest bit with a mask and that would give you your flag).

In before people play a meta game figuring out chance of random battles so they get the iney miny miney moe thing going on for the actually fun boss battles "I thought I saw a chest".

All that said I am not entirely sure why I would want to mechanically enforce this; pass the controller was a thing that was established and worked** long ago.

**give or take Worms on the PS1 but I think we still don't talk about that.

minish

I have friends in different states, so I guess I wasn't thinking that broad; but you're definitely right. I was just thinking of a work around for Netplay. But it would be as simple as just having both players be port 1. I think it would be a really cool idea, but not necessarily needed :). thx for the quick response btw

cooper774

I love to see an English translation of Legend Of Dragoon(Japan) for the PlayStation 1.

Cavery210

Some script port ideas:

* The English scripts for the iOS/DS ports of Dragon Quest 1 through 4 in the SNES versions of Dragon Quest I and II and Dragon Quest III and the PSX version of Dragon Quest IV.
* A port of the English scripts of the Romancing SaGa 2 and 3 remakes to the original SNES version.
* A port of the English fan translation of Romancing SaGa to the Wonderswan version, with additional translations for the bonus content in that version.
* A port of the English script of the Switch version of Moon: Remix RPG Adventure to the original PSX version.

Tsukiyomaru0

Some improvement ideas for Mega Man X1, 2 and 3:
- In Mega Man X, have it so Ride Armor Vile uses the stun shot earlier if you cause it enough damage (On intro stage it should require less to trigger it)
- In Mega Man X2, make it possible to encounter all X Hunters even in stages you have beaten, as long as the final stage is not unlocked.
- Still about X2, make it so the Shotokan capsule is hidden in a Maverick stage, like X1 did.
- In Mega Man X3, restore the August Prototype Palette Changes for Enhancement Chips.
- Still about X3, make it so the Hyper Chip can be obtained in a stage (maybe where Vile's area entrance would be after you cleared it).
- And still about X3, allow Zero to be revived as soon as you get back to Stage Select and be usable as long as he has not been defeated.

T-Sex

I don't know where to ask it but here I am.

First of all I want to thank DDS Translation for translate Super Chinese World 2 and 3 because I am a super fan of the series and the notice that those games are translated makes me very happy.

So I want to ask if you, whoever it is, could translate Famicom's Super Chinese 3. I don't know where to ask for it, if it is not the place pleas move it to the right one.

I hope someone listen to me and grant my wish.  :angel:

Thank you