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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2419868 times)

Masked Dedede

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6640 on: June 12, 2020, 03:37:54 pm »
Castlevania II: Simon's Quest and Castlevania III: Dracula's Curse: vertical knockback hack similar to the one made for Castlevania I.
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niuus

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6641 on: June 12, 2020, 05:14:15 pm »
A hack for Rayman 2 (PSX) that strips the main game and the prototype Rayman 2D sequel bonus level is isolated into an ISO.

A hack for Metal Morph (SNES) that:
- Stops enemies from shooting offscreen.
- No random shooting on any direction while jumping, instead working as it should.
Complaints addressed in this video:
https://www.youtube.com/watch?v=fMUPfhzjQl8

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6642 on: June 12, 2020, 09:50:20 pm »
Anyone remember that one SNES game called Robotrek with its Japanese name titled Slapstick that had some bad translations? Yeah, I was wondering if someone out there can make a proper translation of this game.

Pleiades7

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6643 on: June 13, 2020, 12:21:16 pm »
Sega Master System games like Zillion.

A better "Revenge of Shinobi" for Sega Genesis reskinned with Shinobi 3 graphics.

Also....Would love to see a high quality remake/reskin/enhancement of Might and Magic 2!

TheUnderfaker

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6644 on: June 13, 2020, 04:00:13 pm »
I'd like to mention Rushing Beat Syura/Shura again, this is the third in the Rushing Beat series and the most butchered one.
Remember how badly Sega butchered Streets of Rage 3's localization? well this is like that but on SNES.

We already have a wonderful fan translation of Rushing Beat 1, now all we need is 2 and 3.  :beer:

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6645 on: June 13, 2020, 09:09:12 pm »
This one is a simple idea

Have the Queen of Cards be moved even when winning a card battle.

- FF8 idea

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6646 on: June 14, 2020, 12:00:40 pm »
A color hack for Wario Land, a la Super Mario Land DX / Super Mario Land 2 DX / Metroid II EJRTQ Colorization, would be pretty boss.

thatspiceguy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6647 on: June 15, 2020, 09:16:28 pm »
anybody interested in editing this super famicom game changing to the correct names, logos, and teams?


https://legendsoflocalization.com/super-dunk-shot-super-famicom/

Doomerzan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6648 on: June 16, 2020, 02:26:48 pm »
I know absolutely no one would take this challenge up, but I wonder.
Would it be possible to reverse engineer and heavily modify (port) one of the several Resident Evil 2 and/or 3 or their ports to get them working on a sega saturn? It's dissapointing that RE2 never made it's way to the saturn. Just in general the failure of the Sega Saturn was extremely sad and the console is a lost opprotunity. I know we have the dreamcast version, but just getting a Saturn version working would be great to see and could hold a fair amount of historical significance, seeing what could've been. However, I know, way too much work.

Also, I've found five games that could use a fan translation; Sakura Wars 2, Sakura Wars 3, Tengai Makyou 4 (I think a translation is being worked on but nothing has been released) Linda Cube, and Athena; Awakening From the Ordinary Life.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6649 on: June 16, 2020, 10:41:55 pm »
Super Robot Taisen OG Saga Endless Frontier idea: Reworked Forced Evasion System:
* Heavy enemies don't get Forced Evasion. At most, they will get their guard back up, so it can be shattered again.
* Medium enemies can get both Forced Evasion and Guard, but should have a distinct pattern. For example: an enemy that has high chance of getting Forced Evasion should have less or no chance of Guard, and vice versa. Some enemies can also have one but not the other, or neither one nor the other.
* Light enemies should have Forced Evasion, but never guard.
* Additionally, try adding a countdown on screen for Forced Evasion or a cue to when Forced Evasion is about to engage.

Megatronformayor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6650 on: June 17, 2020, 03:24:54 pm »
How about an improvement hack for Castlevania Dracula X for SNES.

