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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2743967 times)

NesDraug

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6600 on: May 19, 2020, 04:46:40 pm »
This idea just came to me: A Tiny Toon Adventures NES hack with Babs, Shirley, and Fifi taking the roles of Buster, Plucky, and Furball for the game (not sure whether to just leave Dizzy in or replace him with another Toon character). I mean after seeing the role switching hacks of other games, I wouldn't mind trying to play as Babs on the first game (maybe the Gameboy game too).

EDIT: Also on the subject of hacks and gameboy, someone should really make the 3 PPG GBC games a little more bearable. I mean there were just some bugs that made my gameplay experience with the three games impossible.

I could have sworn I've already seen this hack. But I guess I'm wrong. Looked for it and couldn't find it. I must have dreamt it. The only female charter I could think of instead of Dizzy is Mary Melody. Or perhaps... Granny? Sweetie? Idk. XD
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Arcade-Elite

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6601 on: May 20, 2020, 06:08:15 pm »
Anyone like to make Kung fu 3 for NES?
I was thinking just hack Nekketsu Kōha Kunio-kunand replace with kung fu 2 sprites. And may have to make custom of there sprites when grabing,mounting, throwing ect. That would be awesome because i always thought kung fu 2/spartan x 2 had a cool storyline vs kung fu. And always wanted a kung ku 3. What do you guys think?

https://www.youtube.com/watch?v=qTsIOVTduPk

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6602 on: May 21, 2020, 02:06:11 am »
I could have sworn I've already seen this hack. But I guess I'm wrong. Looked for it and couldn't find it. I must have dreamt it. The only female charter I could think of instead of Dizzy is Mary Melody. Or perhaps... Granny? Sweetie? Idk. XD

I did try to find a hack that had the girls casted. However, no luck unfortunately so I thought I throw in the idea here.

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6603 on: May 21, 2020, 06:17:40 am »
Could someone please, for the love of all that is holy, put some "REAL" music in 1942?

...and sound effects...

...and fix the glitches...

...and the graphics...

Could someone please, for the love of all that is holy, remake 1942?

:P

1942 sucks. :3

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6604 on: May 21, 2020, 09:22:37 am »
Would 1942 become a good game after that though? I don't see the appeal, but I heard people praising the series. Would like to know why.

Masked Dedede

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6605 on: May 22, 2020, 01:19:52 am »
Version of the Skills Hack for the English version of Castlevania: Symphony of the Night.
Bottom Text

Vanya

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6606 on: May 22, 2020, 11:32:51 am »
Would 1942 become a good game after that though? I don't see the appeal, but I heard people praising the series. Would like to know why.

I was mostly just joking around, but...
Honestly no. And I have no idea why it gets so much praise even in the context of when it was released.

The only way to make a good game out of 1942 is make an extensive "demake" style hack using 1943 as a base.

I imagine most would consider this to be more trouble than it's worth.
And considering that Capcom preferred to make an entirely new game instead of anything even resembling a true remake, I don't blame them. (See "1942: Joint Strike" for reference.)

However...
Let me entertain the idea of such a project.

Obviously, trying to fix 1942 itself in a way similarly to the magnificent job you did on Super Pitfall would certainly be an exercise in frustration.
Given that it's a mapper 0 game, it's quite limited in what you can do with it.

So I'd use 1943 as a base.
It at least has mapper 2, lots more space over all, and shares many of the same features.

I think the biggest challenges would be figuring out a way to fit in the extra 8 stages, ASM hacking all the power-ups, stripping out the level-up system, replacing the fuel meter with lives, and merging the special attacks with defensive loops.

Oh! And, of course, making some new music for it!

At that point you'd have a version of 1942 with better music, graphics, and game play.
Maybe even keep laser as an unlockable bonus.
Superior even to the original arcade version in many ways.

I think that could be worth it.
« Last Edit: May 22, 2020, 12:02:43 pm by Vanya »

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6607 on: May 22, 2020, 04:02:24 pm »
Final Fantasy Tactics Advance: Force TV color mode.

FFTA has three color modes.  The first two are made to counteract the dark screen of the original GBA screen.  The third "TV Mode" was a forward-thinking measure to make the game not ugly when played on DS or Gameboy Player.

I would love to have a version of the game that boots with TV Mode activated by default.

Googie

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6608 on: May 22, 2020, 04:41:10 pm »
Put Luigi in Somari... ;D

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6609 on: May 22, 2020, 08:40:25 pm »
Final Fantasy Tactics Advance: Force TV color mode.

FFTA has three color modes.  The first two are made to counteract the dark screen of the original GBA screen.  The third "TV Mode" was a forward-thinking measure to make the game not ugly when played on DS or Gameboy Player.

I would love to have a version of the game that boots with TV Mode activated by default.
While I am not sure that is a good way to go if it is something you want then OK. Assuming the game does not give you an option in the menu somewhere you can fake out the flag for (this sort of thing you can find with cheats, just flick between the options and compare, maybe throw in some leave it the same and look for anything that did not change, worst case you have to flick between options, press OK to confirm your selection/get back to menu and then compare) then GB player detection is not that complicated

http://problemkaputt.de/gbatek.htm#gbagameboyplayer
https://www.caitsith2.com/gba_video_arv3.htm

It should be easy enough to make a breakpoint setup to look for that, and it will probably be near boot as well.

