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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2514524 times)

FuxorLuck

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7000 on: October 17, 2020, 11:32:57 am »
Hey, "Galerians" on PlayStation 1 is a Great game but everyone who played this game can tell you that the Knock Knock puzzle is the worst part of This game
So I am requesting a hack that will Let the player enter to 204 Room no Matter how he Knocked the door

https://m.youtube.com/watch?v=mbRsNKDx5mE&t=9s


Thanks in advance

rurouni30

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7001 on: October 17, 2020, 04:45:49 pm »
I'm actually going to try changing the logo in my restoration hack to look like the one from the Japanese version, Metalwario64 made me the graphics, I'm just waiting for DarkSamus993 to help me on inserting them.

Thank you very much SCD for the support. Your job is really good. I will be waiting anxiously.

All I can and am doing is separating the textual scripts closest to the original in a way that characterizes 'Rock' / 'Rockman X', but keeping some terms in English - perhaps it will help in the future.

Nightshift Nurse

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7002 on: October 18, 2020, 03:59:27 am »
Welp, since Rotwang's doing nothing with his Final Fight SNES hack - and Grego won't do anything with his even though it was progressing much faster than Rotwang's work - I'm gonna say...well...that. Final Fight on SNES with all three characters selectable, two-player support, and, ideally, stage four.

Also, an English translation of Cosmic Fantasy 3. (Seriously, the PC Engine is a goldmine of JRPG and sleeper goodness. Why is nobody working on it?)

Oh, and title screen hacks for Ganbare Goemon 2 and 3 that say Legend of the Mystical Ninja 2 and 3 respectively. Ditto Streets of Rage 3 for the English translation of Bare Knuckle 3. (And Final Fantasy II and III for the myriad hacks and re-re-re-translations that exist for Final Fantasy IV and VI.)

A Final Fight 2 de-censoring similar to the restoration hacks of the first and third games would be great.

And if somebody wanted to clean up Art of Fighting on the SNES (remove the censoring, maybe add a floor to Mac's Bar, clean up the woman standing the backgorund of the same stage so there's an actual coat tied around her waist rather than a mess of random tiles), I wouldn't complain.

Stifu

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7003 on: October 18, 2020, 03:18:49 pm »
Hi guys. I found out today about Trials of Mana, the official English localization of the game on the SNES. While the localization is good, sadly, it is somehow slower than the original game and the fan translations (during room transitions, dialogues, menus...). It would be nice if a hack could fix this, but I don't know if that is doable without remaking the localization from scratch.

Goemon

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7004 on: October 18, 2020, 06:26:47 pm »
Has anybody ever tried to make a decensor patch for Sunset Riders SNES based upon the Arcade version?
It is a great game and desweves some uncut work :)

WeebeeGeebee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7005 on: October 18, 2020, 11:21:26 pm »
Hi guys. I found out today about Trials of Mana, the official English localization of the game on the SNES. While the localization is good, sadly, it is somehow slower than the original game and the fan translations (during room transitions, dialogues, menus...). It would be nice if a hack could fix this, but I don't know if that is doable without remaking the localization from scratch.

Yeah. I was noticing this too. Those menus are so slooooooow. Also Reisz is the only one it seems that has a text glitch when you change weapons. Charlotte and Angela don't have the glitch. Even if I don't swap a weapon the box tries to eat the weapon name.

I think the Localization dialogue could maybe be copied down and then use the font / character set from the Weapon / Spell Description screen as the main font, as it is somewhat similar to the Official English Localization font.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7006 on: October 19, 2020, 11:38:15 am »
Looking at the Mr. Nutz games, I got this weird idea. How about this game being hacked to making it be a Conker's Bad Fur Day type of game? I mean sure there'd be sprite editing, dialogue changes, and such, but I think having a 2D Conker platform could work (unless someone already did that).

LucasRCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7007 on: October 19, 2020, 01:27:48 pm »
I've been a bit obsessed with Lufia: The Ruins of Lore as of recently, and I've had an idea for a major improvement hack. These would be among the changes that would be implemented, from most important to least important:

-Increase in battle animation speed, cutting down on needless windup between moves and turns. Battles take waaaaay longer than they should;
-Save points and recovery spots in the middle of dungeons like in past games (would require a bit of graphic editing and other things probably);
-Visible Job Points to make leveling up jobs and learning skills less of a crapshoot (this would also extend to Disc Monsters, since they use the same method for learning abilities);
-Making it so counter attacks and spells from items don't completely override the action you've queued up for your character if they end up getting hit;
-Fixing the collision in that one screen in Mera Volcano, where you can go out of bounds and somehow not get softlocked due to misplaced screen exits;
-Buffed up enemies, since aside from bosses, the enemies have pathetic stats once you're leveled up properly. The fact the final boss just has 8000 HP while the ones in previous games had 20K+ kinda speaks on how toned down the difficulty is in comparison (this last one would be optional).

Just things that would make the game much more fun and enjoyable to play for others, including myself.
Lufia afficionado, forum game player. Former SMW hacker.

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7008 on: October 20, 2020, 08:33:37 pm »
I have a better idea: Change logos to Japanese Style, leave everything else localized.
Not a fan of Rock, Blues, Forte and anything "purist", to be honest. That's where Megaman: The Wily Wars succeeded.

I have a betterer idea: Change logos to Japanese Style, use localized and un-localized names and terms selectively.

I'm a fan of Rock, Blues, Forte and everything "purist," but only when referring to the characters as their given names. Megaman is Rock's fighting persona, not his given name. Not a fan of "Mega". It sounds stupid and is a bad localization.

So when Dr. Light talks to Megaman he should call him "Rock", When Dr. Cossack first meets Megaman, he should call him "Megaman". That sort of thing would make things groove better.

rurouni30

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7009 on: October 20, 2020, 09:10:25 pm »
I have a betterer idea: Change logos to Japanese Style, use localized and un-localized names and terms selectively.

I'm a fan of Rock, Blues, Forte and everything "purist," but only when referring to the characters as their given names. Megaman is Rock's fighting persona, not his given name. Not a fan of "Mega". It sounds stupid and is a bad localization.

So when Dr. Light talks to Megaman he should call him "Rock", When Dr. Cossack first meets Megaman, he should call him "Megaman". That sort of thing would make things groove better.

That's exactly my initial goal. It is exactly this way that I would like it to be possible to play the whole classic saga. The problem is that although in some roms I'm managing to make partial changes, I still do not have full knowledge to edit all the games I suggested in the post and do the way that both you and I explained. If someone or the authors themselves could update, or reference the creators of these changes, it would obviously be fantastic in terms of improvement options for Rockman fans. Anyway, thank you very much for the constructive remarks so far guys.

Note: I just suggested the classic saga, because in the community itself there are already excellent projects for later sagas regarding improvements and adaptations in the texts (in the tests I performed in order to maintain a judicious pattern in the name, intro layout design  and title of each game). The games I refer to now are those of the Saga X and ZERO.

4lorn

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7010 on: October 21, 2020, 12:29:46 pm »
Mega Man except it's Arthur in Wily's world.


Ninja 4 Hire

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7011 on: October 21, 2020, 04:54:45 pm »
Concerning The Legend of Zelda: A Link to the Past...

I think it would be neat if someone would change the sprite of Agahnim so instead of green robes, he would wear red ones like he is generally depicted in artwork for the game.

Thanks for listening!  :)

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7012 on: October 21, 2020, 07:39:00 pm »
Speaking of Zelda...it's gonna be kind of weird to hear, but listen up: I did want to see someone do a hack of the Zelda games with the CDI Zelda inspired plot, except not only make sense, but also have better execution. I mean a playable Zelda is one of the good ideas they had. Just the execution to the CDI was just...awful. I'd really would like the CDI games to be more of the NES games or Link to the Past if someone can do so.

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7013 on: October 22, 2020, 06:55:08 am »
Mega Man except it's Arthur in Wily's world.



That's a neat idea!
I think the crux would be to change the base game to have weapon drops and secret chests.
I'd base it on a Megaman game with two castles so that you can do the whole you have to return with the right weapon gimmick in a more tolerable way.

alien nose job

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7014 on: October 22, 2020, 01:29:06 pm »
Gegege no Kitarou: Gyakushuu! Youma Daikessen on PS1/PSX is one of the most beautiful 2D games ever made.

It is an adaptation from Shigeru Mizuki's famous manga.

If I'm not mistaken, this is the very last game released on PSX, so it got next to no press and stayed in Japan.
Even today, it is pretty much unknown.