-Reduce the knock back.
-Increase the recovery time.
-Improve the jumping controls to be like Super Castlevania 4.
-Restore some of the crosses and blood from the Japanese version.
-Remove the pits for the Dracula fight.

I would think this would greatly improve the game.

cospefogo

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6651 on: June 17, 2020, 03:38:00 pm »
-Remove the pits for the Dracula fight.

The most important suggestion that I have read in my WHOLE LIFE.
 :woot!:
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Megatronformayor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6652 on: June 17, 2020, 04:45:41 pm »
The most important suggestion that I have read in my WHOLE LIFE.
 :woot!:

Yeah seriously that fight wouldn't be so bad if it weren't for the pits.

StarWyvwern

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6653 on: June 18, 2020, 07:47:00 am »
How about an improvement hack for Castlevania Dracula X for SNES.

-Reduce the knock back.
-Increase the recovery time.
-Improve the jumping controls to be like Super Castlevania 4.
-Restore some of the crosses and blood from the Japanese version.
-Remove the pits for the Dracula fight.

I would think this would greatly improve the game.
Seconded. That fight at the end of CVDC was not fun so much as frustrating as all hell. It would also be nice to add more paths to change route mid level like in Rondo of Blood. The only CV with more annoying knockback was Circle of the Moon. Do NOT take away the ability to jump from, or land on stairs! Lastly, more playable characters would be nice.  8)
Insert "Witty Text" here.

cospefogo

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6654 on: June 18, 2020, 08:01:24 am »
Seriously,

I think that most suggestions made of Castlevania Darcula X for SNES on the recent posts would require A LOT of work and ROM hacking efforts from a VERY SKILLED person on the area.

However,

Perhaps just the part of REMOVING the damn pits from the floor on the last battle could be easier to achieve... We just need to find someone ready to accept the challenge. I will ask a friend of mine — NESROCKS. He is a skilled rom "hacker"!
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Masked Dedede

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6655 on: June 18, 2020, 02:01:43 pm »
Castlevania: Harmony of Dissonance, playable Simon outside of Boss Rush Mode with platforms adjusted for his lacking jump height.
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Megatronformayor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6656 on: June 18, 2020, 02:46:48 pm »
Seriously,

I think that most suggestions made of Castlevania Darcula X for SNES on the recent posts would require A LOT of work and ROM hacking efforts from a VERY SKILLED person on the area.

However,

Perhaps just the part of REMOVING the damn pits from the floor on the last battle could be easier to achieve... We just need to find someone ready to accept the challenge. I will ask a friend of mine — NESROCKS. He is a skilled rom "hacker"!

As long as the pits in the Dracula fight are removed that would make me happy.

June 18, 2020, 02:49:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Seconded. That fight at the end of CVDC was not fun so much as frustrating as all hell. It would also be nice to add more paths to change route mid level like in Rondo of Blood. The only CV with more annoying knockback was Circle of the Moon. Do NOT take away the ability to jump from, or land on stairs! Lastly, more playable characters would be nice.  8)

Changing routes mid level would be nice though I don't think it would be possible to add in more playable characters but it dose sound cool.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6657 on: June 18, 2020, 03:20:07 pm »
How about an improvement hack for Castlevania Dracula X for SNES.

-Reduce the knock back.
-Increase the recovery time.
-Improve the jumping controls to be like Super Castlevania 4.
-Restore some of the crosses and blood from the Japanese version.
-Remove the pits for the Dracula fight.

I would think this would greatly improve the game.

Seriously,

I think that most suggestions made of Castlevania Darcula X for SNES on the recent posts would require A LOT of work and ROM hacking efforts from a VERY SKILLED person on the area.

However,

Perhaps just the part of REMOVING the damn pits from the floor on the last battle could be easier to achieve... We just need to find someone ready to accept the challenge. I will ask a friend of mine — NESROCKS. He is a skilled rom "hacker"!