At that point follow through and you then either get to trip the if if else type check to always take the GB player path (might even just need some NOPs, though a jump might also be in order) or see what the end result is (possibly a flag in memory) and set that with cheat, or possibly hardpatch it in with something like GBAATM. If you are really bored you might also be able to fiddle with the flag detection in memory.

tc

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6610 on: May 22, 2020, 09:43:23 pm »
Would a Hyperstone Heist music restoration be too much to ask? If the game must reuse the soundtrack, I'd be happier for it to actually sound like Turtles in Time, rather than an off key imitation.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6611 on: May 23, 2020, 06:30:35 am »
I think the music in Hyperstone Heist sounds more like the arcade version of Turtles in Time, maybe a ROM hack to fix the music up a bit to make it sound closer to the arcade game.

OutRun (3DS & Switch): A graphics hack that will restore the original appearance of the car where it looked like the Ferrari Testarossa Spider:

They're great ports, but it's not the same without the Testarossa. Hopefully this is possible to make.
« Last Edit: July 04, 2020, 05:00:55 am by SCD »

sil3nt_j

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6612 on: May 23, 2020, 11:34:02 pm »

Hack idea:

Hack of Royal Rumble for Sega Genesis with Ultimate Warrior. I would be willing to do the sprite work for him. He could just use Crush's theme song and Jim Duggan's moves.

Janagirl

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6613 on: May 25, 2020, 09:16:37 am »
Hi members,
my idea will sound very strange to you, but I'll try it because it would be super for me.
My problem is that I'm totally blind and I have no sight. But it's still possible for me to play video games, but only 2d fighting like mortal kombat (which I love most) or street fighter.
As I looked through the hacks I found many for super mario kart for snes and I think three for mario kart 64 for the n64.
Now my idea: wouldn't it be possible to create a patch for the called two games so that the games are accessible for blind persons? The kart you are driving had to steer itself only. Or another choice, the tracks had to be straight. And perhaps a sound to know that I'm ready to fire on an opponent.

Do you think that would be possible? I really would love playing such games if it would be possible.

Thanks,
Janagirl!

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6614 on: May 25, 2020, 10:49:30 am »
Hi members,
my idea will sound very strange to you, but I'll try it because it would be super for me.
My problem is that I'm totally blind and I have no sight. But it's still possible for me to play video games, but only 2d fighting like mortal kombat (which I love most) or street fighter.
As I looked through the hacks I found many for super mario kart for snes and I think three for mario kart 64 for the n64.
Now my idea: wouldn't it be possible to create a patch for the called two games so that the games are accessible for blind persons? The kart you are driving had to steer itself only. Or another choice, the tracks had to be straight. And perhaps a sound to know that I'm ready to fire on an opponent.

Do you think that would be possible? I really would love playing such games if it would be possible.

Thanks,
Janagirl!
Hey Janagirl, that sounds like a wonderful idea! As a gamedev I often think about audio games. I once realized I could play Rhythm Tengoku on the GBA without looking at the screen, and that it was often easier this way. Sadly, I don't find many games like this.
I'm not very good at hacking the snes or n64, but hopefully someone takes on this task.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6615 on: May 25, 2020, 11:54:56 am »
Hi members,
my idea will sound very strange to you, but I'll try it because it would be super for me.
My problem is that I'm totally blind and I have no sight. But it's still possible for me to play video games, but only 2d fighting like mortal kombat (which I love most) or street fighter.
As I looked through the hacks I found many for super mario kart for snes and I think three for mario kart 64 for the n64.
Now my idea: wouldn't it be possible to create a patch for the called two games so that the games are accessible for blind persons? The kart you are driving had to steer itself only. Or another choice, the tracks had to be straight. And perhaps a sound to know that I'm ready to fire on an opponent.

Do you think that would be possible? I really would love playing such games if it would be possible.

Thanks,
Janagirl!

Didn't you have have a thread in another section where we contemplated that? http://www.romhacking.net/forum/index.php?topic=30725.0 being it.

Mario kart would really not be my first choice of game to adapt like that, or if I did when I was done it would be rather different. Kicking control over to AI but leaving the weapons in the hand of a human is one thing (the games already have AI drivers), matching vectors and speeds to predict a collision and firing off an audio cue/rumble not much more, but so much of mario kart is almost a meta game revolving around sight/visuals. If you aspire to play against those with some sight or full sight then even worse.

Basic example being if I have a green shell (fires forwards/direction of cart or backwards, no homing options or auto aim) I might keep it if I see my opponent behind me has a red shell as the green will break it. Also if I see I am coming up for some boxes then I might choose to ditch it in the hope of getting something better.
If I have a star (limited run of invincibility, and will knock over anybody you hit during it, saving that they have a star active as well) I might well save it for a precarious point (which could be any number of things), in the scenario above I might also note my opponent has a star and if they are going to get hit will press it and make it pointless.
This could go on for a while and will end up way too numerous to reasonably do with audio and rumble cues. Most young kids I meet develop such strategies as well in short order so it is not even one of those "mere mortals can still have some fun" scenarios.

