News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2533146 times)

Tsukiyomaru0

  • Sr. Member
  • ****
  • Posts: 402
  • I have no regrets!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6920 on: September 16, 2020, 06:45:17 pm »
idea for the GB game Trax: Change how the control works. How? Normally it is:
A - Turn Turret
B - Fire

My proposal:
A - Fire but lock place
B - Fire but lock angle (so you can strafe around)
A+B - Fire freely (the turret faces the direction you are moving)

Masked Dedede

  • Jr. Member
  • **
  • Posts: 48
  • what
    • View Profile
    • YouTube
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6921 on: September 16, 2020, 10:29:52 pm »
Mega Man X, version of the SA-1 patch that's compatible with version 1.1 of the game.
Bottom Text

NES Boy

  • Full Member
  • ***
  • Posts: 172
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6922 on: September 17, 2020, 10:53:26 am »
Inspired by what was reported for Super Mario 3D All-Stars so far, I suggest changing Super Mario 64 DS so that instead of saying "Buh-bye!" after throwing Bowser at a great distance, he actually says, "So long-a, Bowser!"

PolishedTurd

  • Full Member
  • ***
  • Posts: 204
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6923 on: September 17, 2020, 09:47:30 pm »
Wow, you're right, that's awful. This seems like an easy hack. I will take a look when I get some free time this weekend.

One of the biggest flaws for Ghost Lion (NES) is the battle music. It's the music that we hear the most in the game and it plays in a short loop. Either mute the music or have it continue to play the field music.

line2666

  • Jr. Member
  • **
  • Posts: 7
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6924 on: September 17, 2020, 10:00:14 pm »
Port some of the Shadowrun JP improvements back to US.
https://gamefaqs.gamespot.com/boards/588651-shadowrun/55870526

Homer177

  • Jr. Member
  • **
  • Posts: 16
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6925 on: September 18, 2020, 02:07:02 pm »
I'd like to try colorizing Mario's Picross and Picross 2. Are there any good dev resources that can show me the ropes on colorizing Gameboy games in a similar fashion to Super Mario Land, Kirby's Dream Land and Super Mario Land 2 and Dr. Mario DX? Any help is appreciated.

Dragoonglue

  • Jr. Member
  • **
  • Posts: 13
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6926 on: September 19, 2020, 08:03:32 am »
Port some of the Shadowrun JP improvements back to US.
https://gamefaqs.gamespot.com/boards/588651-shadowrun/55870526
What for? The Japanese version of Shadowrun is already in english, for the most part.


Supergamerguy

  • Sr. Member
  • ****
  • Posts: 284
  • Studio Ghibli fanatic, lover of all things MegaMan
    • View Profile
    • Supergamerguy's Romhacks
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6927 on: September 19, 2020, 08:45:22 am »
I'd like to try colorizing Mario's Picross and Picross 2. Are there any good dev resources that can show me the ropes on colorizing Gameboy games in a similar fashion to Super Mario Land, Kirby's Dream Land and Super Mario Land 2 and Dr. Mario DX? Any help is appreciated.

I second that motion, but for Kirby's Dreamland 2 and Mega Man V as well.
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

pocket

  • Full Member
  • ***
  • Posts: 189
  • Super Mario Bros. Super Nerd
    • View Profile
    • my gaming tumblr
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6928 on: September 20, 2020, 04:19:18 am »
I'm trying to get into Alex Kid in Miracle World, but the "one hit you're dead" thing and the fact that you have to do a secret button input if you have the coins in order to continue is really off putting.  There's a hack that just has infinite continues enabled called Alex Kidd in Miracle World 2, but that's a total conversion. I'd like to see this done for the base game... and all the other Alex Kidd games as well. I've not played them all but I've played Miracle World and Enchanted Castle, and it's the same story with both so I assume it's the same for the rest of the series.

...Also, it would probably be difficult...but some... ANY kinda tell for the bosses and what hand sign they're going to throw out during Roshambo... A subtle hand waggle for paper, a defensive stance for rock, ANYTHING
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

PresidentLeever

  • Hero Member
  • *****
  • Posts: 861
    • View Profile
    • Mini-Revver
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6929 on: September 20, 2020, 04:29:03 am »
^It is done easily via a feature in KiddEd, I used it in my hacks (radaxian rumble and bro no)

The crystal ball lets you see what bosses will do, though you get it after a few levels. It's honestly less of a hassle to just look up the order, which is set, and follow that instead of trying to play the janken games normally.

Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

pocket

  • Full Member
  • ***
  • Posts: 189
  • Super Mario Bros. Super Nerd
    • View Profile
    • my gaming tumblr
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6930 on: September 20, 2020, 12:40:42 pm »
Augh, I hate looking things up.  I'll just take notes instead. I'll look into KiddEd though, thanks.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Jeville

  • Sr. Member
  • ****
  • Posts: 397
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6931 on: September 20, 2020, 04:35:17 pm »
Wow, you're right, that's awful. This seems like an easy hack. I will take a look when I get some free time this weekend.
Thanks! :D :cookie:

mikael43

  • Jr. Member
  • **
  • Posts: 16
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6932 on: September 21, 2020, 03:54:38 am »
 :woot!: DOUBLE DRAGON II VERSION NES USA  (Restore the difficulty of the Japanese version on the USA game). :woot!:

https://tcrf.net/Double_Dragon_II:_The_Revenge_(NES)

Difficulty Differences

    The Japanese version allows the player to go through all nine stages on any difficulty setting, whereas the English version restricts the game's length on the lower settings: PRACTICE ends the game on Mission 3, while WARRIOR ends on Mission 8, leaving Mission 9 accessible only on SUPREME MASTER.
    Continues are available by default in the Japanese version, whereas the English version requires the player to enter a cheat code at the GAME OVER screen that changes after every third stage. After choosing to continue, the player will be taken back to the main menu and will be allowed to change the number of players and difficulty setting before resuming at the last stage they left off. The length restriction will still be in effect after entering the continue cheat. This means that if the player lowers the difficulty level to PRACTICE on Mission 4 or above, the player will be warped back to Mission 3 instead. Likewise, lowering the setting to WARRIOR on Mission 9 will cause the player to continue the game on Mission 8 instead.
    Enemies seem to be more aggressive and have more health points in the Japanese version's DIFFICULT setting than they do in the English version's equivalent setting of SUPREME MASTER.


DOUBLE DRAGON II NES USA VERSION.

Will there be someone who would like to restore the difficulty of the Japanese version on the USA games.

There are 2 solutions either there is an English translation on the Japanese version or someone creates a hexadecimal code for the USA version which will potentially make it compatible with other Hacks. >:D :banghead: :woot!:

Thanks to the whole community.  :beer: :)

nesrocks

  • Hero Member
  • *****
  • Posts: 718
    • View Profile
    • nesrocks.com
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6933 on: September 21, 2020, 10:49:57 am »
My "pie in the sky" wish would be for a utility that takes a .ftm or .nsf file from Famitracker and reformat it into bytes based on separate configuration files for each NES game. The utility itself would probably be easier to make than the config files, but since the sound / music data formats are known for many NES games it should be doable. Yes, the config files would have to specify which channels / effects would be discarded for that game.
I don't understand what you suggested. Reformat into bytes? If you mean generate a ROM (a WILD guess from my part), you can try eznsf, but it doesn't work with every nsf.

Vanya

  • Hero Member
  • *****
  • Posts: 1885
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6934 on: September 21, 2020, 12:32:58 pm »
He means converting a .ftm or .nsf file (specifically generated by Famitracker) into the music data format of a given NES game's sound engine as defined in a configuration file for that game.

It's a similar idea to that level editor that uses configuration files to be able to work on a large variety of games. I think it was called CAD or something  like that.

Dzumeister

  • Full Member
  • ***
  • Posts: 195
  • Zaubermancer
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6935 on: September 21, 2020, 02:00:46 pm »
I have a request for hacking the GBA Legend of Zelda: A Link to the Past and Four Swords.

It would be nice to change the unlock requirement for Palace of the Four Sword to make it so that completing Four Swords is not required. Maybe it could just require defeating Ganon or obtaining Sword Lv. 4/Golden Sword (to go with the "Four Swords"). I think the rupee fee should be higher, too, to make rupees have more of a purpose for later in the game. Maybe 100, or even 500, could be the Guardian's fee?

The Riddle sidequest should also be freed from requiring Four Swords medals as well.
« Last Edit: September 21, 2020, 02:09:14 pm by Dzumeister »
free sluffy

Homer177

  • Jr. Member
  • **
  • Posts: 16
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6936 on: September 21, 2020, 07:14:09 pm »
I second that motion, but for Kirby's Dreamland 2 and Mega Man V as well.

I'd like those also. And for some odd reason, Kirby's Pinball Land.

Supergamerguy

  • Sr. Member
  • ****
  • Posts: 284
  • Studio Ghibli fanatic, lover of all things MegaMan
    • View Profile
    • Supergamerguy's Romhacks
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6937 on: September 21, 2020, 11:11:25 pm »
I'd like those also. And for some odd reason, Kirby's Pinball Land.

True true
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

IAmCaptPlanet

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6938 on: September 22, 2020, 12:43:33 am »
i wonder how feasible it would be to take Donkey Kong Jungle Beat (Cube or Wii version i guess) and turn it into a traditional dpad/buttons platformer (kinda just like Country Returns i guess)

would it even make sense to do this?  i never got into the original, so idk if it would work or even be worth doing tbh

« Last Edit: September 22, 2020, 12:48:35 am by IAmCaptPlanet »

vico

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6939 on: September 23, 2020, 05:30:31 pm »
Can someone change the point scoring system of Super Monaco GP for Master System to the current in F1 (25-18-15-12-10-8-6-4-2-1)?