I am not going to be the one to do it but most of those should not be so bad for a hacker wanting to step up from basic text and tile edits.

Knock back will see your character move. Movement will track to OAM or equivalent. Set a break on write to it when you get hit, stand still and get hit. Find what alters it and reduce its scope. Removing it entirely might be more fun but changing a magnitude value in such an equation should be nothing too drastic.

Recovery time is harder but if you just did the first one you are in a good place to find the code to continue with. Should not be too drastic to bump it up.

Don't know the games in question well enough to comment here, and difficulty could vary dramatically depending upon what is needed.

Is this a censorship hack? Assuming the forest for the trees approach (that being you backport the translation to the Japanese effort) then should be reasonably within the realm of possibility for sprite and/or background image hacking, especially if you only end up having to copy and paste.

That sounds like a level edit. Bosses can be their own standalone thing but even they they are often still based on the level format used elsewhere. Don't know whether it will be coordinate style or painted in style but adding a few more ledges in the gaps ( https://www.youtube.com/watch?v=O9FX95aFyr4 ) is not likely to be too hard. Memory issues would be the most likely thing to happen there but you are unlikely to know there before you try.

cardunmax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6658 on: June 19, 2020, 11:19:38 pm »
Let's face it, the popularity of Final Fantasy VI ROTDS is there.  I got an Idea for a Final Fantasy VI Rom Hack where we take characters from other Square Enix games (And one particular Taito Game)  Use a Final Fantasy VI Rom to start with but put the new game in the world of Mana. 

The Characters for example will be changed as follows....

Terra = Lufia (From Lufia and the Fortress of Doom)

Locke = Randi (The Hero From Secret of Mana)

Edgar = Benji (Benjiman from Final Fantasy Mystic Quest)

Sabin = Primm (The Girl from Secret of Mana)

Shadow = Tristam (The Treasure Hunter from Final Fantasy Mystic Quest)

Celes = Phoebe (The Blonde Heroine from Final Fantasy Mystic Quest)

Gau = Kaeli (The Axe Wielding Forest Girl from Final Fantasy Mystic Quest)

Cyan = Hero (The Red Haired Protagonist from Lufia And the Fortress of Doom)

Setzer = Reuben (The Knight with a Dad from Final Fantasy Mystic Quest)

Strago = Aguro (The Other Hero from Lufia and the Fortress of Doom)

Relm = Jerin (The Elf Girl From Lufia and the Fortress of Doom)

Mog = Popoi (The Sprite from Secret of Mana)

Umaro = Vexx (The Dog from Secret of Evermore)

Gogo = Buzz (The Protagonist from Secret of Evermore)



Emperor = Thanatos (The Lich Villain of Secret of Mana)

Kefka = Carltron (The Robotic Antagonist of Secret of Evermore)

Espers would be replaced with Mana Creatures,Flamie Dragons and Professor Ruffleberg's Old Friends.


The First Half of it will exist in the World of Mana with the object of trying to stop Thanatos and Carltron from relaunching the Mana Fortress.  Carltron of Course would want to repurpose it to start a new Omnitopia.

A Disaster would not turn Mana into a World of Ruin, rather make it a composite of Mana World and Evermore, with the object of finding our heroes and stopping Carltron and Perhaps Thanatos as well.

We could call it Final Fantasy VI Mana of Evermore.

That is not a last choice.   Besides Carltron was still thinking of mischief at the end of his own game, and the actual devs never gave us a continuation.  The Sprite kid needs to reunite with his friends, and Benjammin from Mystic Quest needs a better story.



ComboMan

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6659 on: June 20, 2020, 10:49:00 pm »
In the classic Mortal Kombat games I've always wanted to finish off my punches and combos (MK3-MKT, unless the combos were set to auto in MKT) after the round has ended like the CPU can.  It always drove me nuts not being able to finish my string of attacks, especially when I had one more hit left to do.  I know it's not a very big idea, more like a quality of life.