It could be stripped back to say red shells (homing missiles basically), stars/shields, and a few others but that, along with no control, would end up a radically different game and one I am not sure would be any fun at all. So few choices made, no great scope for timing/input perfection, not much in the way of other tests of skill and that is basically most of what we play non story games for. Fighting games on the other hand are basically move lists + counters to them you memorise with input as you choose moves accordingly, almost chess with a input accuracy/speed test, and that I can well get to being fun to play even if you can't see things.

There are driving games you can probably get something from (track racing you control speed for, rally driving where the copilot tells you upcoming turns) but Mario Kart is not something I can get to as being doable/meaningful results for this scenario, even in a "so I can still play with the kids or otherwise participate but still place low".

CryinOnion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6616 on: May 25, 2020, 03:55:49 pm »
This is a request from one of my subscribers:



"Make Goro taller" in Mortal Kombat II (NES bootleg)



That's out of my skills. However, this is a beloved franchise so, I trust someone will be interested in taking the project forward and of course, I offer my graphic skills to redraw the sprite if that person needs it.

acediez

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6617 on: May 26, 2020, 11:54:05 am »
Pitfall - The Mayan Adventure

I'm not sure how feasible would it be to turn a Sega 32X game into a Sega CD 32X hybrid, like Night Trap, but... It would be great to put the soundtrack of the Sega CD version of "Pitfall - The Mayan Adventure" into the Sega 32X version, which has the better color depth, animations and spritework.

Despite the game being released on everything, the only version to have the "best of both worlds" is the Windows 95 version which, while possible to setup on modern PCs, it's not very accessible. You have to set up compatibility modes, replace DLLs, get your controller recognized, setup a borderless window solution because a x64 equivalent of the DLL used for fullscreen doesn't exist, and either have a physical disc drive with the original disc or an specific older version of Daemon Tools to get the redbook audio CD recognized.

I wouldn't know if modding the Win 95 version to modern standards would be easier than hacking the Sega 32X version, but it seems to me that at this point emulation would make it more future proof than the Windows version.

PolishedTurd

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6618 on: May 26, 2020, 11:13:31 pm »
If I think about playing Mario Kart without seeing it, there are just a few sounds that could make it feasible: a sound to indicate how far the kart is from the center of the road at the current location (and which side of center the kart is on); a sound to indicate which direction the road will soon be turning and the sharpness of the turn, proportional to the kart's velocity; a sound to suggest the player's facing direction, or perhaps the angle of deflection from the vector of the road; and a sound to suggest the proximity of enemies, which is effectively already handled by the unique engine sounds and character voices in MK64. It would almost certainly be necessary to use headphones to reliably use stereo sound for spatial orientation.

Unfortunately, I don't know how to do these things, but it seems like most of the mechanisms are already in the game. Lakitu tells you when you are facing the wrong way. Perhaps his little siren could blare very quietly if you are sightly off center and get louder as you angle farther off course. There is an overhead map representation that could be referenced to "see" the curvature of the track ahead. Different surfaces of the tracks make different sounds. Perhaps the center of the road could be asphalt, then on either side of that some sand, and either side of that, the rattling wooden planks. In automobiles, drivers instinctively pull away from the edge of the road when they hear the rumble strips on one side, so it's the same idea.

People have defeated Mike Tyson's Punch Out while blindfolded, and they did not have the heightened senses that blind people tend to develop. So this seems well within the realm of possibility.

This would be a fun project to work on.

Hi members,
my idea will sound very strange to you, but I'll try it because it would be super for me.
My problem is that I'm totally blind and I have no sight. But it's still possible for me to play video games, but only 2d fighting like mortal kombat (which I love most) or street fighter.
As I looked through the hacks I found many for super mario kart for snes and I think three for mario kart 64 for the n64.
Now my idea: wouldn't it be possible to create a patch for the called two games so that the games are accessible for blind persons? The kart you are driving had to steer itself only. Or another choice, the tracks had to be straight. And perhaps a sound to know that I'm ready to fire on an opponent.

Do you think that would be possible? I really would love playing such games if it would be possible.

Thanks,
Janagirl!

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #6619 on: May 27, 2020, 05:54:11 am »
Blindfolded punch out?

I am not the most versed in punchout but read up a while back when that trick was supposedly unearthed after however many decades it would have been.

I don't know what audio cues are available but I would probably bet on it being a combo of memorised strategy (safer than normal speedrun/perfect run, maybe with some fallbacks), RNG manipulation maybe and a few cues or timings based upon them. Impressive but not probably something I might care to do as a multiplayer/interactive.

As for Mario Kart I will stand by my earlier remarks, some of those things could add more to it but whether the end result is something worth playing or them helping that much I don't know.