There is a Saturn version, bu I couldn't find an iso/bin that would work in retroarch, so I couldn't compare.









It is beautiful, has a unique macabre atmosphere, huge bosses, great voice actors doing all the dialogues, impressive music both traditional Japanese while very bold, and run 'n' gun platformer style, think a bit of megaman and Contra.
And yes, Kitaro has two different sets of sprites when facing left and right.

Sadly, some aspects of the gameplay make it a pain to play.

If these were to be addressed, this could be an excellent and very original platformer.

Namely the problems and some solutions may be :

- Kitaro's projectiles are way too weak, enemies come continuously and you can hardly kill them all before they come to contact, even though you keep mashing the button.
> buff the strenght of Kitaro's projectiles and add an autofire.

- Kitaro has two main types of attacks mapped on the same button : 1) shooting his hair, 2) shooting a sandal. If you keep the button pressed he moves freely and stops shooting hair to charge the sandal attack, megaman style.
The sandal attack is a homing attack that goes after every enemy and most projectiles on screen, but Kitaro can't move anymore while waiting for his sandal to come back. This is a real pain.
> change the button mapping and add an autofire to the hair attack
> Let Kitaro move while the sandal is away and map the sandal charge to a shoulder button

- Kitaro's jump is terrible. If you jump forward and let go of the controller he keeps gliding down forward. There are some cool platforming moments that are a bit tedious because of this and because you get through some platforms since the jumps are so tight.
> fix his jump controls, and maybe increase it a bit. Also, a solution could be to add a double jump to Kitaro, using his crouching animation as a link, like Oro is Street Fighter III 3rd Strike :
https://youtu.be/YOpH54eMg8c?t=220.

- Kitaro has a repelling move but the animation is too slow, so it is a bit hard to time, thus making it useless.
> make this animation faster

- Kitaro has a few other special attacks that all depend on the sandal charge, it's very tedious and keeps you from fighting if you want to use it.
> remap these attacks (they both use some shoulder button)

- there is an overworld to select your stage like in Super Mario world.
Once you've beaten a stage, you have to beat it again to go through, and the revisits don't add anything.

- after a while Kitaro can choose some yokai friends with special abilities and summon them in game.
Sounds cool but they are not that useful.
> no idea what to do there...

- Kitaro's mobility could be improved reusing his falling down animations to let him slide under projectiles, megaman style.

- you can shoot in many different directions, but Kitaro can't shoot in diagonals without moving.
> again some different button mapping could allow him to stay in the same spot to aim.

I think that's about it.

Also, the game could be translated :)
Hope somebody takes interest in this game as it is worth testing.

Improvements could go further and make it a great game if levels were to be edited/extended to take advantage of an increased mobility.

4lorn

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7015 on: October 23, 2020, 05:30:52 am »
That's a neat idea!
I think the crux would be to change the base game to have weapon drops and secret chests.
I'd base it on a Megaman game with two castles so that you can do the whole you have to return with the right weapon gimmick in a more tolerable way.

It sounds nice. I could handle the sprite work and level design; unfortunately, I have no idea how I'd go about the coding.

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7016 on: October 23, 2020, 10:43:16 pm »
A lot can be done with hex editing, but the best thing would be to have a documented disassembly of the base game. I'm not sure if there are any for the latter games.

4lorn

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7017 on: October 24, 2020, 08:56:33 am »
A lot can be done with hex editing, but the best thing would be to have a documented disassembly of the base game. I'm not sure if there are any for the latter games.

TBH, even with commented disassembly, I often hit walls. Just the other day I was trying to modify the original NES Megaman using the disassembly document and Rock'n'Roll, and there were still things I couldn't do and/or understand...

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7018 on: October 24, 2020, 11:35:08 am »
Concerning The Legend of Zelda: A Link to the Past...

I think it would be neat if someone would change the sprite of Agahnim so instead of green robes, he would wear red ones like he is generally depicted in artwork for the game.

Thanks for listening!  :)
A Link to the Past Redux already does just that ;)

artsypencil

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7019 on: October 24, 2020, 07:04:39 pm »
Japanese to English translation for Medabots Girls Mission (3DS) because the gameplay looks great and it looks hot.

Uncensor patch for Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus (DS) because it's the most recent yugioh game where you can move around and explore, it's the best era of Ygo Imo, and because censorship sucks.